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The Outer Worlds Pre-Release Thread [GO TO NEW THREAD]

vortex

Fabulous Optimist
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Mar 25, 2016
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Temple of Alvilmelkedic
What's the purpose of flaws?
You get 1 perk point but also 1 drawback.
It's like new kind of sawyerist no-fun measure.

Check out how the game looks good in the first second after the area loads, and then the ambient lighting kicks in and it looks bad again: https://youtu.be/N0Ua2JvJoxQ?t=1004

To me the game looks great. You're probably spoiled by latest sony exclusives.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
NPCs talking reminds me of this:

latest
(claps)

exactly. thank you, I was thinking of what it reminds me of and you're right.
 
The Real Fanboy
Joined
Oct 8, 2018
Messages
1,121

Modron

Arcane
Joined
May 5, 2012
Messages
11,112
What's the purpose of flaws?
You get 1 perk point but also 1 drawback.
It's like new kind of sawyerist no-fun measure.

The point of the flaws system is to add further customization and specialization to your character. You first start out taking flaws it's usually out of skills/stats you aren't going to take advantage of but then it forces you to make some tough decisions because you probably won't have the points needed to get dat uber bonus for your build. Ideally these flaws will have impacts in gameplay encouraging replays to see how stuff works out differently. This will hardly be the first game to with a flaw system, didn't RoA games have them, I know the Game of Thrones RPG had this system for sure.

But really if the thing bothers you don't use it...
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I liken flaws to Fallout Traits that you can take during the game instead of only at character creation (although of course unlike traits they don't have a fixed advantage).
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,296
turkish youtuber says the only thing he can say about the CC(since its embargoed) that it'll be very hard to make handsome/beautiful characters. bioware CC here we go
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
It looks much better in recent demos. Combat actually seems fun. I also like the color palette a lot - environments are colorful and vibrant but not in a rainbowy way.

I agree about the everpresence of dyke hair, though. It might be a technical choice rather than artistic one, much harder to make long hair look decent. But it's a bit jarring to see every female look like a raging lesbian.
 

agris

Arcane
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I'm 20 mins into the Game Informer stream. This appears to be one of those games where stealth is used on "if you are feeling like it, but you can always massacre everybody" basis. Before someone with nonexistent standards for games asks me with genuine astonishment what did I expect - difficulty to the combat that makes stealth necessary.

Honestly, sounds terrible.

Unless, we're talking a low combat build having naturally trouble with going a combat route. Otherwise, its not like this is Thief and troikas mantra of dialouge/combat/stealth still applies.
Really? Alpha Protocol levels of stealth required if you didn't have a combat focused build wasn't terrible, it was entirely appropriate and fun to play. Dare I say, supported diverse roles for different methods of play?
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
I'm 20 mins into the Game Informer stream. This appears to be one of those games where stealth is used on "if you are feeling like it, but you can always massacre everybody" basis. Before someone with nonexistent standards for games asks me with genuine astonishment what did I expect - difficulty to the combat that makes stealth necessary.

Honestly, sounds terrible.

Unless, we're talking a low combat build having naturally trouble with going a combat route. Otherwise, its not like this is Thief and troikas mantra of dialouge/combat/stealth still applies.
Really? Alpha Protocol levels of stealth required if you didn't have a combat focused build wasn't terrible, it was entirely appropriate and fun to play. Dare I say, supported diverse roles for different methods of play?

What? That is what I said. Low combat builds should have trouble dispatching enemies and Stealth shouldn't be forced on the player unless he went for a stealth build.

Alpha Protocol is a bit of a weird example there though considering the roadblock that was Brayko.
 
Last edited:

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
I liken flaws to Fallout Traits that you can take during the game instead of only at character creation (although of course unlike traits they don't have a fixed advantage).

So in other words they're nothing like Traits.

:thumbsup:

But shilling works better if you do needless and stupid comparisons with games that are liked here, I guess.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Useful bullet point list: https://twinfinite.net/2019/08/the-outer-worlds-every-little-detail-we-learned-from-playing/

The Outer Worlds: Gameplay Details
  • Three types of ammo; light, heavy, and energy
  • I was able to use three different guns in my playthrough, a sniper rifle with a long-range scope, a laser Gatling gun, and a hefty pistol.
  • By pressing RB you can instantly use your emergency Medicinal Inhaler, if you have items for it. This won’t instantly heal a chunk of health, but restores your health over a few seconds.
  • There’s a “Botched” section in your quest guide for quests you’ve messed up.
  • On the equipment screen, press down the left stick to compare weapons to your current one.
  • Companions have their own inventory, and you can trade items between them and yourself, basically making them easy storage.
  • You can command companions to use their abilities by hitting left or right on the D-Pad. These abilities will automatically be used on the nearest enemy.
  • Each time you level up you gain another point that you can put into perks.
  • You can switch weapons quickly by tapping Y, or hold down Y to bring up a weapon wheel.
  • You can fast travel to any town or major location you’ve previously visited.
  • Tactical Time Dilation, on the LB button, lets you slow down time significantly and aim. It’s kind of like VATS but with manual aiming. Recharges very quickly, especially if you invest in perks for it.
  • You can steal practically anything in town, but be careful not to get caught.
  • You can use the Charm stat to convince characters to trust you, in one case my Charm convinced the leader of Fallbrook, Catherine Malin, to give me a quest.
  • Certain enemies will have obvious weak spots, like Mantisaur Soldiers have a glowing green node on their stomach.
  • You get experience any time you use something like Charm, Lie, or Persuade in conversation.
  • Like in the Fallout games, sometimes when you kill enemies they’ll explode into bloody messes with body parts flying off.
  • In addition to shops, there are vending machines that you can use to buy new items, armor, ammo, and more.
  • Many melee weapons have different effects on them, for example, I bought a Plasma Cutter in Fallbrook that can cause fire damage to enemies when you hit them.
  • You can melee with ranged weapons, but it does almost no damage compared to using a melee weapon.
  • Weapons and combat have really good sound design, making each one feel weighty, even for laser weapons.
  • You can use Workbenches to apply mods to your weapons or Tinker with them, which will increase their damage output at the cost of bits.
  • At the Workbench I applied a mod to my pistol that made it shoot acid rounds, which would slowly drain an enemy’s health when the rounds hit them.
  • You can get experience for discovering new things, like discovering a vending machine netted me 300 XP.
  • Lockpicking is done automatically, there’s no mini-game involved, but you’ll still need sufficient lockpicking skill.
  • Some areas will have environmental hazards, like one area I ran through that had giant pools of bubbling acid that would damage any friend or foe that wandered into them.
The Outer Worlds: Story and World Details
  • Monarch is just one planet you visit in the game; a planet where terraforming went wrong and it’s filled with strange rock formations and geology.
  • Monarch appears to have four major towns; Cascadia, Fallbrook, Amber Heights, and Stellar Bay.
  • The two cities I visited, Fallbrook and Stellar Bay, both had a rustic feel to them. They were definitely sci-fi, but still managed to have that kind of retro 50s feel as well.
  • Fallbrook is a gambling “get away” city, at least according to Mortimer Bell at the city’s front gate.
  • Companions will often comment on locations/objects, like talking about Fallbrook’s reputation when you enter the city
  • Companions will interject in conversation if they know a character.
  • There are multiple ways to approach quests; for example with the Slaughterhouse Clive quest I could just barge in guns blazing to kill Clive in his factory, I could sneak in using the sewers, or I could talk to a shop owner and get a fake employee ID.
  • Using my fake employee ID I could waltz right into Clive’s Boarst factory, however, when inside there was a kind of “awareness” meter that would constantly drain. When the meter is completely drained enemies became suspicious of me. My disguise failed and I ended up in a massive shootout with the factory’s guards and robots.
  • One option I had for the quest was to simply sabotage the Boarst factory, and one way I did the was by feeding their cystypigs 4000% extra.
  • Killing Clive lowered my reputation with the C&P Boarst Factory faction and made them “Off-Put.” However, it did allow me to complete the quest and raise my reputation with Fallbrook.
  • After killing Slaughterhouse Clive I was able to bribe Catherine Malin, the leader of Fallbrook, and buy access to a VIP suite for 2480 Bits. This gave me a location I could dump items into for storage, rest at, and based on the conversation, presumably murder people there without anyone batting an eye.
  • Loading screens have a wealth of in-game lore, from pictures of the anatomy of alien creatures to posters for fictional in-universe movies.
  • There are plenty of terminals to look at, providing little clues and context for locations and characters, similarly to the Fallout games.
  • You can talk to your companions at any time, and sometimes this will open up a new quest specifically for them. For example, at one point I talked to Nyoka and received a quest where I had to track down the grave of an old ally of hers, to dig up a precious item. The quest let me learn a bit more about Nyoka, but ultimately I wasn’t able to finish it as the next step required me to go to a different planet, something I didn’t have time for.
  • You can discover a lot of quests just by wandering around an talking to NPCs. There were three quests I didn’t have time for that I easily could have skipped right over if I hadn’t made a point to talk to everyone.
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,432
I watched the PS4 exclusive gameplay and it's looks pretty good. More polished than any other gameplay that we had so far. And the quest was pretty sweet , sadly they didn't talked enough with the NPCs to show us motivation of each side , EdgeWater and Deserters, so it seems one sided to Deserters. Also Parvati might be Xoti of this game.. She's probably the first companion after Ellie , seems move naive and looks like her too.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Character creation still a big secret: https://www.rockpapershotgun.com/2019/08/02/the-outer-worlds-hands-on-preview/

I played a big enough chunk of the game (including the opening 45 minutes or so, which I’m not allowed to tell you anything about at all. I can’t even confirm if there is, for example, a character creator, but by inference that means I can’t confirm there isn’t one either, so I guess you’ll just have to wait until October when this, a role-playing game, is released to find out).

"They must not find out about the shapes until it's too late!"

At first you can only boost a category as a whole, but once an individual skill hits a certain threshold you can pour points into it individually.

Hmmm.
 

SpaceWizardz

Liturgist
Joined
Sep 28, 2018
Messages
1,165
I think it's pretty impressive how they took the concept of 19th century American industrialists IN SPACE and instead of doing anything with that they just made Borderlands.
Why is it that all we have seen about this game is the player wandering these desolate sci-fi wastelands doing errands for dickheads?
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,374
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Kelethin
I think it's pretty impressive how they took the concept of 19th century American industrialists IN SPACE and instead of doing anything with that they just made Borderlands.
Why is it that all we have seen about this game is the player wandering these desolate sci-fi wastelands doing errands for dickheads?
Because sadly 10 million dimwit gamers with low standards buy that sort of thing :negative: To be fair it reminds me more of Fallout NV than it does Borderlands, but still. It annoys me how they pretend to be an RPG when it just isn't necessary to even do that. Running around with an AI that shoots everything for you with his lazer minigun is not an RPG. So if they admit that they are making an action game, maybe then we could get some decent action. Grenades, lazer trip bombs, timed explosives, grappling hooks or jetpack, fun gameplay-ish things that would make action actually actiony.

Instead we get half baked action with a few barely-RPG aspects. Should be called Bioshock New Vegas.
 

Kyl Von Kull

The Night Tripper
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Jun 15, 2017
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Jamrock District
Steve gets a Kidney but I don't even get a tag.
For whatever reason the PlayStation footage of the very early game looks much, much, much, much better than the Monarch stuff. First time I can remember something looking better on console. Maybe Edgewater is actually finished and Monarch less so.
 

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