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The Outer Worlds Pre-Release Thread [GO TO NEW THREAD]

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,467
Every bit of dialogue i've seen is always some kind of exposition dump, either someone tells you about someone else or some place in the game. I haven't seen one interesting npc yet. Their faces and voice acting dont help either
 

Egosphere

Arcane
Joined
Jan 25, 2018
Messages
1,926
Location
Hibernia
Every bit of dialogue i've seen is always some kind of exposition dump, either someone tells you about someone else or some place in the game. I haven't seen one interesting npc yet. Their faces and voice acting dont help either
Their faces all look the same. It's like the whole lot is just one extended family.
 

ZVERMIX

Learned
Patron
Joined
Nov 12, 2018
Messages
288
Insert Title Here My team has the sexiest and deadliest waifus you can recruit.
The combat in the TGS vids looks improved. Enemy AI, animation and overall game responsiveness and smoothness are seemingly better than at E3.
Still not sure about the RPG part, writing is mediocre at times and characters same-y and boring.
But I guess nowadays this is the best we can get in an 'AA RPG' from woketown.
 

Max Edge

Guest
We couldn't see the summary (stats) and the perks. We only saw the skills in detail. Every single increase in skills has been like skyrim. (novice-master - 1/5 - LVL 50 before and after development status is different.) It's nice to have different effects. Clean, simple and convenient. "Quests" and "Companions" in the game menu have been removed. (These were in the previous version) It's not clear where he's gonna be right now. The effect of visual improvement is noticeable. They have dialogue systems. Under normal circumstances, this game should not be bad. (At least with these mechanics) The game appeals to mainstream. If the game is full (quests, live life..etc.), it may even be the game of the year.

XPKKviX.jpg

Two years ago I could agree. But now I'm not sure. Playerbase and jurnobase are divided, nothing is clear now. Everything is possible.

Personally, with this marketing and this level complexity (I'm not joking there) I bet on...drown. Jurno doesn't care without paid up reviews, for normies it's just too complex and not marketing-pumped, and for Codexer it's too SJW.

But it could get own cult following.
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,432
We couldn't see the summary (stats) and the perks. We only saw the skills in detail. Every single increase in skills has been like skyrim. (novice-master - 1/5 - LVL 50 before and after development status is different.) It's nice to have different effects. Clean, simple and convenient. "Quests" and "Companions" in the game menu have been removed. (These were in the previous version) It's not clear where he's gonna be right now. The effect of visual improvement is noticeable. They have dialogue systems. Under normal circumstances, this game should not be bad. (At least with these mechanics) The game appeals to mainstream. If the game is full (quests, live life..etc.), it may even be the game of the year.

XPKKviX.jpg

Two years ago I could agree. But now I'm not sure. Playerbase and jurnobase are divided, nothing is clear now. Everything is possible.

Personally, with this marketing and this level complexity (I'm not joking there) I bet on...drown. Jurno doesn't care without paid up reviews, for normies it's just too complex and not marketing-pumped, and for Codexer it's too SJW.

But it could get own cult following.

I think it gonna sell fine because, im betting , everyone that make Fallout related content gonna at least give a try for The Outer Worlds and if the game is at least better than Fallout 4 and 3 , not a high bar , the Fallout community fags ( especially the New vegas fags ) will give a try. The game feels exctally what people ( fFallout fans ) want and there's huge lacking of game like FNV.
 
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Deleted Member 16721

Guest
I think the humor is going to lift the dialogue level, especially with the Dumb responses. It should be a fun game full of personality and charm.
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
Uhhhh, just watch a Chinese media's game play video, the guy skips every single dialogue. At least they has the decency to not talk through it.

Why on earth would those people who has no interest in RPG games get to play the games before hand is beyond me.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,296
I watched a bit, I think it might actually just be his way of playing games as a journalist. He's going slow and looking at everything.
Cultural differences, maybe?

Watch it more; it seems he doesn't know the concept of elevators or being out of ammo and worse: the time he spent trying to follow the compass in that botanical labs or whatever :P

Tho I'm impressed that he expertly avoided combat between edgewater and botanical garden :D
 
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Max Edge

Guest
I think it gonna sell fine because, im betting , everyone that make Fallout related content gonna at least give a try for The Outer Worlds and if the game is at least better than Fallout 4 and 3 , not a high bar , the Fallout community fags ( especially the New vegas fags ) will give a try. The game feels exctally what people ( fFallout fans ) want and there's huge lacking of game like FNV.

They count on FNV nostalgia, but whole Fallout brand was damaged during 76. On the other hand, they are people who still enjoy 76 (mostly because unique combination of marketing, brand and personal retardation). I think even if sales start OK, it'll got hurt because of technical issues.

Also, it looks boring.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
We couldn't see the summary (stats) and the perks. We only saw the skills in detail. Every single increase in skills has been like skyrim. (novice-master - 1/5 - LVL 50 before and after development status is different.) It's nice to have different effects. Clean, simple and convenient. "Quests" and "Companions" in the game menu have been removed. (These were in the previous version) It's not clear where he's gonna be right now. The effect of visual improvement is noticeable. They have dialogue systems. Under normal circumstances, this game should not be bad. (At least with these mechanics) The game appeals to mainstream. If the game is full (quests, live life..etc.), it may even be the game of the year.

XPKKviX.jpg

Two years ago I could agree. But now I'm not sure. Playerbase and jurnobase are divided, nothing is clear now. Everything is possible.

Personally, with this marketing and this level complexity (I'm not joking there) I bet on...drown. Jurno doesn't care without paid up reviews, for normies it's just too complex and not marketing-pumped, and for Codexer it's too SJW.

But it could get own cult following.

I’m usually very sensitive when it comes to SJW (see my rants on Horizon Zero Dawn), but honestly I haven’t seen anything SJW/forced so far apart from haircuts.

And haircuts I can live with.
 

Neerasrc

Learned
Joined
Jun 2, 2019
Messages
187
Location
Türkiye
I have bad feelings about this, it's risky to say but Greedfall can outmatch this game.

I laughed a lot in this comment. :) Anyways,

The bad thing about this game is that there are still gaps in the mini-games. An event like Lockpicking 4/5 is the best example of this. Even if the door was locked, we should have had a chance to try. They're still not mechanically bethesda. FNW still has better mechanics. Unreal engine unfortunately not enough. (At least for now) However, they will be the best ARPG ever. Games like Cyberpunk 2077,Witcher or greedfall have a linear structure. They only guide you unless you have mechanically dialog systems. So you can't be free. Let's see how free we will be in this game. (half open world) What about insect level? Hopefully less -)


We couldn't see the summary (stats) and the perks. We only saw the skills in detail. Every single increase in skills has been like skyrim. (novice-master - 1/5 - LVL 50 before and after development status is different.) It's nice to have different effects. Clean, simple and convenient. "Quests" and "Companions" in the game menu have been removed. (These were in the previous version) It's not clear where he's gonna be right now. The effect of visual improvement is noticeable. They have dialogue systems. Under normal circumstances, this game should not be bad. (At least with these mechanics) The game appeals to mainstream. If the game is full (quests, live life..etc.), it may even be the game of the year.

I dont think the companion screen was removed, its only appers when you have a companion and this was before you get Parvati.

I told you it was removed from the menu. Not from the game. There's an input key for sure. -)
All companion;

B7quZiZ.jpg
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,296
That last dude looks like the second dude(felix), android?

5th dude's the one "who is not right in the head" maybe...

Hmn, was expecting something wacky/dog/robot for at least a companion... :/

Where is that screenshot from?
 

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