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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Junmarko

† Cristo è Re †
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Even the normies are seeing how insipid this crap is.

PC Gamer said:
As I put out my sizzling tweet...I felt vindicated

I'm just reminded why I stopped reading PC Gamer
rating_lulz.gif
 
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Vatnik Wumao
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Oct 2, 2018
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I like how since this game failed to criticize capitalism/the status quo, we started doing it for them.
Tools of capital cannot criticize capitalism, they can only set up a caricature of it which they can attack. SJWs are the SocDems of today in terms of ideological incoherence and lack of self awareness.
 

Dishonoredbr

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Jun 13, 2019
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Also town can be feel static, expection so far being Groundbreaker.

Shine is definitely wearing off this game 15ish hours in and this is a big reason. I've been to like 4 towns now and they're all very copy-paste and boring. There's no real back alley meetings or nooks and crannies to explore, it's just "here is the shop and here is the ambassador." It feels very MMO-like in design. The outside sections are much better, though also like Dishonoredbr points out the rewards are limited so it's not that exciting. I don't just mean loot (I actually find much better weapons pretty consistently), but more like there just being nothing interesting outside of quest areas. I'm wandering Monarch now and it's all bandit camps with loot or half-hearted unique locations that give you a map marker like "lover's point" but there's actually nothing interesting there. One reason New Vegas was so great is that it had Bethesda's knack for exploration along with Obsidian's knack for writing and RPG systems. Outer Worlds doesn't have that mix, for me.

I think they feel for the trap of trying like FNV without actually have the budget or skil to fill the world with interesting stuff. FNV didn't had amazing exploration, but still better than this game.. Perhaps i enjoy more than most because i only talking with NPCs , doing quests and ignore any exploration. And that stuff imo is being really enjoyable.

If anything i think going for more alive Hub worlds with hand-crafted areas for quests would be a better approach instead of making those open area that feels more like DAI.

edit: Obsidian clearly don't have the skill that take to make a good open world games, i dropped Deadfire mainly because i was more walking to objective than actually doing interesting stuff.
 
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Vatnik Wumao
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Nano

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Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
Tools of capital cannot criticize capitalism, they can only set up a caricature of it which they can attack. SJWs are the SocDems of today in terms of ideological incoherence and lack of self awareness.
Today I learned a video game is necessarily a tool of capitalism. What about movies? Or books, you know, like Marx's or Kropotkin's?
 

GentlemanCthulhu

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Tools of capital cannot criticize capitalism, they can only set up a caricature of it which they can attack. SJWs are the SocDems of today in terms of ideological incoherence and lack of self awareness.
Funnily enough, The Cainarsky did it almost 2 decades ago with Fallout. Don't know what happened since.
 
Unwanted

a Goat

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The gameplay is ok, although AI of human enemies really needs some improvement, the way they've handled itemisation smells of cut corners, I haven't tried companions because lolololo what the fuck are they, but non-companions mechanical part is again nothing that would scream broken, outside of the whole debuff for perk point thing - I've taken some of them, didn't change that much, I'd say the most useful perks were the carry weight ones, followed by the ones increasing the amount of bullet time and regen of its meter. Oh, there are also some kind of disguise sections but I've only seen like 5 of them or something. Meh. Stealth probably can be exploited pretty well. Oh I forgot one thing - even after you get used to it, you'll often have troubles seeing characters and animals on the screen, even if they're breaking the horizon. Terrible colour palette.

There's actually less sequelbaiting than expected, some of the retarded parts that I've complained about start making a little bit of sense(but not that much) later on, however the writers can't even be properly subversive so their ITZ <CURRENT YEAR> worldview of theirs is so plain that you have to be retarded not to notice it.

Eh, we'll see what they'll do when they'll have more money, which will probably happen in the next 2-3 years because now they're part of M$. As for now 6-7/10 - probably 7 because they've had the sense to not drag it for too long(it's give or take 20h). Of course assuming you're coming for a shooter/RPG hybrid.


On the side however, this game is super HDD unfriendly. I just happen to use my slightly older PC right now(that doesn't have SSD), and while it runs fine most of the time, the loading times are brutal - can be 30 seconds at the higher end and pop-in is everywhere. Often after talking to someone who's textures were loaded completely, the game will wait for a second or two, or 3 or more(I think the records was like 5 but it's just my impression, I didn't measure it) until the game loads textures and then a while longer until it loads the sound and then you hear the dialogue. The dialogue also isn't always fluid, there can be ~1s pause in it caused by the loading of the sound files thing. It's not gamebreaking but something is clearly wrong, my brother with very similar setup(also without SSD) has the same issues. Well it was bound to happen one day. What wasn't bound to happen however was that the game seems to have some memory leak issues.
 
Vatnik Wumao
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Tools of capital cannot criticize capitalism, they can only set up a caricature of it which they can attack. SJWs are the SocDems of today in terms of ideological incoherence and lack of self awareness.
Today I learned a video game is necessarily a tool of capitalism. What about movies? Or books, you know, like Marx's or Kropotkin's?
&
Tools of capital cannot criticize capitalism, they can only set up a caricature of it which they can attack. SJWs are the SocDems of today in terms of ideological incoherence and lack of self awareness.
Funnily enough, The Cainarsky did it almost 2 decades ago with Fallout. Don't know what happened since.
The developers are no longer some lads full of passion ready to create a work of art, but instead a bunch of workers toiling under a corporate structure and alienated from the product of their labor by post-Trotskyite elements of the current petite bourgeoisie which supervise and direct their work.
 

Nano

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Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
The developers are no longer some lads full of passion ready to create a work of art, but instead a bunch of workers toiling under a corporate structure and alienated from the product of their labor by post-Trotskyite elements of the current petite bourgeoisie which supervise and direct their work.
Because the Black Isle developers were totally not workers dealing with Interplay's incompetent leadership. They were volunteers, in fact.
 

Riddler

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I like how since this game failed to criticize capitalism/the status quo, we started doing it for them.
Tools of capital cannot criticize capitalism, they can only set up a caricature of it which they can attack. SJWs are the SocDems of today in terms of ideological incoherence and lack of self awareness.

The ideological incoherence is self-aware and intentional my man.
 
Vatnik Wumao
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The developers are no longer some lads full of passion ready to create a work of art, but instead a bunch of workers toiling under a corporate structure and alienated from the product of their labor by post-Trotskyite elements of the current petite bourgeoisie which supervise and direct their work.
Because the Black Isle developers were totally not workers dealing with Interplay's incompetent leadership. They were volunteers, in fact.
The demands from the center weren't the same and the people underneath weren't as contaminated by ideology.
I like how since this game failed to criticize capitalism/the status quo, we started doing it for them.
Tools of capital cannot criticize capitalism, they can only set up a caricature of it which they can attack. SJWs are the SocDems of today in terms of ideological incoherence and lack of self awareness.

The ideological incoherence is self-aware and intentional my man.
Of SocDems or SJWs?
 

Riddler

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Bubbles In Memoria
I like how since this game failed to criticize capitalism/the status quo, we started doing it for them.
Tools of capital cannot criticize capitalism, they can only set up a caricature of it which they can attack. SJWs are the SocDems of today in terms of ideological incoherence and lack of self awareness.

The ideological incoherence is self-aware and intentional my man.
Of SocDems or SJWs?

SocDems. SJWs aren't a political movement its an uncordinated mess without a purpose or strategy, it is political entropy.
 

toro

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Actually logging in to the Codex after so many years to thank everyone for confirming what I already intrinsically knew: game company rides their dogged old legacy of association with classic titles to spew out yet another uninspired, degenerate slurry of filth and shit. Does this ever not happen anymore? Is "incline" even real?
Fuck this gay Earth.

Its real. Play Kingmaker instead.
I'm weird and I actually greatly enjoyed a number of games these last years, including some titles that are... less popular around these parts.
But I don't think many actually find Kingmaker bad.

That and Underrail.. among the more indie proposals.

Pathfinder, Underrail, AoD (for high functioning retards), Ghost of a Tale, Insomnia: The Ark, Atom, Disco Elysium and probably Encased.

Incline is pretty much real but it's also rare as fuck: 1 or 2 great games/year.
 

Ivan

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Picking off enemies for large distances using sniper is amusing. Esp as you see compas try to close the distance on them :P
 

Zer0wing

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Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,835
I like how since this game failed to criticize capitalism/the status quo, we started doing it for them.
Tools of capital cannot criticize capitalism, they can only set up a caricature of it which they can attack. SJWs are the SocDems of today in terms of ideological incoherence and lack of self awareness.

The ideological incoherence is self-aware and intentional my man.
Of SocDems or SJWs?

SocDems. SJWs aren't a political movement its an uncordinated mess without a purpose or strategy, it is political entropy.
It is self-aware inasmuch as they realize that they''ll sooner or later run out of duct tape in their attempts to 'fix' capitalism, case in which their ideology is based solely on cowardice and personal comfort.
 

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