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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,578
Location
Standin' pretty. In this dust that was a city.
I hadn't noticed this while playing, but most of the NPCs in a prominent position are women
I usually don't care about this shit, but it's hard not to notice from the very game start. Aside from obvious Rick then companion Max, male characters are crushed, shot by own gun, gravediggers, paranoid, hypochondriac or sleazy. While female characters are patrol leaders, sheriffs, fixers, foremen(?), mistreated sick lastly, companion Parvati. And that's just on first planet...
 

Hot Coldman

Educated
Joined
Jul 28, 2017
Messages
90
Maybe these guys were always hacks and Arcanum was some kinda of fluke, like this is the dimension out of infinite
dimensions where the monkeys on typewriters managed to write a Sheakespeare.
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
Yes. It's veiled decline in the sense that the two directors were respected cRPG developers and what we got was
more akin to FO4 with a few more skilll-checks sprinkled in and, I must say, better NPC reactivity. Replace Moonman
and swap out bandits for the trillions of supermutants in FO4, remove the few more skill checks you have and there it
is.

Replace what's the best part of the game ( CnC and reactivy ) , remove skill checks and replace the setting of the game with Fallout and you got FO4..
Sorry, what.. :lol:

Yes, líke I said, there are a few more in-dialogue skill checks than FO4. Not by much.
I said remove the bandits, replace them with all copy-pasted supermutants in FO4.
Remove those extra few skill checks. And then I praised companion NPC interactivity.

Do that and it's pretty much FO4 with less weapon variety in terms of how bare bones
an RPG it is.

"Yes, líke I said, there are a few more in-dialogue skill checks than FO4. Not by much.". Ether your math teacher never taught you how to count, or your English teacher never taught you what "not by much" means.
 

Hot Coldman

Educated
Joined
Jul 28, 2017
Messages
90
Yes. It's veiled decline in the sense that the two directors were respected cRPG developers and what we got was
more akin to FO4 with a few more skilll-checks sprinkled in and, I must say, better NPC reactivity. Replace Moonman
and swap out bandits for the trillions of supermutants in FO4, remove the few more skill checks you have and there it
is.

Replace what's the best part of the game ( CnC and reactivy ) , remove skill checks and replace the setting of the game with Fallout and you got FO4..
Sorry, what.. :lol:

Yes, líke I said, there are a few more in-dialogue skill checks than FO4. Not by much.
I said remove the bandits, replace them with all copy-pasted supermutants in FO4.
Remove those extra few skill checks. And then I praised companion NPC interactivity.

Do that and it's pretty much FO4 with less weapon variety in terms of how bare bones
an RPG it is.

"Yes, líke I said, there are a few more in-dialogue skill checks than FO4. Not by much.". Ether your math teacher never taught you how to count, or your English teacher never taught you what "not by much" means.

OK. There were a few more skill checks than in FO4. They kinda sucked though.
 

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
1,873
Location
Terra Australis
From what I experienced most of the dialogue checks for skills were just for added flavor. It's that age old illusion of depth & reactivity, like how in Skyrim if you choose to play an elf occasionally an NPC will say to you "you're an elf". But it hardly goes any deeper than that.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
Lets be honest people, if this game wasn't released by Obsidian, this thread would have 1/3 of the size it has now, I only gave a shit about this game because of the supposed promise of being New Vegas on space and Tim and Boyarsky being involved. It turned out to be budget Fallout 4 on space with vestiges of New Vegas, then my interest dropped alot. Right now I'm just lamenting the opportunity lost and confirming that one of the few sources of incline on RPGs is truly dry at this point. I'm more shitposting about being butthurt that the incline dev list just got one name shorter.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,552
One thing that I'm wondering about is whether we've all got corrupted by years of playing named, voiced protagonists in AAA games who already come out with their character fleshed out and having a hard time inhabiting a silent protag.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
31,922
Lets be honest people, if this game wasn't released by Obsidian, this thread would have 1/3 of the size it has now
And if bethesda didn't shat the bed for last few years everyone everywhere else would care about it even less. They had dream team, dream window for release and result is... meh.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,552
Location
Bulgaria
And then waiting for Bloodline 2 will start... Oh, wait, it's releases earlier.

Bloodline 2 and BG3....:positive:


Myeeah...I don't know. Bloodlines 2 could be fun but this IP is way more niche than Fallout-likes, so way less buzz and fanboyism to mock, plus I don't care about it that much either.

And I suspect Larian will please their fans with BG3. At least I don't think it's gonna be woke or botched enough to be memeworthy.
That never stopped the codex mocking the few retarded fans here. Bloodline still have its retards and it will be fun discussing what pile of shit that game is.




Aaand we blew up past Disco Elysium thread page count in half the time, for a game that nobody is supposedly playing.
LoL you are dumb even for an obsidian deowner. The difference is that disco has 120 pages of people discussing the game and its good moments,while here we have 120 pages people spamming stupid one liners like yours....and mine too. In this thread maybe there are 20 pages of actually discussing the game while in the disco they are a 100.
 

Hot Coldman

Educated
Joined
Jul 28, 2017
Messages
90
One thing that I'm wondering about is whether we've all got corrupted by years of playing named, voiced protagonists in AAA games who already come out with their character fleshed out and having a hard time inhabiting a silent protag.

Speak for yourself. I shy away from AAA games. Every once in a while I sit down and play a good computer RPG.
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
Lets be honest people, if this game wasn't released by Obsidian, this thread would have 1/3 of the size it has now, I only gave a shit about this game because of the supposed promise of being New Vegas on space and Tim and Boyarsky being involved. It turned out to be budget Fallout 4 on space with vestiges of New Vegas, then my interest dropped alot. Right now I'm just lamenting the opportunity lost and confirming that one of the few sources of incline on RPGs is truly dry at this point. I'm more shitposting about being butthurt that the incline dev list just got one name shorter.

It will be 1/3 the size and 1/10 the negativity.
 

Hot Coldman

Educated
Joined
Jul 28, 2017
Messages
90
One thing that I'm wondering about is whether we've all got corrupted by years of playing named, voiced protagonists in AAA games who already come out with their character fleshed out and having a hard time inhabiting a silent protag.

But I do agree people shouldn't consume all the crap media in the world because it DOES corrupt them, one way or another subconsciously
 

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
1,873
Location
Terra Australis
Lets be honest people, if this game wasn't released by Obsidian, this thread would have 1/3 of the size it has now
And if bethesda didn't shat the bed for last few years everyone everywhere else would cared about it even less. They had dream team, dream window for release and result is... meh.

Being a bit optimistic here, but this was this teams first game together. Maybe it's not lightning in a bottle right now and the writing and worldbuilding needs some more time in the oven, but maybe with higher budget sequels they'll have ample opportunity to further flesh out this new universe and improve the formula they have here, which in all honesty isn't irredeemable.

Either way I hope Obsidian do well with this new IP because the more studios making RPG's, the tougher the competition between AAA studios and it's the players who benefit the most from having more choice in games.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,552
fantadomat

You must have been reading different DE thread than me. I seem to recall 30 pages of meltdowns over the world faggot, 20 pages of metldowns whether the game tries to convert people to communism, and 40 pages of debate about what is an RPG. But yes, it's much worse here. :D
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,296
Quillon they went after the New Vegas audience for a reason, it’s the Gamebryo title that does the least with the immersive sim elements and focuses the most on C&C and reactivity. Plus, there are millions of people who like big budget RPGs with hardly any environmental interactivity and a decent amount of player choice & reactivity—they’re called BioWare fans.

Yep

Also the game is like a less janky Fallout cos it either misses many gameplay/immersive sim systems of gamebyro or has under-developed ones. They didn't do a proper clone, if they'd tried they wouldn't have made it in 3 years. When you fully commit to cloning gamebyro, it takes twice as much time and the result is still janky af(KDC). This is only good IF they are gonna add missing systems in the future/build up on this game, otherwise they'd have been better off going full Mass Effect.

I think its pointless to make bethesda style looking RPG and not utilizing simulation elements.

---
In addition to "NPCs going about their day"'s immersion, sim elements that NV utilized off the top of my head: Being required to talk to/deal with somebody at a certain time/when they are at their post/doing certain activity. Pickpocketing NPCs who have real inventories that you can get important quest items. Waiting to steal stuff at a time when no one's around(there are some collectibles in TOW that there is no way not to get caught stealing them). NPCs moving to places in real time(that Zoe chick in Edgewater stands still after convincing her to return f.i.) etc.

There was a quest in Skyrim about interrupting a courier with a schedule to run to certain places in certain days. I love it when they use the game's core strengths in quests to this extent, which is very rare. And if you won't intend to do that, why bother, go full Bioware instead of scratching your balls in the middle of the road.
 
Last edited:

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,490
Lets be honest people, if this game wasn't released by Obsidian, this thread would have 1/3 of the size it has now, I only gave a shit about this game because of the supposed promise of being New Vegas on space and Tim and Boyarsky being involved. It turned out to be budget Fallout 4 on space with vestiges of New Vegas, then my interest dropped alot. Right now I'm just lamenting the opportunity lost and confirming that one of the few sources of incline on RPGs is truly dry at this point. I'm more shitposting about being butthurt that the incline dev list just got one name shorter.
One of the sources dry out but no reason to lament it , 4+ more opened, owlcat (despite releasing bugged unfinished piece of shit ), Za/UM (the pretentious cunts behind disco ) , Tactical adventure (solasta),Ceres games (realms beyond), oh there's colony ship coming too , the extremely promising ostranaut too , spires of sorcery . And those sources provide serious rpgs, not gamebryo stuff with guns. If their games sell they will likely produce more.
 

Hot Coldman

Educated
Joined
Jul 28, 2017
Messages
90
You think Morrowind is shit? As far as open world cRPGs that don't hold your hand with waypoints etc, its one of the
best. It's a more lived-in and has more detailed world more interesting lore than TOW, that's for sure. To each to their
own.
 

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