Steamboat Willie
Savant
- Joined
- Jan 3, 2019
- Messages
- 556
So, how woke is this game? I didn't remove it from inventory, not sure if it is worth the install.
It's Blue Checkmark: The Game.
So, how woke is this game? I didn't remove it from inventory, not sure if it is worth the install.
God no, I'd rather change my avatar to yours.So you're on to Fallout 4 next then?Based on this unfortunately I have to report the following:
>>>>>>>>>>>> FNV/F4/F3>>>>>>>>>
I like how they think they even had a chance with 76 to begin with.Beth dropped the ball with F76.
Go on then.God no, I'd rather change my avatar to yours.
Um, on second thought...I like how they think they even had a chance with 76 to begin with.Beth dropped the ball with F76.
Go on then.God no, I'd rather change my avatar to yours.
Jesus that explains so much. I knew there was something wrong with this game. There you go, another example of inclusive-first design helping the bottom line for the majority.Resolved the mystery of why the colours in this game are a mess (taken from polygon)
Do i get money if i say yes?And i can smell your obsession with getting re-owned and those MS millions. I don't blame you mate,i too would have shilled this garbage if a few millions were at stake.
Started your 3rd playthrough yet?
moderately, not-so-subtleSo, how woke is this game? I didn't remove it from inventory, not sure if it is worth the install.
Jesus that explains so much. I knew there was something wrong with this game. There you go, another example of inclusive-first design helping the bottom line for the majority.
Resolved the mystery of why the colours in this game are a mess (taken from polygon)
This is not to say that Obsidian hasn’t considered accessibility. The game works with the Xbox Adaptive Controller, for instance. There’s no colorblind mode, but that’s only because Tim Cain — one of the game’s creators, and one of the folks behind the original Fallout — is completely colorblind and built the game from the ground up to meet his needs.
The thing with that is they didn't need to convince the vast majority of the playerbase of the "merits" of this genre. They already knew what they were going into and knew they like it. PoE didn't have this advantage, it had to show the value of isometric RPGs to a new audience and it failed to do that, as exemplified by the abysmal sales of both White March and PoE2.Do you guys think anyone at Obsidian considers that this might be a Pillars1 moment, and actually try to evaluate what they've done?
Did you know Thailand was once a mighty empire?
But the commercial and critical success was only based on the first few hours of the game, word of mouth and indeed market factors. It obviously failed to retain fans however, i.e. it failed to convince anyone of its merits. This game will have DLC and we'll see if it's the same thing, but I don't think so.It was both a commercial and critical success due to market factors and not by the merits of the game itself and I would argue that much the same thing is happening here.
Used to see quality threads from you.
Eh, I'd say that Obsidian has a better (recent) track record of quality DLC content than Bethesda, so who knows.But the commercial and critical success was only based on the first few hours of the game, word of mouth and indeed market factors. It obviously failed to retain fans however, i.e. it failed to convince anyone of its merits. This game will have DLC and we'll see if it's the same thing, but I don't think so.It was both a commercial and critical success due to market factors and not by the merits of the game itself and I would argue that much the same thing is happening here.
That's what I mean. The DLC for this game is going to sell better than White March. WM sold only 10% of the base game's copies.Eh, I'd say that Obsidian has a better (recent) track record of quality DLC content than Bethesda, so who knows.
Honestly, and i've always been saying this, PoE can be a really enjoyable experience if you let it. I much prefer PoE 1 over TOW. Point is, imo Pillars has many more redeeming qualities compared to TOW. PoE's story, even with all the faults you can find with its delivery, is actually interesting, even though they completely dropped the ball with the sequel and not realizing what a golden opportunity they had at making a great Godmaker RPG. Also, imo the RTwP in Pillars is the best I've ever seen, not solely because of it's underlying mechanics (you could argue Pathfinder is better) but the actual feel of it and its kinetics. With TOW everything is just reiterative trite. It tries exactly zero new things.It was both a commercial and critical success due to market factors and not by the merits of the game itself and I would argue that much the same thing is happening here.
I mean, he legitimately seems to think the game is called "Outer World". Can't trust him to actually been paying enough attention to even have an opinion.Tried to listen to Cohh,but couldn't hear him from all the shekel jingling in the back.
That's what I mean. The DLC for this game is going to sell better than White March. WM sold only 10% of the base game's copies.Eh, I'd say that Obsidian has a better (recent) track record of quality DLC content than Bethesda, so who knows.
Completion rate of what? TOW or PoE1? As for whether it's a decent proxy, is it, though? I think it's common knowledge most people don't complete games, but that doesn't mean they didn't like it and won't buy the DLC. Also, the infestation of "in medias res" DLC is exactly due to people not finishing games but buying the DLC anyway. It's a much better incentive to buy the DLC if you don't have to complete the game in order to enjoy it. If you don't complete games in general that is, and most people don't.What’s the completion rate? It’s a decent proxy for DLC sales.