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Game News The Outer Worlds released on Steam and GOG

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,387
It's funny how this game has become a joke. Just like Fallout helped define "a good RPG", this game has helped define utter mediocrity. I can't imagine someone buying this full price, even on GOG.
Soooo....buy it now while it is 1/2 price?
83OQRuH.jpg
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,387
Ok, enough of the short retarded quips and opinions. Tell me the in detail what the fuck is so wrong with this game? First two reviews i found were relatively positive. I'd genuinely like to know the issues cause my pocket needs sewing..
 

oldmanpaco

Master of Siestas
Joined
Nov 8, 2008
Messages
13,624
Location
Fall
Ok, enough of the short retarded quips and opinions. Tell me the in detail what the fuck is so wrong with this game? First two reviews i found were relatively positive. I'd genuinely like to know the issues cause my pocket needs sewing..

I don't like games that deliberately make their female characters ugly. It sounds like a stupid reason not not buy a game but there it is.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Ok, enough of the short retarded quips and opinions. Tell me the in detail what the fuck is so wrong with this game? First two reviews i found were relatively positive. I'd genuinely like to know the issues cause my pocket needs sewing..
from what I can remember:
bad writing, nearly every companion is so poorly written that the second best written companion is the one that doesn't speak, unfunny humor, poor itemization, everyone is ugly -- especially the females who range from horrifying to space monster ugly, poor stealth gameplay, most talents are worthless and due to this the phobia system is complete garbage, writer self-inserts, writer self-inserts that you aren't allowed to hurt the feelings of because that's good RPG design, nonexistent story, lack of motivation for player character to care whatsoever

has good reactivity though.
 

Kazuki

Arcane
Joined
Aug 11, 2014
Messages
851
Location
Noodleland.
If the game is even remotely an RPG/FPS hybrid like NuFallout most people outside Codex will buy it regardless the quality. Judging the reception it got on Steam and GoG it seems mostly positive so far.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,609
Location
Denmark
I take no pleasure or shadenfreude in how TOW came, went and failed.

Such a disappointment and letdown, and I really feel bad for Leonard and Tim, eventho I probably shouldn't. They are very nice guys and competent devs.. so wtf happend? If anything happened that is.

The hype went from critical levels to absolutely dead within months of release, as people were starting find out how painfully mediocre and bland the game was, even with whatever dlc planned.
 

Lord of Riva

Arcane
Patron
Joined
Jan 16, 2018
Messages
2,860
Strap Yourselves In Pathfinder: Wrath
Let's be real here and give a counter point to all these stuck in the past neanderthals here.

I played it on game pass, it's a really great RPG, here i will provide a conclusive list of all the positives that I found in it:

The Gunplay is quite fun.
 
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GloomFrost

Arcane
Joined
Dec 9, 2014
Messages
1,098
Location
Northern wastes
If the game is even remotely an RPG/FPS hybrid like NuFallout most people outside Codex will buy it regardless the quality. Judging the reception it got on Steam and GoG it seems mostly positive so far.
Not on GOG even with 50% off, the most helpful review gave 2 stars, all other user reviews on the first page gave 2-3 stars. And this is considering that people on GOG can be very, VERY forgiving when it comes to RPGs and/or obsidian.
 

Zibniyat

Arcane
Joined
Jun 22, 2014
Messages
6,536
It is an entertaining game, with good companions, unusual setting and decent quests. The quests are still essentially formulaic with a lot of wasted potential, but after so many RPGs few quests will stand out in any game. The combat is challenging most of the time, but encounters are generally not memorable. If money is not the problem, it is worth its 20-30 coins it asks from you.
 

Lord of Riva

Arcane
Patron
Joined
Jan 16, 2018
Messages
2,860
Strap Yourselves In Pathfinder: Wrath
It is an entertaining game, with good companions, unusual setting and decent quests. The quests are still essentially formulaic with a lot of wasted potential, but after so many RPGs few quests will stand out in any game. The combat is challenging most of the time, but encounters are generally not memorable. If money is not the problem, it is worth its 20-30 coins it asks from you.

You lost me on *good*.
 

Zibniyat

Arcane
Joined
Jun 22, 2014
Messages
6,536
Yes, the companions are good, believable as their own persons. We could argue how they represent bad people, since many of them have... personal issues of this or that kind, but they still behave and talk like real people. There is a sense of depth there, that such a depth is of vice or deviation does not change the fact how the companions aren't two-dimensional embodiments of "character archetypes".
 

Zibniyat

Arcane
Joined
Jun 22, 2014
Messages
6,536
how much of a crutch Josh Sawyer is to Obsidian. With him, opinions about a given game vary. Without him, everyone agrees it's shit.

Nobody outside the Codex cares about this Sawyer dude. Who is he? Why is he mentioned in every thread about Obsidian? Codex has an unhealthy obsession about "famous" developers for some reason, the rest of the world couldn't care less, myself included.
 

Lord of Riva

Arcane
Patron
Joined
Jan 16, 2018
Messages
2,860
Strap Yourselves In Pathfinder: Wrath
Yes, the companions are good, believable as their own persons. We could argue how they represent bad people, since many of them have... personal issues of this or that kind, but they still behave and talk like real people. There is a sense of depth there, that such a depth is of vice or deviation does not change the fact how the companions aren't two-dimensional embodiments of "character archetypes".

The companions can be described as either "strong female characters" or "Toxic masculinity stereotype".

Let me recap as far as i can remember since i nearly forgot all about the game, which is not really a bad thing:

1: Female Indian genius engineer lesbian
2: Strong female doctor, who has zero responsibility for anything
3: Strong black, pink haired drunk mercenary badass.
4: A Male white religous nut who has clearly aggression problems
5: A male white retard
6: a literal vacuum to fit into the quota.

These characters have absolutely zero interesting aspects about them and could have been written with a diversity checklist, especially the male ones as there is only one box.

EDIT: Hey Infinitron, the problem is not the race of the people but that they are written on these stereorypes. *they* make race an decidingly important factor due to the aimed for "diversirty" (of race, not viewpoint naturally.).
 
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Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
Let me recap as far as i can remember since i nearly forgot all about the game, which is not really a bad thing:

1: Female Indian genius engineer lesbian
2: Strong female doctor, who has zero responsibility for anything
3: Strong black, pink haired drunk mercenary badass.
4: A Male white religous nut who has clearly aggression problems
5: A male white retard
6: a literal vacuum to fit into the quota.
... and the religious nut is also the only decent one.
 

Zibniyat

Arcane
Joined
Jun 22, 2014
Messages
6,536
Yes, the companions are good, believable as their own persons. We could argue how they represent bad people, since many of them have... personal issues of this or that kind, but they still behave and talk like real people. There is a sense of depth there, that such a depth is of vice or deviation does not change the fact how the companions aren't two-dimensional embodiments of "character archetypes".

The companions can be described as either "strong female characters" or "Toxic masculinity stereotype".

Let me recap as far as i can remember since i nearly forgot all about the game, which is not really a bad thing:

1: Female Indian genius engineer lesbian
2: Strong female doctor, who has zero responsibility for anything
3: Strong black, pink haired drunk mercenary badass.
4: A Male white religous nut who has clearly aggression problems
5: A male white retard
6: a literal vacuum to fit into the quota.

These characters have absolutely zero interesting aspects about them and could have been written with a diversity checklist, especially the male ones as there is only one box.

EDIT: Hey Infinitron, the problem is not the race of the people but that they are written on these stereorypes. *they* make race an decidingly important factor due to the aimed for "diversirty" (of race, not viewpoint naturally.).

"Strong female character" usually implies someone who is flawless, yet neither the game nor you are able to actually define anyone as such, for example:

3: Strong black, pink haired drunk mercenary badass.

since her being drunk and wasted is neither "strong" nor flattering, and the game doesn't try to portray her otherwise.

Or:

1: Female Indian genius engineer lesbian

whom the game portrays as someone clearly having issues with self-esteem, her potential "genius" notwithstanding, and furthermore the game offers full freedom to the player on how to tackle her personality & desires, up to and including not having to deal with it at all (like what I chose).

Your descriptions of these characters is clearly in bad faith, and yet you still fail to prove your point on how we either have "strong women" or "toxic men" in the game. We don't, and you are making stuff up. All of the companions are "broken" in one way or another, which actually fits with the overal theme of the game where almost everything - from decaying & decadent Byzantium to various ideological movements fighting for power - is broken in one way or another. The good thing is that, despite being broken, many of these characters can still be redeemed on a personal level after travelling and adventuring with them; their behaviour is actually quite realistically portrayed, they feel human.

Perhaps you should like to tell us what do you expect from a female companion, for example? A personal in-game waifu perhaps?
 

Lord of Riva

Arcane
Patron
Joined
Jan 16, 2018
Messages
2,860
Strap Yourselves In Pathfinder: Wrath
"Strong female character" usually implies someone who is flawless, yet neither the game nor you are able to actually define anyone as such, for example:

3: Strong black, pink haired drunk mercenary badass.

since her being drunk and wasted is neither "strong" nor flattering, and the game doesn't try to portray her otherwise.

Absurdly false, the mary sue always has "weaknesses" as in supposed character flaws to make her interesting when in fact none of these weaknesses matter for the character, the setting, the story or has any implications that are negative for the character. The fact is that she is as "badass" as she is, even if she is drunk. It simply does not matter.

I mean thats the whole game, Vicar max is the best character and his aggressive streak at least has *some* form of interesting moral hook on it but otherwise there is simply nothing of substance in the whole game.

whom the game portrays as someone clearly having issues with self-esteem, her potential "genius" notwithstanding, and furthermore the game offers full freedom to the player on how to tackle her personality & desires, up to and including not having to deal with it at all (like what I chose).

Imagine having low self-esteem as the so called character flaw. Thats one stretch for an absolute genius who can just walk up to experienced engineers who lead a fucking space station (naturally also a lesbian woman) and tell her how she can improve it. Character that basically can do everything has low self-esteem thats one hot mess out of a fanfic.

Now imagine a quest in an RPG where you have to help a man with low self esteem to conquer the woman he likes as if that was a reasonable or engaging endeavour in an RPG and not a fucking cringe fest. I want to mention that most of the developers said in the last 20 years that they hate writing romance in general, which lead to a decline in romantic content overall.

The only bad faith argument is the one where one can sell a situation like this as anything normal and not based on ideology.

Clearly the characters were not designed because of a story that should have been told but based upon how many arbitrary, superficial aspects can be crammed in instead.

Your descriptions of these characters is clearly in bad faith, and yet you still fail to prove your point on how we either have "strong women" or "toxic men" in the game.

I pointed to the fact that one of the male character is retarded, and both are pointlessly aggressive. (male) Aggression is one of the clear aspects of what feminists coin toxic masculinity, also both are white and "whitness" is a feminist term associated with anti-social behavior...

Perhaps you should like to tell us what do you expect from a female companion, for example? A personal in-game waifu perhaps?

Oh thats easy, *nothing*. I just expect a good story from a character that is unrelated to their sex, since I do not particularly enjoy stories that are so base that the sex of the person is that relevant, outside of Porn naturally.
 
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Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,683
writer self-inserts that you aren't allowed to hurt the feelings of because that's good RPG design

You can kill the asexual lesbian's girlfriend right in front of her, you just can't say her asexuality is an illness. :M

Nobody outside the Codex cares about this Sawyer dude. Who is he? Why is he mentioned in every thread about Obsidian? Codex has an unhealthy obsession about "famous" developers for some reason, the rest of the world couldn't care less, myself included.

He has over 30,000 followers on twitter, just 10k fewer than Avellone.
 

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