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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,548
I thought the ending was rather anticlimactic, even though it was supposed to look like some epic battle where all the factions you helped before come to your aid, but I just walked through there w/ my disguise...

Ah, I ended up blasting my way through, probably why I enjoyed it more. Combat was pretty intense at times, so it was fun when suddenly one of your allied factions shows up and starts busting doors and kicking ass.

I'm starting a new run where I side with the board, we'll see how that goes.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,305
Location
大同
I thought the ending was rather anticlimactic, even though it was supposed to look like some epic battle where all the factions you helped before come to your aid, but I just walked through there w/ my disguise...

Ah, I ended up blasting my way through, probably why I enjoyed it more. Combat was pretty intense at times, so it was fun when suddenly one of your allied factions shows up and starts busting doors and kicking ass.

I'm starting a new run where I side with the board, we'll see how that goes.
Godspeed, lad.
 
Joined
Dec 10, 2009
Messages
125
I've tried to only write here when I have nothing to say but fuck it, I bought the game on launch day and wanted to join the shit posting with my excrement. This is the 2nd game in 10 years I've bought on launch day. Yes, joke is on me. The other game? Moving along...

Only thing I knew about the game was that Cain and Boyarsky were behind it. Didn't follow it, didn't read about it, wanted to start playing it spoiler free and not already burnt out by the hype and crap. There will be spoilers so jump to TLDR if you're thinking of playing this (lol).

Launch the game, looks nice, sounds nice, char generation, ooh, looks pretty nice, plenty of skills, omg this is gonna be awesome. Rolled a whitey who can talk shit but is useless in combat. As in, dumped all my points into dialogue and tech/sneak stuff. Difficulty? Eh, let's go with normal for a first gameplay since I got no combat skills. Avellone gameplay here I come! I just hope there are no wolves at the start, this is a Cain-Boyarsky game remember. :<

Immediately I'm surprised how I can melt bandits without any problems even though I got a basic peashooter and no weapon skills. I put it down to it being the start of the game and the first few levels. Not a fan of the art or char design, but it's passable. Zone exploration feels ok, music ok, sounds ok, itemization basic and boring, is this an MMO? Is there crafting or are all these skins and stuff just plain vendor trash? Quests are basic and ok, mildly entertained by what the game is offering at this point. So on we go.. pew pew ..

Hmm, finding out people are only eating canned tuna and it is making them sick. Ok, so we got space travel. We got cryogenics. We can colonize other star systems. But we've somehow lost the tech of basic nutrient additives. I'm sure a big corporation would keep their workforce alive as that is cheaper than bringing new workers from ANOTHER FUCKING SOLAR SYSTEM. Ok whatevs, I'll play along, I just hope the quest doesn't tell me that you can cure the people by going all vegan. Hah that would be.. wait.. what.. The fuckers actually shut down the tuna plant, because fish have feelings too you know, and went full vegan and now everyone is well again. Right. Ok. Whatevs, next zone will be better.

End of the first zone I had 81 stimpacks. Eighty one stimpacks. Never needed them, never bought any, just looted 81 of them. Never need to use the vending machines, don't need to buy anything, money is just for tinkering, never run out of ammo (got thousands), don't even need to mod your weapons, you do not need to do anything. It's there if you want to do it, but you have zero need to do it. Oh right there is bullet time too, I literally forgot about it. You do not need it. And I don't even know what the Vicar combat ability does, never tried it, forgot they are there. Don't need to use them, everything just melts in your presence. And I have no weapon skills.

Speaking of companions. Parvati. Thought it started out good and I kinda liked the character at first. Engineer woman, ok, why not, I've dated one in real life. When it was revealed she is asexual I was like what, tripling down on the minority stuff here. Engineer woman, minority check, kinda pretty engineer woman, double check, pretty asexual engineer woman, triple check. Who then meets another engineer woman at the first pit stop we make after leaving the starting zone who also happens to be a lesbian/whatevs. LOL. Give me a fucking break. Who writes this shit. Maybe it is me who is out of touch with reality, but this is monty python territory to me. And no, I will not go buy you a dress and get you pastries for your date, I'm too old for this shit, been there, done that. Just fix the ship thanks, we got a universe to save.

The Parvati storyline is just... banal teenage stuff. The storyline would be enormously more interesting if it would be revealed that the reason Parvati is asexual is because she was raped and molested by her father, who everyone thinks was a good guy. That would be dark and shocking, and would have some gravitas to make the player feel *something* towards the character. Most likely compassion unless you're a long time codexer with 1000+ posts. That would explain why she is like a naive teenager even though she is 28, and of course why she is asexual. At first I thought the storyline would be about her mother, which felt obvious, but it wasn't even that. We got the worst possible option imaginable. If someone competent started writing her, and some untalented hack finished her, I wouldn't be surprised.

The Vicar companion seemed interesting but I wasn't into the biblehumper archetype when playing. All new IPs have the religious infodumper who spams your chatbox full of some religious tripe fitting the lore. That is fine, but I didn't feel like getting into his exposition because I was bored and just didn't care about the side aspects of the gameworld when the meat itself was rotten. If the game would be great, I'd get into it on a second playthrough.

Got to the 2nd zone, finished all there was to do. Not much to write about that. The place looked kinda nice but the content was boring. So bland, so utterly utterly bland. I can't really even remember what I did there besides being in agony reading the dialogue of Parvati and her girlfriend. Went to bed and thought I'd continue it the next day. Never did. I just had no interest to start playing it again. The next day I did not even remember what quests I was on. The next fucking day! The game is just so utterly bland and boring, with bad gameplay as well, that there are dozens of things, even games, I'd rather put my time into.

I cannot see how anyone with experience in RPGs could enjoy this game. I simply cannot see it. Every single thing the game does and attempts other games do better, and the game doesn't even try to do anything new. There is no creativity here. It's a Feargus slam dunk project, playing it safe. If you are new to RPGs, are of Generation Z, are a non-gamer who rarely plays games, then sure, I can see how you can enjoy the game for what it is, but calling the game a good game, a quality game, is an utter joke.

Cain, Boyarsky, why? What happened? :( Did a lot of the content get cut? Did a lot of the mechanics get cut? Was there an executive order (Feargus) to cut / change things and we ended up with this uninspired and bland thing? Was the game rushed? I am so disappointed. The perks are so bland and boring they could be removed from the game and nothing would be lost. The skill system does not work either. The weapons, items, and itemization are all boring. It all needs a total rewrite.

TLDR; Bland, boring, tasteless, lacks creativity, lacks vision, lacks content, lacks substance, bad writing, bad gameplay. One of the worst RPGs I have ever played. 3/10
 

Kyl Von Kull

The Night Tripper
Patron
Joined
Jun 15, 2017
Messages
3,152
Location
Jamrock District
Steve gets a Kidney but I don't even get a tag.
Short but sweet insights into one of the settings main problems. Lack of depth beyond corporations bad. There's hints at more... religion, order versus chaos, etc... but I haven't seen much really developed in 20 hours. Also the idea of a corporate run world feeling more like communism than anarchy. Shadowrun does this stuff much better.

The entire second hub is independent from corporate control. There’s a substantial faction of rebels on Monarch. You should take Max with you when you first meet the Iconoclasts if you haven’t been to Amber Heights already.

As for why everything in TOW feels so authoritarian, that’s because the setting isn’t trying to be anarcho-capitalist, it’s more like what comes after anarcho-capitalism once corporations have grown powerful enough to usurp the authority of the state. Boyarsky must have an anarchist streak, because he clearly thinks that situation looks a lot like the Soviet Union, except with pro-business window dressing rather than pro-worker window dressing. I can see the logic: what’s the difference between a hegemonic state seizing all economic power and a hegemonic corporation seizing all political power? To an anarchist, not much.
 

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,605
I cannot see how anyone with experience in RPGs could enjoy this game. I simply cannot see it. Every single thing the game does and attempts other games do better, and the game doesn't even try to do anything new. There is no creativity here. It's a Feargus slam dunk project, playing it safe. If you are new to RPGs, are of Generation Z, are a non-gamer who rarely plays games, then sure, I can see how you can enjoy the game for what it is, but calling the game a good game, a quality game, is an utter joke.
It looked like bland shit from the moment they revealed it.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,938
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Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Speaking of companions. Parvati. Thought it started out good and I kinda liked the character at first. Engineer woman, ok, why not, I've dated one in real life. When it was revealed she is asexual I was like what, tripling down on the minority stuff here. Engineer woman, minority check, kinda pretty engineer woman, double check, pretty asexual engineer woman, triple check. Who then meets another engineer woman at the first pit stop we make after leaving the starting zone who also happens to be a lesbian/whatevs. LOL. Give me a fucking break. Who writes this shit. Maybe it is me who is out of touch with reality, but this is monty python territory to me. And no, I will not go buy you a dress and get you pastries for your date, I'm too old for this shit, been there, done that. Just fix the ship thanks, we got a universe to save.

The Parvati storyline is just... banal teenage stuff. The storyline would be enormously more interesting if it would be revealed that the reason Parvati is asexual is because she was raped and molested by her father, who everyone thinks was a good guy.

More fun writing in those two paragraphs than in the entire game.

Someone tell Avellone Obsidian sank lower than a random shitpost site since he left.
 

Jenkem

その目、だれの目?
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Vatnik
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An oasis of love and friendship.
Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
Ah, I ended up blasting my way through, probably why I enjoyed it more. Combat was pretty intense at times, so it was fun when suddenly one of your allied factions shows up and starts busting doors and kicking ass.

I'm starting a new run where I side with the board, we'll see how that goes.

Are you going to turn Phineas in right away?
 

Zerginfestor

Learned
Joined
Nov 11, 2015
Messages
251
Location
Wasteland.
I've got an entire fucking spreadsheet with everyone in here and their disparaging comments about TOW listed and am eagerly awaiting the release of Cyberpunk 2077 to cross check the list for inconsistencies, cognitive dissonance and hypocrisy.

You are on notice.
Think I'm safe here then, since my comments was the fucking lackluster gunplay, gore, and terrible world quest of "he sufferin' FROM SPACE SCURVY".
 

DalekFlay

Arcane
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Joined
Oct 5, 2010
Messages
14,118
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New Vegas
As for why everything in TOW feels so authoritarian, that’s because the setting isn’t trying to be anarcho-capitalist, it’s more like what comes after anarcho-capitalism once corporations have grown powerful enough to usurp the authority of the state. Boyarsky must have an anarchist streak, because he clearly thinks that situation looks a lot like the Soviet Union, except with pro-business window dressing rather than pro-worker window dressing. I can see the logic: what’s the difference between a hegemonic state seizing all economic power and a hegemonic corporation seizing all political power? To an anarchist, not much.

I respect this view and I'll see where it goes. I guess my issue is that as someone whose career and education are rooted in sociology I just see a ton of flags of communist dystopias. I just keep seeing dialog, emails and situations that seem right out of that world, but transferred over to capitalism commentary. Maybe I'm trying to be too realistic with it. I will admit my concerns with how a corporation could become authoritarian in a capitalist world where competition is an option ARE addressed somewhat by the idea of the corporation buying the entire colony in advance.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
Eh, communism was never really applied (and so its practice cannot be criticized, because there hasn't been any practice), while current capitalism is the best that capitalism could have ever been, and therefore it is a POS, right? How convenient.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,305
Location
大同
Eh, communism was never really applied (and so its practice cannot be criticized, because there hasn't been any practice), while current capitalism is the best that capitalism could have ever been, and therefore it is a POS, right? How convenient.
Command economies have been applied, so you can criticize them. You're just being obtuse about learning the terminology employed by Marx, Engels & co.
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
Correct me if I'm wrong but the way I see it is that the financial success of TOW is mostly due to:

1. slow releases right now

2. anti-Bethesda current right now due to F76 being complete and utter garbage.

Is anyone/game critic with a balanced mind and clear rhetoric actually endorsing this game?

"Slow releases right now", the game releases on the same day as the newest COD.
 

Bad Sector

Arcane
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Joined
Mar 25, 2012
Messages
2,334
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
The Parvati storyline is just... banal teenage stuff. The storyline would be enormously more interesting if it would be revealed that the reason Parvati is asexual is because she was raped and molested by her father, who everyone thinks was a good guy. That would be dark and shocking, and would have some gravitas to make the player feel *something* towards the character.

Eh, i think the "raped by father" is a bit too overused nowadays as a socking plot. It was interesting the first 2-3 times but by now it has become a cliche and the entire "rape as backstory" is a trope common enough to have its own tvtrope page.

If there was a better storyline with Parvati IMO that would be something else entirely.

(warning: fanfic quality writing follows :-P)

For example i found it weird that both Parvati and Junlei got interested at each other at first sight (i can sort of accept Parvati since she's naive and has already idolized Junlei - though it'd still feel shallow - but Junlei is the center of an entire spaceship that also acts as a "melting pot" for the rest of the colony, she should have way more experience than Parvati).

So instead of that, a different setup could have been that Junlei needs help with the ship's maintenance (already a thing with the radiators that need fixing) and you agree to let Parvati stay a while at Groundbreaker (you'd lose her as a companion for a bit). Then she'd give you side quests that have to do with the ship's needs for stuff that the Board refuses to give them access to (again a thing with the story) - these would still be fed-ex quests, but they'd actually make sense considering the unique situation the Groundbreaker is in. During that time she may hint about her affection towards Junlei (them working together and developing a relationship would IMO make more sense this way) and perhaps even give you a couple of quests like those that already exist (like the casserole or whatever) but at a later point. Then when that sidestory has ended Parvati would return.

This approach could also be made to follow C&C by having your actions in these side quests affect Parvati and Junlei's relationship. Parvati may be knowledgeable, but she's inexperienced - especially when it comes to spaceships (already mentioned in the game and more than once). When she asks you for something, you could be presented with two possibilities and depending on which you choose you may affect Parvati's performance and how Junlei would perceive her. For example she may not know about something and asks you to find her a manual about the topic. You could find that manual in some abandoned lab full of mantiqueens (or whatever) *or* you could ask the SubLight lady about it (either option would be mentioned to you luch as asking some vendor about it). The abandoned lab would have the good manual, the SubLight lady will have you run an errand to some asteroid or whatever that she needs to fuel/confirm some of her suspicions which also happens to be the lab of someone who worked on That Stuff (=whatever Parvati needs) so he probably has the manual too. As it happens the manual is a copy that someone made by hand from the original (because he arrogantly thought he knew better, also fits with the loony scientists the game has - whatever place you visit could also be the result of his hubris) that has bad/wrong/missing information. That latter makes Parvati do some stupid thing that gives a bad impression for Junlei (in that she doesn't trust Parvati to handle stuff so she doesn't pay much attention to her or even gets annoyed by her), which may end up with the two not getting together.

Of course you could also sabotage her (put space laxatives in the casserole) after the fact because that is always fun :-P.

Well anyway, i'm a programmer not a writer so none of the above may be a good idea, but i think the whole sidestory could have been done in a very different way that didn't felt like "teen drama" as you put it, while still having the overall end result (Parvati and Junlei ending up together - or not, depending on your actions).
 

Goliath

Arcane
Zionist Agent
Joined
Jul 18, 2004
Messages
17,830
What kind of person thinks The Outer Worlds is a great game? This kind:

Keep this in mind whenever you engage a TOW apologist here. This is the kind of person you are probably talking to.

"Bloody brilliant!", "Sublime writing!" :lol:
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,551
Location
Bulgaria
Correct me if I'm wrong but the way I see it is that the financial success of TOW is mostly due to:

1. slow releases right now

2. anti-Bethesda current right now due to F76 being complete and utter garbage.

Is anyone/game critic with a balanced mind and clear rhetoric actually endorsing this game?

"Slow releases right now", the game releases on the same day as the newest COD.
Ahh is it successful? I mean,i see a lot of twitch and youtube roaches that shill about it,but that doesn't mean it sold well.
 

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