I'm sure the TOW team are scrambling to implement your suggestions as we speakThanks Dishonoredbr. Everyone with a reddit account should upvote my sweet post I just made in hopes of getting his attention.
Being able to tell your companions who to attack in real time is a good thing. Being able to preset their behavior so they only attack who you direct them to attack is a good thing.
These are, how you say, RPG elements.
Only the teleporting and forced cutscene is bad, very bad, mega bad... I don't know how they haven't realize and changed it. Tim Cain's on his 11th or 12th playthrough apparently, didn't it get old watching the same cutscene attacks over and over and over...again? I give it half an hour before I get sick of it.
Only the teleporting and forced cutscene is bad, very bad, mega bad... I don't know how they haven't realize and changed it. Tim Cain's on his 11th or 12th playthrough apparently, didn't it get old watching the same cutscene attacks over and over and over...again? I give it half an hour before I get sick of it.
That’s only for the special attacks, which is a separate thing. Also, you can apparently disable those cutscenes—they weren’t in the new footage that was narrated by Heins.
7 hours later, I'm the only upvote you haveThanks Dishonoredbr. Everyone with a reddit account should upvote my sweet post I just made in hopes of getting his attention.
Both the companions and the role they play in combat make me think a lone wolf playthrough would be the best option. From what I've seen of her, I am having trouble telling apart Nyoka from Xoti. ("I don't go by looks, I go by the amount of pain in the ass you cause me.")
While Parvati looks and sounds a lot like less of a manic-pixie-dream girl version of Xoti.
Like that Rick and Morty quote says, I go by how annoying she feels. I agree though. Speaking of Nyoka, her writing was pretty cringe. It made an impression on me how some characters sound very realistic and grounded and others are apparently trying to be more wacky, but end up just being boringly wordy.
While Parvati looks and sounds a lot like less of a manic-pixie-dream girl version of Xoti.
Boyarsky's really keeping Starks in line, eh?
Parvati was actually cute the way she asked that the player doesn't divert power from the town. I like it how they chargedBoyarsky's really keeping Starks in line, eh?
Geez, I happend to like a Dollaryhde character at first glance? There is always a first time I guess.Parvati is Dollarhyde's. We haven't seen Starks' companion yet(HYPE! :D) ...unless she wrote Ellie or Felix.
That too, but it was her fetch quest and writing that were really unsettling.Everytime Nyoka puts out her "special move" with the gun turret in one of the gameplay videos, I have to cringe so hard. It should look cool, instead it looks like she just has to pass some gas after a long period of surpressed flatulence.
Parvati is Dollarhyde's. We haven't seen Starks' companion yet(HYPE! :D) ...unless if she wrote Ellie or Felix.
“Parvati is a very sweet, naïve person,” says senior narrative designer Megan Starks. “She doesn’t really fit in with the community, because it’s all about conforming and putting the corporations first. As a mechanic, she likes to give personalities to the machines she’s working on and creating, and that doesn’t fit in very well with the society. So I think it’s nice to have two companions who are coming at it from opposite sides. Parvati saying ‘Oh, we should help these people,’ and then Ellie is a lot more like, ‘Well, me and mine.’”
Parvati is Dollarhyde's. We haven't seen Starks' companion yet(HYPE! :D) ...unless if she wrote Ellie or Felix.
Where'd you hear that?
https://www.gameinformer.com/2019/02/21/everything-we-know-about-companions-in-the-outer-worlds
“Parvati is a very sweet, naïve person,” says senior narrative designer Megan Starks. “She doesn’t really fit in with the community, because it’s all about conforming and putting the corporations first. As a mechanic, she likes to give personalities to the machines she’s working on and creating, and that doesn’t fit in very well with the society. So I think it’s nice to have two companions who are coming at it from opposite sides. Parvati saying ‘Oh, we should help these people,’ and then Ellie is a lot more like, ‘Well, me and mine.’”
Additionally, Patel wrote Ellie, Nitai Poddar wrote Felix. Some interview mentioned that Starks wrote at least one more (a guy).
Just because she's describing her doesn't mean she wrote her.
Doesn't seem weird to me that writers on a team would also have opinions about the things they're not handling themselves. That's kinda part of what a team is about, no?Seems extremely strange to interview specific designers about characters they're not actually in charge of writing, but I guess that happened.
Just because she's describing her doesn't mean she wrote her.
Seems extremely strange to interview specific designers about characters they're not actually in charge of writing, but I guess that happened. Did Dollarhyde just not want to talk to them???
Supernova is the hardest difficulty option in The Outer Worlds.
- You can only select this difficulty option at the start of the game.
- If you reduce the difficulty below supernova you cannot re-enable it.
- Enemies have more health and deal more damange.
- You must eat, drink and sleep to survive.
- Companions can die permanently.
- Crippled body and limb conditions can only be healed with bed rest.
- Weapons and armor work very poorly at zero durability
- You can only fast travel to your ship.
- You can only sleep inside.
- You can only manually save inside your ship and autosaves are limited, compared to the other difficulty options.
Supernova is the hardest difficulty option in The Outer Worlds.
- You can only select this difficulty option at the start of the game.
- If you reduce the difficulty below supernova you cannot re-enable it.
- Enemies have more health and deal more damange.
- You must eat, drink and sleep to survive.
- Companions can die permanently.
- Crippled body and limb conditions can only be healed with bed rest.
- Weapons and armor work very poorly at zero durability
- You can only fast travel to your ship.
- You can only sleep inside.
- You can only manually save inside your ship and autosaves are limited, compared to the other difficulty options.
Do they also have the same AI? Tough question, huh.
- Enemies have more health and deal more damange.
- You can only manually save inside your ship and autosaves are limited, compared to the other difficulty options.