Is that true? Pretty sure I remember reading or listening to a interview with a CDPR dev who said the algorithm matched up the character's lips to the words being spoken automatically, which was one of the reasons they developed it, needing only some post-algorithm manual adjustments.unfortunately, the algorithm wasn't perfect and localization teams had to sped up voice recordings to properly sync the audio, which was pretty horrible.What's more impressive on the facial animations front is that CDPR didn't even mocap their shit, it was an engine algorithm they developed.
so i googled it, and apparentely the issue was most prominent in russian localization (less noticeable in others).Is that true? Pretty sure I remember reading or listening to a interview with a CDPR dev who said the algorithm matched up the character's lips to the words being spoken automatically, which was one of the reasons they developed it, needing only some post-algorithm manual adjustments.unfortunately, the algorithm wasn't perfect and localization teams had to sped up voice recordings to properly sync the audio, which was pretty horrible.What's more impressive on the facial animations front is that CDPR didn't even mocap their shit, it was an engine algorithm they developed.
The world looks empty, fucking consoles, my life is lonely enough
From an announcement trailer that racked up millions of views to an E3 trailer with a measly ~200k. This game = marketing malpractice. And it's not just the Epic exclusivity. Why'd they disappear for two months? Why not continue pumping out small bits of news to keep the hype stoked, like Bloodlines 2 with its clan trailers? And that's a game that isn't out until next year. This is the behavior of a company that doesn't want to win.
Maybe nobody gives a fuck. Obsidian have a bright new future with Microsoft no matter what happens, Private Division have their Epic bribe, and Leonard Boyarsky's "dream game" ends up as a red-headed stepchild.
There's still time until October though so maybe they can surprise me by getting their shit together. But a random-ass trailer won't cut it.
Of 4m 29s Megan speaks 1m 20s. Gets a little nervous when the question about release platforms comes up. Dorito Pope, an experienced cock sucker, helps her circumvent mention of the exclusivity - *the* important thing to mention when discussing platforms - and they only say that it comes out on PC and mention the Windows store. Beautiful.
There was some news that TOW's lead programmer pulled from the team to work on their MS project. Is Obs pulling the same shit that MCA said they had with pulling resources from Tyranny to PoE? Could explain the inconsistent jankiness of TOW atm.
source: https://youtu.be/58qKmxO_YfQ?t=1242
The cynical reality is that this kind of misleading the audience by omission is what probably gets him commendation.Of 4m 29s Megan speaks 1m 20s. Gets a little nervous when the question about release platforms comes up. Dorito Pope, an experienced cock sucker, helps her circumvent mention of the exclusivity - *the* important thing to mention when discussing platforms - and they only say that it comes out on PC and mention the Windows store. Beautiful.
Dorito Pope can make an even short interview cringy. He was like a parrot who was taught what things to say about the game.
Aren't you a storyfag though?All that is important is the gameplay and the rpg elements.
Hahahaha i am,but i could also enjoy a dumb games from time to time. It is an Obsidian game after all,this days you can't expect a good writing from them,i am well aware of it.Aren't you a storyfag though?All that is important is the gameplay and the rpg elements.
Whcih animations, facial? I don't think Obsidian are as poor and unskilled as Troika during VTMB1 development. Doesn't UE4 have a facial animation generetation tool too?Because animations are very expensive, and CDPR have the dough, unlike the others?
Aren't you a storyfag though?All that is important is the gameplay and the rpg elements.
he never shifts his view vertically