AwesomeButton
Proud owner of BG 3: Day of Swen's Tentacle
Do they also have the same AI? Tough question, huh.
- Enemies have more health and deal more damange.
Do they also have the same AI? Tough question, huh.
- Enemies have more health and deal more damange.
- You can only manually save inside your ship and autosaves are limited, compared to the other difficulty options.
Just because she's describing her doesn't mean she wrote her.
Seems extremely strange to interview specific designers about characters they're not actually in charge of writing, but I guess that happened. Did Dollarhyde just not want to talk to them???
Get lost, Lindsey.I totally adore Nyoka's two tone neon eye makeup (it's hard to tell if it's just neon or it has glitter butit) and it's making me super excited to see what palettes and accents I can use with their makeup tools!
Someone at Obsidian was so on trend when they designed her lewk!
you can't kill companions, only send them away.the best part of being able to kill everyone means I can kill all the shit companions
you can't kill companions, only send them away.the best part of being able to kill everyone means I can kill all the shit companions
Supernova is the hardest difficulty option in The Outer Worlds.
- You can only select this difficulty option at the start of the game.
- If you reduce the difficulty below supernova you cannot re-enable it.
- Enemies have more health and deal more damange.
- You must eat, drink and sleep to survive.
- Companions can die permanently.
- Crippled body and limb conditions can only be healed with bed rest.
- Weapons and armor work very poorly at zero durability
- You can only fast travel to your ship.
- You can only sleep inside.
- You can only manually save inside your ship and autosaves are limited, compared to the other difficulty options.
You can't, but enemies and wildlife can. Permanently so.you can't kill companions, only send them away.the best part of being able to kill everyone means I can kill all the shit companions
You can't, but enemies and wildlife can. Permanently so.you can't kill companions, only send them away.the best part of being able to kill everyone means I can kill all the shit companions
Get lost, Lindsey.I totally adore Nyoka's two tone neon eye makeup (it's hard to tell if it's just neon or it has glitter butit) and it's making me super excited to see what palettes and accents I can use with their makeup tools!
Someone at Obsidian was so on trend when they designed her lewk!
Fiki fiki???I totally adore Nyoka's two tone neon eye makeup (it's hard to tell if it's just neon or it has glitter butit) and it's making me super excited to see what palettes and accents I can use with their makeup tools!
Someone at Obsidian was so on trend when they designed her lewk!
you can't kill companions, only send them away
Balanced preview from Newsweek, not sure if someone posted this already:
https://www.newsweek.com/outer-worlds-preview-impressions-hands-review-obsidian-1452343
explains why the PlayStation preview of the early game is so much better than the other videos that take place later in the game.
Not really,they should be an options,not everyone is a fucking tryhard like you mate. Some people have life to live and don't have 50 hours to replay the same stupid segment 20 times because the game is buggy or cheap.Shit saving system. Resource based saving (like in KCD) or limited saves are the best of both worlds without going to the extremes: autosaving after everything you do or quicksaving whenever you want which leads to savescumming.
So, why is it better?Balanced preview from Newsweek, not sure if someone posted this already:
https://www.newsweek.com/outer-worlds-preview-impressions-hands-review-obsidian-1452343
explains why the PlayStation preview of the early game is so much better than the other videos that take place later in the game.
It wasn't a problem in KCD and if you go with limited saves then they can be generous and allow quite a few.Not really,they should be an options,not everyone is a fucking tryhard like you mate. Some people have life to live and don't have 50 hours to replay the same stupid segment 20 times because the game is buggy or cheap.Shit saving system. Resource based saving (like in KCD) or limited saves are the best of both worlds without going to the extremes: autosaving after everything you do or quicksaving whenever you want which leads to savescumming.
It wasn't a problem in KCD
So, why is it better?Balanced preview from Newsweek, not sure if someone posted this already:
https://www.newsweek.com/outer-worlds-preview-impressions-hands-review-obsidian-1452343
explains why the PlayStation preview of the early game is so much better than the other videos that take place later in the game.