AwesomeButton
Proud owner of BG 3: Day of Swen's Tentacle
They could have hired the modders, they could have bought the mods' source code and rewritten it for the Unreal engine. They could have designed it themselves.That is also a poor excuse because they made that game and do have the code/tech and could just copy and polish it up to fit the game.What, they didn't have "budget" to add such effects?
I get the feeling that no one really cares any more, and the only times we've gotten good things in RPGs, it has been by mistake or oversight of a designer who would have loved to do something popamole instead. Everyone in California game development just wants to be done with the day and retire to Starbucks where he can have a soy latte and phub through anti-Trump tweets.
Hearing that Leonard wanted Fallout to be first person makes me think we may have gotten the whole RPG genre by accident, and everyone generally wants to just make popamole.
If you need special help reaching the safe space, ask one of our assistants. The PTSD recovery theraphy group gathers at 11:00. Remember, running away from an argument when you have nothing to say is not the end - there are always the racial card, the sex card, the harrasment card, the incel card, or simply calling the other side edgy and retarded.Once again I'm reminded why I checked out of following this thread. It's just pages upon pages of usual edgy retards ranting about irrelevant bullshit.
What he meant is that people cricizing the graphics are faggots. It's ok to repeat the journo drivel and pretend you don't see the glitches.Nothing wrong with arguing about graphics,it is faggotness if you don't play the game because of graphics.People arguing about graphics are faggots
I think it's a combination of good weapon handling and maps/areas that offer tactical options. Nothing in the footage I've seen so far points to anyone having given any thought about tactical options when designing the locations, or to anyone having given any thought whatsoever about player movement and gun handling. The player strafes around and fires away with no recoil, no need for cover, no need for weapon reloading, pure popamole (tm) experience.the first few points isn't all that necessary to make a fun shooter.No weapon swerve, no recoil, no feeling of weapon weight. People have made better Fallout mods than what they are about to ship. But oh, they have an excuse for that too - we're an RPG not that focused on shooting. 'K.
New Vegas shooting is worse than shooters that don't have those.
All I am asking is - why settle for a Fallout clone? Is this the best you could do with this budget and this development time? Is this the limit of your imagination of your deisgner abilities - "make it like Fallout"? Also, since when is the Codex defending the virtues of uninspired Fallout clones? Has Fallout 4 become a good RPG/shooter while I haven't been watching?
Backpedaling and shooting
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