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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,039
Location
Romania
Where can I find Parvati after she runs from me? You know, last time I killed Reed and told her to fuck off I tried to kill her but she teleported away. So where can I find her? I just got a new shotgun and tinkered it and stuff and I wanna, you know, find her and.....talk things out, my way.
Also, just met Nyoka. Holy shit. Guess she's.......going on vacation too.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Where can I find Parvati after she runs from me? You know, last time I killed Reed and told her to fuck off I tried to kill her but she teleported away. So where can I find her? I just got a new shotgun and tinkered it and stuff and I wanna, you know, find her and.....talk things out, my way.
Also, just met Nyoka. Holy shit. Guess she's.......going on vacation too.

They're both gone permanently.
I reached Monarch last night and saw Nyoka too. :(

ON THE UPSHOT - this is the most stable Obsidian game by far - No crashes over 10 hours of play.
 

HoboForEternity

LIBERAL PROPAGANDIST
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liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
The problem is the writing, it's not grabbing me at all. The setting fails to connect with me on every level and I don't really know why.

That's because you are a man.

:brodex:
i think the reason is fallout 2-ization of the themes. it can work as a theme but they satire'd it too much while focusing on capitalism bad thing as a one big joke, it's like they try to critisize the system trough satire ala south park but dont really have the teeth nor writing acument for it. basically presenting an issue, but instead of delving in multiple sides, they handwave it by making it borderlands style meme joke. similar setting in games that did it better is actually the mining colony part of the longest journey. the whole section is like very unimportant to the whole game and maybe last only 30 minutes before the climax of the game.

the premise is basically offworld mining corps taking desperate workers to work off world mining station with no hope of returning and basically living in enclosed space like hamster. it was done well portraying the despair of the people surrenderring themselves to the system in such of a short time and while in the colony they also live by and buy the same corporate products that hire them and it does capture the same themes TOW tried to build for 40 hours in like 30 minutes and several dozen of exposition line.
 

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,578
Location
Standin' pretty. In this dust that was a city.
Restarted the game for a supernova run, and I noticed there's something even more useless than the perks. The aptitudes. They give things like +1 skill, I mean, what's the point of something insignificant like 1/10 of a level-up anyways?
The aptitudes were meant to be a joke that seemingly went over many people's heads.
Maybe that's because they're on the level of fart jokes. I forgot it even was there, despite playing the game day before.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,536
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
A recurring observation: https://www.somethingawful.com/video-game-article/outer-worlds-disco/ Prime Junta

The Outer Worlds Review

It is the 9 hour mark and I am wrapping up the first area.

I have stolen (holy cow have I stolen, like, a LOT). I have snooped on private emails. I have aided someone who wanted to do the right thing for the wrong reasons. I have blasted space creatures and space robbers. I have convinced a friendly security team to run into a hail of enemy blaster fire so they would die and leave behind some sweet gear. I have recruited my favorite RPG companion since Fallout New Vegas' Cass, who happens to be the polar opposite of this person in almost every way.

More on that "polar opposite of New Vegas" thing later.

The skill system is remarkably clever, particularly in the early game. Instead of investing in individual skills you put points into categories to raise three skills at once, like pumping the Stealth category to raise Sneak, Hack, and Lockpick. After reaching the 20 point mark each of these individual skills grants a useful bonus. For example, at 20 Lockpick you get to open level 1 locks without losing a pick. Once a skill in a category hits 50 you go from investing in categories to individual skills, at which point you need to specialize.

By frontloading all these options at a relatively low investment cost, you're encouraged to dabble in multiple weapon types, conversation options, and mechanics in the early hours while you're still trying to figure out what your character will be doing. This is a brilliant idea, even if later breakpoints 40/60/80/100 could have been more creative.

It is the 14 hour mark and my first visit to this game's space station hub is coming to an end. It seemed like every ten paces presented an entirely new circumstance, faction, store, or uniquely themed area.

I have resolved quests by persuading, fighting, bribing, exploring hidden passages, going to someone else with a better offer, sneaking, hacking, begging for a guided tour, and committing good old identity theft. I used my formidable hacking skills to free a man from a space toilet. I talked someone down from a fight just to lower their guard so I could get the advantage and fuck them up. I became very involved in someone's dating life. I had the option to let them figure it out on their own at several points, but helped because I wanted them to be happy.

My character is all about leaving combat up to companions, opening stuff real good, and talking gooder. I open almost every fight from stealth. After I take the first shot I command Parvati to teleport to my target and smash them with a technology mallet. Then I tell Ellie to teleport to the next target and unload her plasma six-shooter into their face. If anyone is still alive I activate slow motion and plink away from a safe distance. Ideally my companions finish off every enemy, since I have a perk that grants an extra 50% of XP on their kills.

It is several worlds later and I am wrapping up the game.

What I hoped for was Fallout: New Vegas with the structure of Knights of the Old Republic. Lots of tonal and theme work, characters living in a variety of situations with differing opinions on the world and its factions, all in a series of relatively dense maps instead of a sprawling open world.

That's pretty much what I got. All of that stuff is here. The setting is fleshed out in some genuinely clever ways that reward players who explore and read between the lines. But where New Vegas was melancholic with sprinkles of humor, Outer Worlds is silly with sprinkles of gravity. Where New Vegas gave you a dizzying number of options to complete almost any given quest, Outer Worlds gives you two or three. Where New Vegas hit the dialog out of the park and delivered some unforgettable moments, Outer Worlds is consistently solid with rare missteps.

Where New Vegas was Obsidian at its most ambitious and messy and (to my mind this is directly related) brilliant, Outer Worlds is Obsidian at its most measured and by-the-numbers. This is the platonic ideal of an Obsidian game. It's an Obsidian game meeting your parents, more cleaned up and reserved than usual, choosing its words carefully and hiding a bit of its personality in the process.

This is a substantial sci-fi romp of occasional consequence. It's damn good, but if this is New Vegas meets KOTOR, bring on New Vegas meets KOTOR II. Warts and all.

2008_02_23_reviews.png


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The Outer Worlds

Oh fuck off. 9/10

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Disco Elysium

Disco Elysium is a creative, thoughtful, and uniquely granular RPG and obnoxious people can't stop shoving it into discussions about unrelated games. 10/10

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John Wick Hex

Maybe you were hoping to see a John Wick Hex review here but instead here's another pointless mention of Disco Elysium, isn't that annoying? 6/10

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Yooka-Laylee and the Impossible Lair

Hey, how about an out-of-context screenshot of some text that actually makes Disco Elysium seem worse than it is. 7/10

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Luigi's Mansion 3

The ghosts in Luigi's Mansion 3 are okay but they're no Disco Elysium writing and oh boy am I annoying. 8/10

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Call of Duty Modern Warfare

Hey did you hear about that white phosphorus in Call of Duty well it reminds me of this one part in Disco Elysium (lowers shades) which is a much better game, by the way. 6/10

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NHL 20
The writing in this game is nowhere near Disco Elysium's, I don't know why anyone would play this hockey game. 7/10
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,407
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
but i dont hate the game or anything. i find myself looking forward to play after work, but i dunno. it just dont bite deep enough for me or maybe "post disco elysium" syndrome is real and i just expecting TOW to be as gut punching experience as DE and came out disappointed.
 

Riddler

Arcane
Patron
Joined
Jan 5, 2009
Messages
2,382
Bubbles In Memoria
Where can I find Parvati after she runs from me? You know, last time I killed Reed and told her to fuck off I tried to kill her but she teleported away. So where can I find her? I just got a new shotgun and tinkered it and stuff and I wanna, you know, find her and.....talk things out, my way.
Also, just met Nyoka. Holy shit. Guess she's.......going on vacation too.

They're both gone permanently.
I reached Monarch last night and saw Nyoka too. :(

ON THE UPSHOT - this is the most stable Obsidian game by far - No crashes over 10 hours of play.

Just wait until the end ;)
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
About writing:

I am still trying to get out of Edgewater and when I talked with Max he made dismissive/indifferent comment about his congregation and their plights. From 4 dialogue options I am given: 2 are to defend them, 1 is to call vicar asshole in the face and last one is [Leave].

Why in the hell I can't agree with his pov? These bland pathetic creatures did nothing to deserve my sympathy.

Such a small thing pissed me off so much so early.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,938
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
i think the reason is fallout 2-ization of the themes. it can work as a theme but they satire'd it too much while focusing on capitalism bad thing as a one big joke, it's like they try to critisize the system trough satire ala south park but dont really have the teeth nor writing acument for it.

Yep. Writing looks so easy compared to, say, sculpting. You look at the David and you know you couldn't pull off anything like that in a million years. But writing? Pff, you just put a bunch of words together and voila, you got yourself a story, no? Ezy pezy.

In reality tho it's probably the highest of all art forms. The ability to capture the depth and breadth of human emotions, inner lives, intricacies of the society and complexities of the world is extremely rare and that gaggle of vapid, high-functioning Bay Area dangerhair ignoramuses in the Obsidian writing room have certainly never been anywhere near it.
 

hexer

Guest
Crap, missed the sales. It's now $1.24!!
HOT! Get it while you can bros! :lol:

P.S. that feeling when a company where you work releases the anticipated game where you were the lead writer
but you're all over the place promoting your sexual fantasies book.

 

Zerginfestor

Learned
Joined
Nov 11, 2015
Messages
251
Location
Wasteland.
Uniques should be more powerful than they currently are, I have a bunch of them and have used none of them.
I know the science weapons (I'm guessing they're along unique weapons) are extremely OP. At first I thought the Shrink Ray was a utility weapon, but nope.

Turns out you just use that on a gun build to murder everything in sight because it can do over 300 damage a pulse and pulses like..3 or 4 times a second? Reduces armor and stats on enemies, too. Think the only legit utility science weapon is the gloop gun. For other weapons, one of the strongest heavy weapon is in the first region.
 

Jenkem

その目、だれの目?
Patron
Vatnik
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Nov 30, 2016
Messages
9,066
Location
An oasis of love and friendship.
Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
I wonder if this game would work better as an immersive sim type of thing rather than trying to be a scaled back nu-fallout clone. Maybe they should have looked at a different Bethesda IP for inspiration.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,123
Restarted the game for a supernova run, and I noticed there's something even more useless than the perks. The aptitudes. They give things like +1 skill, I mean, what's the point of something insignificant like 1/10 of a level-up anyways?
The aptitudes were meant to be a joke that seemingly went over many people's heads.
Are the perks supposed to be jokes too with their super interesting +3% x?
 

Hot Coldman

Educated
Joined
Jul 28, 2017
Messages
90
Stop consuming RPGs legit made for sheep.
This was made for anyone and everyone.
It's not a Disco Elysium withdrawal. I
happened to pass on that one but I also see
this: Obsidian's safe RPG for bucks. Its
themes are shallow, streamers are loving it.
Streamers are loving it.Let that sink in.

And then there's Californiagirl and Nyoka.
Pushing diversity hard

Now stop playing this tripe and Start playing Sandy Petersen's CALL of CTHULHU or
MYFAROG instead, OR a good open world RPG like Morrowind
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,767
Restarted the game for a supernova run, and I noticed there's something even more useless than the perks. The aptitudes. They give things like +1 skill, I mean, what's the point of something insignificant like 1/10 of a level-up anyways?
The aptitudes were meant to be a joke that seemingly went over many people's heads.
I think the reason it went over people's heads is because it's pretty much self-conscious
poQxTe3.jpg

and it's, like, ironic, man.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,548
these maps looks pretty simplistic

They definitely are from a top-down view, but the way I would describe it, is that maps do a good job pretending to be more complex than they are actually are. A hidden passage under pipe, a hidden ladder allowing to sneak up a level and past enemies, strategically locked doors that require looking for different paths unless you can pass a skill check, things like that. Interior design people have done a great job. I'm with rusty_shackleford that hopefully DLCs add more space stations/dungeons because they're consistently the best part of the game.
the only one it is used so far is the pork factory king quest and it was done really well. one of the best quest in the game IMO.

but otherwise you're just going into raider or animal lairs that made multiple entrances redundant. the problem is the lack of teeth in the factioning system so far. they really never go against each other truly. i haven't finished the game yet, but so far stuff like spacer's choice and deserters, the groundbreaker vs board, iconoclast vs MSI and sublight, etc. they hint of a brewing conflict but never do anything. it's dull.

maybe it will come up later. i am about to go the devil's peak in monarch.

new vegas have had this since the beginning. goodsprings vs powder gangers, the silver feather in the strip, etc.
MSI vs Iconoclast can lead to all out conflict. If you give targeting system to MSI - dozens of iconoclasts (including their leaders) start to attack MSI. It feels like the ruins around MSI were specifically designed with that in mind, especially the church where the final confrontation happens.

MSI vs. Iconoclast had some cool reactivity to it.

I try to make peace between the two factions. First I get MSI on board. Then I head to Iconoclast and in previous conversation with Graham, the leader, I encouraged his religious bullshit for the lulz. So now the Iconoclast 2nd in command wouldn't work with me because she thought I'm a religious lunatic much like her boss. Peace was impossible, so I ended up siding with Iconoclasts and storming the MSI with them.

maybe "post disco elysium" syndrome is real

Post-disco elysium was definitely a thing for me. Every video game would look pale when played instantly after the best written RPG in decades and it's also hard to immediately switch your brain from DE depressing themes into a snarky comedy.
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
it should've been a proper mechanic instead of some lame joke.

At the same time every option in aptitudes list has 2-3 voiced "funny" comments from Dr when you pick it. So if you hadn't got a joke from the first click they would hammer it again and again.
 

PrettyDeadman

Guest
these maps looks pretty simplistic

They definitely are from a top-down view, but the way I would describe it, is that maps do a good job pretending to be more complex than they are actually are. A hidden passage under pipe, a hidden ladder allowing to sneak up a level and past enemies, strategically locked doors that require looking for different paths unless you can pass a skill check, things like that. Interior design people have done a great job. I'm with rusty_shackleford that hopefully DLCs add more space stations/dungeons because they're consistently the best part of the game.
the only one it is used so far is the pork factory king quest and it was done really well. one of the best quest in the game IMO.

but otherwise you're just going into raider or animal lairs that made multiple entrances redundant. the problem is the lack of teeth in the factioning system so far. they really never go against each other truly. i haven't finished the game yet, but so far stuff like spacer's choice and deserters, the groundbreaker vs board, iconoclast vs MSI and sublight, etc. they hint of a brewing conflict but never do anything. it's dull.

maybe it will come up later. i am about to go the devil's peak in monarch.

new vegas have had this since the beginning. goodsprings vs powder gangers, the silver feather in the strip, etc.
MSI vs Iconoclast can lead to all out conflict. If you give targeting system to MSI - dozens of iconoclasts (including their leaders) start to attack MSI. It feels like the ruins around MSI were specifically designed with that in mind, especially the church where the final confrontation happens.

MSI vs. Iconoclast had some cool reactivity to it.

I try to make peace between the two factions. First I get MSI on board. Then I head to Iconoclast and in previous conversation with Graham, the leader, I encouraged his religious bullshit for the lulz. So now the Iconoclast 2nd in command wouldn't work with me because she thought I'm a religious lunatic much like her boss. Peace was impossible, so I ended up siding with Iconoclasts and storming the MSI with them.
That piece of "reactivity" was really dumb in my opinion. There is a conflict between zoro and leader of iconoclasts because zoro is more pragmatic and wants the leader to care more about troops well-being (like having more food, medicine, not sending them on dangerous and pointless missions and etc) and the leader is more ideological and ready to sacrifice people and their well-being in order to spread his ideas in hopes that it will attract more followers.
There is one interaction between zoro and leader with regards to a quest where you can chose what provisions to order. The leaders asks you to order some paper for their pamphlets while zoro wants you to order some food and medicine (she does it by nagging when you are talking with quest giver and then fucks off without even talking to you about it again).
During the quests I've chosen to order paper instead of food, so zoro got pissed.
So, when given an opportunity to make a peace with msi and become the leader she says you must fuck off, not because she believes what icnoclast leader believes, but basically because she is pissed at you for following Iconoclast leader orders (which she also continues to do). She says you have wrong priorities and is easily swindled by other people (you were swindled by iconoclast leader into doing what he asked you instead of doing what she wants). And then decides to go get her people slaughetered by MSI troops.... Also, during the whole time she doesn't really have confrontation with Iconoclasts leaders, she only nags, but don't try to take his place of refuse to do his orders. But she is angry at you because you do as the leader of Iconoclasts say...
 
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