KevinV12000
Arcane
I haven't read anything in this thread yet, so please forgive me if this has been brought up before. I try to avoid threads on games I'm likely to play, so as to not go in with any preconceived notions.
But given my experience to date with Outer Worlds, I'm probably not wrong by guessing that the Kodex Kommon Konsensus (the *real* KKK) on this game is that it's a stinker and a big let down from Obsidian. The game is good enough for what it I think it is in Obsidian's judgment: a solid, polished console shooter-RPG designed for today's marketplace, so as to cement its place in its new ownership scheme, ensure Obsidian's profitability and stability, and allow them to continue to make the kind of games they really prefer to make, like Tyranny and Pillars of Eternity.
But, even if one takes that view, the game is just plain broken.
I'm playing on Supernova difficulty, solo'ing, and just walked through one of the main bad guy's headquarters in Byzantium, one-shotting every guard and robot in my way. I didn't even get scratched. With the time dilation thing, high sneak and a focus on headshots, and with perks that up that damage and re-charge the time delay thing each kill, plus ensuring a critical hit after each kill shot, I just mowed down 12 boss guards, with the game's best armor and weapons, before they could get more than one or two shots each off.
I want to like this game, but the writing, art direction, companion character design and quest design are so fomulaic, it's really, really hard to do so.
Look, if this game becomes a best seller and Obsidian is set, and it means we get more games like Tyranny, I'm good with it. I really want the best for these guys.
But, damn, my character is like some kind of demi-god, and I'm no min-maxxer or big into planning out characters for maximum combat efficiency.
Sigh.
But given my experience to date with Outer Worlds, I'm probably not wrong by guessing that the Kodex Kommon Konsensus (the *real* KKK) on this game is that it's a stinker and a big let down from Obsidian. The game is good enough for what it I think it is in Obsidian's judgment: a solid, polished console shooter-RPG designed for today's marketplace, so as to cement its place in its new ownership scheme, ensure Obsidian's profitability and stability, and allow them to continue to make the kind of games they really prefer to make, like Tyranny and Pillars of Eternity.
But, even if one takes that view, the game is just plain broken.
I'm playing on Supernova difficulty, solo'ing, and just walked through one of the main bad guy's headquarters in Byzantium, one-shotting every guard and robot in my way. I didn't even get scratched. With the time dilation thing, high sneak and a focus on headshots, and with perks that up that damage and re-charge the time delay thing each kill, plus ensuring a critical hit after each kill shot, I just mowed down 12 boss guards, with the game's best armor and weapons, before they could get more than one or two shots each off.
I want to like this game, but the writing, art direction, companion character design and quest design are so fomulaic, it's really, really hard to do so.
Look, if this game becomes a best seller and Obsidian is set, and it means we get more games like Tyranny, I'm good with it. I really want the best for these guys.
But, damn, my character is like some kind of demi-god, and I'm no min-maxxer or big into planning out characters for maximum combat efficiency.
Sigh.