HoboForEternity
LIBERAL PROPAGANDIST
yes. iirc josh kinda insist micro managing is part of the authenthic Grognard™ experience until he cave in eventuallyiirc 1.0 pillows didn't even have party AI, right?
yes. iirc josh kinda insist micro managing is part of the authenthic Grognard™ experience until he cave in eventuallyiirc 1.0 pillows didn't even have party AI, right?
It is, and it would be expected and good if this shit wasn't RTwP crap.yes. iirc josh kinda insist micro managing is part of the authenthic Grognard™ experience until he cave in eventuallyiirc 1.0 pillows didn't even have party AI, right?
Party AI is for pussies.iirc 1.0 pillows didn't even have party AI, right?
People who use a controller.Still, who fucking needs AI playing the game for you?
Heh. The most advanced Obsidian's AI were used in New Vegas.
So I haven't been following the game for like 150 pages.
Is it good, yet? What's the codex concensus?
Gameplay showing whats seems like the first time getting into your ship.
https://youtu.be/fC8CJurkEpg
So I haven't been following the game for like 150 pages.
Is it good, yet? What's the codex concensus?
We sampled The Outer Worlds at TGS in Japan
Obsidian's RPG was there to sample at the event, and we tried it out once more ahead of its launch next month.
We've played The Outer Worlds already this year in Munich (check out our preview text here), but Obsidian's RPG was also on show at the Tokyo Game Show, so we gave it another try in Japan to see what else it had to offer.
As a result of this we have almost 20 minutes of gameplay to share below, showing you an early portion of the game. Here you can see us interacting with various characters and testing out the dialogue system, as well as seeing the customisation options available and - as expected - getting into some fights.
At Gamescom we found out that The Outer Worlds provides a "player-driven story", and we only have to wait until October 25 to check this out.
Have you had your eye on The Outer Worlds?
We couldn't see the summary (stats) and the perks. We only saw the skills in detail. Every single increase in skills has been like skyrim. (novice-master - 1/5 - LVL 50 before and after development status is different.) It's nice to have different effects. Clean, simple and convenient. "Quests" and "Companions" in the game menu have been removed. (These were in the previous version) It's not clear where he's gonna be right now. The effect of visual improvement is noticeable. They have dialogue systems. Under normal circumstances, this game should not be bad. (At least with these mechanics) The game appeals to mainstream. If the game is full (quests, live life..etc.), it may even be the game of the year.