Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,552
Anyhoo, I got onto Groundbreaker in my second run. This time I took Ellie and Vicar as main companions instead of Parvati/Sam and I gotta say it's really cool how companions are integrated to locations. On the Groundbreaker there's much more banter and interactions with the NPCs coming from Ellie, because she's from there and knows everybody. Likewise, on previous run I took Nyoka on Monarch and as a local she was really useful and went as far as giving geographical tips on how to approach the key locations.

It's a shame that companions aside from Sam and Vicar are so shit. Otherwise I dare to say this level of companion interactivity would be the best in the genre.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Anyhoo, I got onto Groundbreaker in my second run. This time I took Ellie and Vicar as main companions instead of Parvati/Sam and I gotta say it's really cool how companions are integrated to locations. On the Groundbreaker there's much more banter and interactions with the NPCs coming from Ellie, because she's from there and knows everybody. Likewise, on previous run I took Nyoka on Monarch and she was really useful and went as far as giving geographical tips on how to approach the key locations.

It's a shame that companions aside from Sam and Vicar are so shit. Otherwise I dare to say this level of companion interactivity would be the best in the genre.
The game has great reactivity in general.
Anyone who played without companions really did themselves a disservice IMO. If you hate most of them just play with Max and SAM.
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,140
Location
Florida
Herp derp muh politics.

Guess which recently released game is very highly regarded among the locals? Disco Elysium. A game made by literal communists and brimming with politics. And it doesn't even have combat! The Codex should hate it for being a subversive leftie game!

But no, it's actually good. I'm as far to the right as you can be, which is as far away ideologically from the writers of that game as you can be... yet I love it, even though it somewhat misrepresents fascism.

Why do people love the game then? Because it doesn't openly push an agenda. It lets the player choose what his character thinks and does and feels. You don't get canned opinions and worldviews shoved down your throat. NPCs are written like actual people who have a history and a personality rather than just being sounding boards for political opinions, or walking stereotypes like "STRONG WARRIOR" and "TRICKSTER THIEF".

It's not about which politics are appealing to us and which aren't. It's whether the game's themes, writing, quests, and gameplay are designed well or not, and which stances the game allows you to take.

In a role playing game, I should be allowed to agree or disagree with any position offered to me by NPCs. Because it's, you know, a role playing game. You decide what character to play. If the developers decide for you what your character should be, the game just became less of an RPG for it.

If those SJW cunts had any kind of talent and all and would deliver a genuinely good game, I could even look past them pushing their shitty ideology into it.
But they can't.
They just write hacky shit that's supposed to sound more clever than it actually is, and recycle tired stereotypes because they're not creative enough to come up with their own ideas.
And their solution to "changing the face of gaming" towards something more "inclusive" doesn't entail adding cool new things of their own, no, it's all about avoiding to do the things that are toxic and bad.
No brothels! No damsels in distress! No buff Conanesque strongmen! No sexualized warrior chicks like Red Sonya either!
Ok, but... what are they actually replacing these things with? They replace them with the same stereotypes, except with reversed roles. Now it's the strong butch dyke woman rescuing the soyboy in distress, which is just as trite and boring a cliche as the buff barbarian rescuing the fair maiden. It's not creative, it's boring and predictable.

It's not specifically about the politics. It's that these people have no idea how to creatively express their ideas. And that is largely the fault of their education and surroundings.

Don't misrepresent things, PLENTY of codexers absolutely despise the garbage that is DE. I'd venture to say more people dislike DE or are neutral about it than people who do like it. It's not even an RPG for god's sake.

I used to think you were based, Jarl. What happened? :(
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Anyhoo, I got onto Groundbreaker in my second run. This time I took Ellie and Vicar as main companions instead of Parvati/Sam and I gotta say it's really cool how companions are integrated to locations. On the Groundbreaker there's much more banter and interactions with the NPCs coming from Ellie, because she's from there and knows everybody. Likewise, on previous run I took Nyoka on Monarch and as a local she was really useful and went as far as giving geographical tips on how to approach the key locations.

It's a shame that companions aside from Sam and Vicar are so shit. Otherwise I dare to say this level of companion interactivity would be the best in the genre.
do i lose much by going solo?
In addition to what he stated, they also actively participate in conversations, and not just a few interjections throughout the game. They typically have something to say about, well, everything.
 

frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,562
Location
Brazil
Is there any decent reason to turn in the doctor for the bounty, even though he was the only one responsible for releasing you from cryo stasis? A reason that is not "lol I'm playing an evil character this time"?
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Is there any decent reason to turn in the doctor for the bounty, even though he was the only one responsible for releasing you from cryo stasis? A reason that is not "lol I'm playing an evil character this time"?
a) you're playing a greedy character and it's a really, really big bounty
b) you're playing a lawful character
 

krilcebre

Scholar
Joined
Oct 13, 2018
Messages
154
How does stealth work with companions? I was doing a lone wolf playthrough, but decided I'll restart for the companion run instead.
 

PrettyDeadman

Guest
It is bad that people think they can follow a template based on an old game and expect it to be good.

And yet every Eurojank shovelware is praised around here as long as it stays close enough to BG or Fallout templates from 25 years ago.
Any examples of that?
Pathfinder and ATOM respectively.
Neither are eurojank, pathfinder in particular is a game of a greater magnitude and quality than original BG, and especially a far greater quality and magnitude than it's contemporaries. Those games are successful because they are FAR above their competition, not because they are based on some template.
 

Riddler

Arcane
Patron
Joined
Jan 5, 2009
Messages
2,382
Bubbles In Memoria
Is there any decent reason to turn in the doctor for the bounty, even though he was the only one responsible for releasing you from cryo stasis? A reason that is not "lol I'm playing an evil character this time"?

No.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
The thing is, people that have been catered to suddenly find out that the entire world is not comprised of people like them and they got cranky. All the while not realizing that companies do continue to cater to them because they are the majority, it's just not all the time with everything ever like it was before, companies will not compromise profit for ideology, they know what to target and how to target it.

Deadfire flopped and TOW is being sold for 1 dollar...
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
The thing is, people that have been catered to suddenly find out that the entire world is not comprised of people like them and they got cranky. All the while not realizing that companies do continue to cater to them because they are the majority, it's just not all the time with everything ever like it was before, companies will not compromise profit for ideology, they know what to target and how to target it.

Deadfire flopped and TOW is being sold for 1 dollar...
Not on consoles.
TOW is the only singeplayer game in the top 10(? I don't think there's even another singleplayer game in the top 20 either) most watched games on Twitch in the past week: https://sullygnome.com/games/watched
Take from that what you will.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,337
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Don't misrepresent things, PLENTY of codexers absolutely despise the garbage that is DE. I'd venture to say more people dislike DE or are neutral about it than people who do like it. It's not even an RPG for god's sake.

I used to think you were based, Jarl. What happened? :(

You dislike it for the lack of combat/oldschool RPG mechanics, my mate.

I do like dungeon crawls as much as the next guy, but I also enjoy RPGs with a different focus (Planescape Torment is a big favorite of mine, too).
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,420
Not on consoles.
TOW is the only singeplayer game in the top 10 most watched games on Twitch in the past week: https://sullygnome.com/games/watched
Take from that what you will.

Didn't a twitter post was talking about the games sales being really good was posted here.. Anyone can confirmed if that was actually true yet.

Anyway, the game certainly is WAY more popular than Deadfire (maybe even POE1). Especialy with the media and general streamers liking a lot so far.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,337
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
If those SJW cunts had any kind of talent and all and would deliver a genuinely good game, I could even look past them pushing their shitty ideology into it.

It's almost as if that's what I've been saying the whole time. It's not politics, it's how shit the writers are, yet people complain it's "politics in muh vidya" while failing to realize that politics have always existed. Actually, they don't fail to realize that, they want to make it seem like the previous politics were a neutral stance with no political affiliation, which is devious.

No, previous RPGs who just offered you cool fantasy stories without agenda pushing were not political.
 

Riddler

Arcane
Patron
Joined
Jan 5, 2009
Messages
2,382
Bubbles In Memoria
The thing is, people that have been catered to suddenly find out that the entire world is not comprised of people like them and they got cranky. All the while not realizing that companies do continue to cater to them because they are the majority, it's just not all the time with everything ever like it was before, companies will not compromise profit for ideology, they know what to target and how to target it.

Deadfire flopped and TOW is being sold for 1 dollar...
Not on consoles.
TOW is the only singeplayer game in the top 10(? I don't think there's even another singleplayer game in the top 20 either) most watched games on Twitch in the past week: https://sullygnome.com/games/watched
Take from that what you will.

Minecraft isn't a single player game? Also, a lot of the CoD streams were initially the campaign.

Anyway, this happens with every moderately large release.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
It's not a shit argument because this is what it boils down to. Expecting something that has come before means something has been normalized and you don't notice it, which is where the problem is. To make a different analogy, the mass consumption of meat at which most people don't bat an eye is because the systematic suffering and death of animals on a massive scale has been normalized. Everything can be habituated through repetition, no matter how unjustified and extreme. That doesn't mean the normalized thing isn't political, it might not be, but when we are dealing with groups of people (especially prostitutes to be exploited by straight men) it most likely is.
I never gone of a brothel on my life and I think men that pay for sex are just major losers but I like brothels to be there, normalization is a so overused and overexploited concept that pretty much means shit at this point. Brothels are cool not because I condone the supposedly exploitation of women through "normalization" or that I find it normal or moral but because it signal things about the setting on a quick glance, the struggle of the lower classes, the dirty feeling of anomie on the poorer districts and as you are a roleplayer, it lets you be a part of the societal degeneracy. My biggest issue with this normalization bs argument certain kinds of people use, is that showing isn't condoning and the arts are filled with showing of the most terrible things.

Because artists condone sons killing their fathers? Or incest? Or all kinds of depravity depicted on movies or books? If you have your work showing certain unsavory things, that means you are normalizing it? Art wasn't made to show only the nicest things about human beings on a safe way but it is as interesting if not more to see the degraded and the depravity inherent on human nature. It is extremely arrogant and naive to think that sanitizing works of art will make people stop being depraved, irrational, greedy, crazy and all that shit. "Normalization" is just a delusion, a way for people to imagine humans as pure and you just need to remove the bad influences of society and they will become good savages.

Arts is in great part of a way of people to talk about such things that are so bad and out of understanding that need to be told through stories so the person consuming understand the feeling. I despise and only have contempt for people that think sanitizing the medium of talk and expression will cure men of their insanity.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom