Damn, I feel that this one's gonna sting like it's 2008.BG3....
Fixed that for you.Patrolling the Codex makes you wish for a nuclear winter.
And then waiting for Bloodline 2 will start... Oh, wait, it's releases earlier.
Bloodline 2 and BG3....
Well, it's not like Fallout 76 is going anywhere.And then waiting for Bloodline 2 will start... Oh, wait, it's releases earlier.
Bloodline 2 and BG3....
Myeeah...I don't know. Bloodlines 2 could be fun but this IP is way more niche than Fallout-likes plus I don't care about it that much either.
And I suspect Larian will please the fans with BG3. At least I don't think it's gonna be woke or botched enough to be memeworthy.
Damn, I feel that this one's gonna sting like it's 2008.BG3....
Most speech checks result in gaining additional dialogue lines before returning to basic dialog tree.Yes, líke I said, there are a few more in-dialogue skill checks than FO4. Not by much.
I played 16h + , the game already has more non-speech checks in dialogue than entire of base FO4 by a lot .. And most checks are more than just gain more money. I had good amount of Perception , Medicine , Int even had one Sneak check.
Maybe your bar for disappointment is really high because Bethesda is dead for me since Oblivion. Everything they released since then is pure mass market garbage that is barely playable after mods and total conversions, maybe Starfield won't be as buggy after the fiasco of Fallout 76 but will keep the trend of simplifying things to the level of a Down's Syndrome kid being able to play it.Call me an agent of decline, but I still have hope for Bethesda. I did turn in my Obsidian fan card, but i'll be willing to give BS Games Studios [two] more chances, furst with Starfield and secound with TESEX. I do consider Fallout 4 to be massive decline compared to FNV and F3, but F76 is an entirely different beast altogether, and tbh i'm not holding it against BS much. Bethesda *has* disappointed with FO4 and 76, but not in the same unforgivable way that Obsidian has with TOW. IMO Obsidian is the bigger offender (so far). Of course, we'll have to wait if BS is gonna go "woke" and degenerate even further.More like youtubers hunting for views, once Todd deliver his next sweet lies, the sheep will forget all about it.
Aaand we blew up past Disco Elysium thread page count in half the time, for a game that nobody is supposedly playing.
Thread page count will be noted during this year's Codex RPGOTY poll.Aaand we blew up past Disco Elysium thread page count in half the time, for a game that nobody is supposedly playing.
My bar for trash is not that high, but my criteria nowadays is much different. I have *already* given up on companies like Bethesda producing incline, so i've switched gears a bit. Nowadays things like censorship, virtue signaling, faux-inclusivity etc. bothers me more that straight up mechanical incompetence. I have yet to see BS Games Studios do any of that. Otherwise, yeah mate, they've been dead for a long long while. I would admit that i still played all their past games (barring 76) because the mods are fantastic.Maybe your bar for disappointment is really high because Bethesda is dead for me since Oblivion. Everything they released since then is pure mass market garbage that is barely playable after mods and total conversions, maybe Starfield won't be as buggy after the fiasco of Fallout 76 but will keep the trend of simplifying things to the level of a Down's Syndrome kid being able to play it.
Obsidian after the old guard left is just a corpse but you can still see the vestiges of what was good as even this mass market mediocre game has some vestigial C&C. I dunno if those vestigial RPG elements will survive after Microsoft assumes full control though. The writing already took a plunge into the abyss, dunno if Microsoft will allow them to waste budget into something irrelevant for the mass market as C&C is, most people don't replay games. I think the full transformation into Bethesda junior will be complete on their next game.
Thread page count will be noted during this year's Codex RPGOTY poll.Aaand we blew up past Disco Elysium thread page count in half the time, for a game that nobody is supposedly playing.
Thread page count will be noted during this year's Codex RPGOTY poll.Aaand we blew up past Disco Elysium thread page count in half the time, for a game that nobody is supposedly playing.
And now count how many pages are about game.Aaand we blew up past Disco Elysium thread page count in half the time, for a game that nobody is supposedly playing.
Kingdom Come was a mass market success despite launching with extreme mechanics like limited saves in the open world and hunger system. You seem to think audience that wants hardcore AAA RPG exists only on the Codex, but that's not the case at all. There's a huge fanbase that longs for a RPG with mainstream production values but deeper gameplay, and that's the fanbase TOW was marketed towards. And those people are certainly not praising the game to high heavens, there's plenty of bitching in all of the mainstream places, aside from TOW subreddit where all the fanboys decided to gaher.
Aaand we blew up past Disco Elysium thread page count in half the time, for a game that nobody is supposedly playing.
I cried enough when looking at TOW screenshots, I'm too afraid to play the game.Thread page count will be noted during this year's Codex RPGOTY poll.Aaand we blew up past Disco Elysium thread page count in half the time, for a game that nobody is supposedly playing.
Better solution for picking the GOTY is counting how many times Prime Junta cried while reading the dialogue.
The only forum populated by Russian Bioware fans I visit sometimes from pure scientific curiosity is utterly cold toward TOW. Like 200 posts/week cold.Interactivity and a decent amount of player choice & reactivity—they’re called BioWare fans.
I actually think that Codex, as well as most of the anti-SJW groups, often end up getting into too much paranoia about games, movies, or whatever product is being discussed at the moment.
That said... Now that I've finished the game, in retrospect, I can see how there is a lot of "weird" stuff in it. Let me be honest, while I played the game I didn't realize or think much about it, most of those moments went through my head without setting off any alarms. But now that I'm thinking and looking for it, I can notice a lot of things that actually sound strange.
I hadn't noticed this while playing, but most of the NPCs in a prominent position are women. And when they are men, they are often incompetent, or of questionable character. After you see this, it's practically impossible to unsee, because it's very explicit. I can't say that this was a big problem for me because, as I said, I hadn't noticed it when I was playing, it wasn't something that I consciously paid attention to. But on the other hand, looking back, it's really impossible not to notice that, yes, there is an agenda behind these choices, it's too obvious to be by chance.
- Essentially, there are only 2 engineers in the whole game who are responsible for the mechanical part of the spaceships with whom you have some contact. Both are women, in a gay/asexual relationship.
- So you have Groundbreaker. There are basically 4 noteworthy NPCs there: Lilya (SubLight, woman, head of organization), Gladys ("Broker", woman), Junlei (Captain of the ship, engineer, woman), Udom (representative of The Board, only man) and the only one who in theory defends a "questionable organization".
- On Terra 2, in Edgewater, you meet Reed Tobson. That he is essentially a "bad" capitalist who exploits his employees and dresses up like a member of the Mafia. But apart from that, to be fair, the variety of NPCs is even well distributed.
- In Monarch, you have two main groups. The town of Stellar Bay, and the anarchic group in Amber Heights. Interestingly, the two groups are led by a pair, where the man (Graham/Sanjar) is the "official leader" of the group, but the woman at his side is the most competent person, who organizes the institution and ensures that it works.
- In addition to it, in general, the number of women NPCs involved in quests is higher than that of men by far, it seems. There is the quest where you will kill a scientist (female) researcher (about that "alien" conspiracy), Max's quest where he will be enlightened by a (female) "monk", the (female) engineer who sends you to a satellite to adjust the communication, and oh, Lieutenant Mercer, the first woman you meet in the game, who is leading the 'group' of soldiers who observe the Unreliable.
Well, make of that what you will. I can only say that I can understand where some people who are talking about this are coming from.
Loverslab is really cold about TOW too.