CaffeineConquistador
Learned
- Joined
- May 19, 2018
- Messages
- 415
I just pulled up the first image result for Cub Cadet, but I do miss having a property where I could use one. Boomer as hell, but fun.
I don't like games that deliberately make their female characters ugly. It sounds like a stupid reason not not buy a game but there it is.
You're not being specific enough. Allow me to elaborate.
"Strong" (i.e. condescending and obnoxious), militantly unattractive women characters of at-best ambiguous sexual orientation sporting brightly-colored hairdos that look like they were accomplished using a weed trimmer are infallible indicators that there are turbo-progressive hyper-feminists parasitizing the game's development staff.
This in turn is an infallible indicator that all potential creativity and innovation has been crushed out of that development team. When you have to spend most of your energy making sure to 1.) include "everyone" (i.e., blacks, Muslims, Mexicans, and homo/transsexuals; good luck finding Native Americans, Mongolians, Peruvians, etc.), 2.) not offend anyone (except white people and Christians), and 3.) ensure that there is plenty of one-dimensional progressive pulpit-banging throughout the game and to simultaneously portray all dissenting viewpoints as villainous... well, you just don't have much energy left to innovate or create.
(Of course, the SJWs on staff are incapable of being creative or saying anything interesting in the first place, but the point is that they drag the rest of the team down to their level.)
I mean, Obsidian circa the 2000s was certainly comprised almost entirely of persons holding left-wing political views, but they were far less radicalized and infiltrated back then, and so were still capable of producing creative and interesting output. Even Josh's self-insert (Arcade Gannon) in New Vegas was enjoyable and entertaining, even a bit self-aware and self-satirizing.
I just pulled up the first image result for Cub Cadet, but I do miss having a property where I could use one. Boomer as hell, but fun.
Look like you could go muddin in that thing. Have you seen those segway mowers?
i watched a few mexican riding similar ones in missouri. They had bigger tires though and i swear only 2 not 4.
...(perceived) issues with wokeness affecting gameplay...
...(perceived) issues with wokeness affecting gameplay...
Ah yes, the "perceived" issues with wokeness affecting gameplay. Let's unpack this, sweetie!
- game is badly designed in general
- characters and factions are caricatures of clichés
- gameplay brings zero original ideas
- wishes it were Firefly
- ham-fisted anti-capitalist propaganda reel
I fully agree with your excellent assessment. We didn't even really need the procession of dozens of ugly, cappuccino-skinned lesbianoids to tell us what fate has befallen Obsidian Entertainment—these are the direct and expected results of wokeness affecting gameplay.
"B-BUT YOU F-F-FUCKING INCEL NAZI BIGOT," (pardon me for putting a few words into your mouth here), "A GAME CAN BE BADLY DESIGNED, CLICHED, AND UNORIGINAL WITHOUT THE INTERCESSION OF RADICAL FEMINISTS AND LOW-T BETA MALES!" Quite true, but the involvement of radical feminists combined with low-T beta males guarantees that a game will be badly designed, clichéd, and unoriginal; and in any case, the aping of Firefly (which was the woke garbage of its day), the ham-fisted anti-capitalist propaganda, and the aforementioned procession of ugly lesbianoids seal the deal as to why the game was also badly designed and conceived.
Not that there was ever any doubt.
Undertale, Life is Strange, Coffee Talk, The Red Strings Club... there's a lot of well-designed games that feature diverse characters, and queer and/or feminist themes. They may not be to your liking, but there's no denying they have interesting and unique design choices and are cohesive and engaging experiences. Talking about "low-T beta males" is a bit cliché in an of itself--maybe work on your anti-SJW insult repertoire...
("Capuccino-skinned lesbianoids" is pretty funny though, not gonna lie.)
I'm all for low-T beta males. They also designed those legendary games from past decades that we here at the Codex enjoy and worship.
What's really ironic here is that that's always been my type of woman, visually anyway. I love flat chests, boyish bodies, punky short hairdos, a hint of androgyny, non-feminine clothing... call them tomboys, if you will.
At the end of the day, it's disappointing that the game is this poor. I mean, I had hopes
At the end of the day, it's disappointing that the game is this poor. I mean, I had hopes
Did you also have high hopes for the new Star Wars? The new Star Trek? The new Ghostbusters?
Undertale, Life is Strange, Coffee Talk, The Red Strings Club... there's a lot of well-designed games that feature diverse characters, and queer and/or feminist themes. They may not be to your liking, but there's no denying they have interesting and unique design choices and are cohesive and engaging experiences. Talking about "low-T beta males" is a bit cliché in an of itself--maybe work on your anti-SJW insult repertoire ("Capuccino-skinned lesbianoids" is pretty funny though, not gonna lie.)
It's both. Life isn't a line, it's a fucking circle.
I didn't quit because of something I disliked. I quit because I had no more interest to keep playing. I put it down one day with the intention to continue, but I never did.
Just in case someone who's not an incel is reading this thread and wondering whether the game is worth getting
That's a pretty damning statement. I had the same experience with PoE. I was 90% completed with the game when I noticed I'd much rather be doing something else. After months passing by of thinking I would just get through the last bit, I uninstalled it. I just couldn't care enough to play the last few hours of the game. It was the first time I had ever done something like that. That's when I knew Obsidian was finished.
I couldn't care less for anything other than Undertale here, but the clear difference between that and this....piece of shit, is that those diverse characters and queer/feminist theme aren't shoved down people's throat. It's the same with New Vegas; we got Veronica-Christine, Arcade Gannon, and the queer perks, but they're just... *there*. As in, they're properly involved with the rest of the game, instead of sticking out like a sore thumb. Hell, New Vegas took it up a notch and handled the rape theme pretty well, though that doesn't stop the SocJus Keyboard Warrior from being 'outraged' about it and sent a tweet at Chris Avellone, even though the Lead Designer and Project Director of the game was Josh SawyerUndertale, Life is Strange, Coffee Talk, The Red Strings Club... there's a lot of well-designed games that feature diverse characters, and queer and/or feminist themes.