Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,836
Care to come and come back and accept your shame JDR13 & jf8350143 ?

Y8XctTX.png


Now the same score as Greedfall and going down.

What's the point of looking only at the PC page?

https://www.metacritic.com/game/playstation-4/the-outer-worlds
https://www.metacritic.com/game/xbox-one/the-outer-worlds
Console peasants being plebeian as always.
 

hexer

Guest
If you switch sci-fi for fantasy, you get the same deal. I'm loosing hope for Pillars 3. :despair
There is a kind of fantasy right now that I feel is best exemplified by J. Rowling. It’s this portrayal of a fantasy where there is not just a male, white, cisgender future for our society. It is a spectrum of colors, a spectrum of experiences, the spectrum of languages, a spectrum of sexual identification, and of sexuality. How important was it for you as a writer to really look at the spectrum of human experience and project it forward into the future of fantasy?

It was hugely important and I honestly wish we could do more of it if we had more time. I’d write a million more words of unique people living their lives. Maybe in future projects I’ll get a chance to do that. But it’s not just representing a hopeful world, or a world that we want to see. It’s, from my point of view, representing the world as it currently is. There are women in positions of power. There are people of color doing all kinds of jobs. There are queer people in every corner and class of the world. And so I want the world of the fantasy to reflect the world of the now. And that means reflecting our current reality.

Every mention of diversity, sexuality in games shrinks immersion. Writers just can't get that. Why?

study.jpg

The asexuality agenda comes of as severely insincere or plain illogical because if someone's truly asexual he wouldn't even bother thinking about the topic of sexuality, even less write about it.
They either have ultra low sex hormones in their bodies or are cowards who never want to test how good they are under the sheets -
because someone might dump them for that reason and we all know how today some people have an ego bigger than the universe itself.
 

v1rus

Arcane
Joined
Jul 14, 2008
Messages
2,294
Got in the game, its cool so far.

Have no idea how that inhaler slot thing works, or what to do companion commands do, and the game doesnt seem to have an explanation for it in the codex. But, eh.

The inhaler mechanic doesn't come into play until you unlock more slots. You can put any consumable in them and when you press F it activates them all at once. But until you unlock the slots it's just for healing.

Companion commands - Z to move a companion to a particular place (they'll shoot at enemies that come close but stay in place), X to direct them to attack a particular enemy. Hold Z for a second to cancel previous orders.

Thats the thing - I have three slots unlocked already, and none of that other shit seems worth putting in the slot (i should just vendor all those food shit then, right?)
 

Atchodas

Augur
Joined
Apr 23, 2015
Messages
1,047
Now the same score as Greedfall and going down.

Not the first and not the last time when Obsidian new releases gets out done by random smaller studios, time to face the facts Obsidian will not produce anything of value ever again.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,917
Pathfinder: Wrath
When the fuck was this ever the case in cRPGs? Most certainly not in any BioWare, Black Isle, Obsidian, Bethesda, Piranha Bytes game at least.

Or are you perhaps talking about Super Mario? In that case then please reveal how you can unlock the sex scenes because I never managed to do that.
No, the RPG story is having a harem of available women to have sex with. Same difference. You know, the thing the Codex has been complaining about forever? Or a harem of men in some cases (very rarely), but we are talking about sexuality in RPGs, not who does the sex to whom.
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
Care to come and come back and accept your shame JDR13 & jf8350143 ?

Y8XctTX.png


Now the same score as Greedfall and going down.

What's the point of looking only at the PC page?

https://www.metacritic.com/game/playstation-4/the-outer-worlds
https://www.metacritic.com/game/xbox-one/the-outer-worlds

Console players are well known to be retarded.
Same can be said about anyone who thinks user score on MTC means anything.
 

Drowed

Arcane
Joined
Dec 28, 2011
Messages
1,748
Location
Core City
The biggest problem for people who have an agenda to defend is that when you are too worried about trying to make a point, you are not worried about making a good story. It's basically a question of goals.

If your goal is to tell a story, you create situations, characters, places and events that make sense for what you want to tell. The characteristics of your story are shaped by the needs of the script. But for people who want to defend a position above all else, it's just the opposite: the script is shaped by the "needs" of your agenda: characters, events and places are adapted so that they can convey a specific message. Depending on your level of tolerance and how "sensitive" you are to the presence of certain themes, this kind of thing may go unnoticed to you. But you'll notice the drop in quality in the narrative - you'll feel that the events don't make as much sense, that the characters seem out of place, that the coherence of the universe doesn't have such a solid foundation.

The point is that the problem is not a single thing, but a collection of them all at once. Because, again, when you have an agenda, you distort the narrative and when you pull one thing, you bring several others together.

The problem is not that Parvati is asexual. Or she being an engineer. Or have your quest focused on her love affair. The problem is the lack of nuance, which is a consequence of trying to make a point. The problem is that essentially in the first conversation that she has with you on your ship she has already had a chance to make a point. And that all the most prominent engineers that appear in the game are women (which "coincidentally" is an area dominated mostly by men in the real world). The problem is all the small things that accumulate and when you realize, are no longer small things, but a stack of problems that decrease the verisimilitude of the setting.

In the end, the writers will achieve their goal. And if the goal was not to have a good story in the first place, it is obvious that the result would not be that.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
Yes, although it is not just a question of goals in this case. These writers can't be better than this. Their goals are masking it a bit, but they are simpletons.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Beside the boy who was hitting on Parvati (failed totally) and her perfect lesbian mommy, I am yet to encounter any NPC who looked or acted as couple, ~8 hours into game.
Actual couples and competent families and marriage is not what you encounter in the media in general; it breaks the harem ending and important questions for fangirls like who is gay or not and who can marry who etc.

To dysfunctional awkward teens, family and stuff is like garlic.
 

Riddler

Arcane
Patron
Joined
Jan 5, 2009
Messages
2,399
Bubbles In Memoria
Hmm my user reviews keep getting deleted from (((Metacritic))) Really makes you think.

Are you leaving 0-2 ratings? I don't think those are counted on any of the sites, they are honey traps for review bombers.

One could argue that the same should happen to 10/10 reviews (and day 1 reviews for games) as well I guess but overall I think that's a good thing.
 

Kaivokz

Arcane
Joined
Feb 10, 2015
Messages
1,509
I think I figured out why I enjoy the Outer Worlds. The writing isn’t great, the systems are not balanced and it’s easy to make over (or under) powered characters, but it is a ROLE playing game.

There is tons of reactivity and there are many ways to solve problems with different character builds. Those two things together offer many role-playing opportunities.

Let me give an example of reactivity. When meeting various conditions you can opt to take flaws in order to get an extra perk point. Early on I chose to take robophobia after almost being killed by a robot (-1 stats when near automechanicals). Later, I met a robot, SAM, who could be a companion and now (1) I have the option to say “AHHHHHHH” whenever he talks to me and (2) if I choose to use him, I get -1 to all stats all the time... unless I set him to stand as far away from me as possible (the max range seems to be just outside of robophobia distance).

Picture it. SAM is a very strong companion. He has high armor, does lots of damage, and his ability is to fly into the air and slam down on people in an explosion. My main character is terrified of him, but wants him around as muscle. It’s funny from a role-playing perspective and it affects how I play, because I will want to utilize SAM while maintaining a proper distance so I don’t have -1 to all my stats (which is a very big malus).

The other companion I’m using is Max, a vicar of the Path, who is trying to solve the universal equation. He is portrayed as very scholarly. My character is very dumb. In pretty much every dialogue, I have the option to misinterpret or misunderstand the things Max says, to which he has unique dialogue where he comments on my character’s dullness or explains the concept like he’s talking to a 5 year old.

Think about that: because of choices I have made as a player, the experience I get from these two companions is entirely different than if I had made other choices. This part of the game is very well done.

One other example: I walked around with a concussion for so long that I had the option of taking a permanent concussion (-1 INT and PER) for a perk. Very not worth it, very unbalanced, but I could if I wanted to. It isn’t Sawyer-sanitized trying to perfectly balance out every option. It’s just trying to give the player fun and interesting options.

The lack of balance, the reactivity: it feels like a 90s PC game. As someone who grew up playing games during that time it feels very comfortable to play. By the way, a lot of the complexity is “hidden” a layer down. eg weapons have more stats (crit chance, crit modifier, noise values, equip speeds, etc), but you need to examine the item to see them. Maybe trying not to overwhelm some parts of the audience (console/casual gamers).

TL;DR I understand why people who prioritize story don’t like Outer Worlds. I understand why people who prioritize complex and robust character building don’t like it. But I think the people who do like it probably enjoy reactivity and multiple gameplay paths based on player choice.
 

RegionalHobo

Scholar
Joined
Oct 2, 2018
Messages
308
after vicar's entry level philosophy shit tier quest + monarch being a planet that i think is the worse written so far i'm out, won t force myself to finish the game. one of the very few rpgs i could not finish.

i'm in the camp that the graphics/short hair/presentation did not even matter this much. my problem is that the writting is trash and so is the exploration.

souless, plastic f:nv.
 

biggestboss

Liturgist
Joined
Feb 16, 2017
Messages
528
I feel like the flaws system would have been a lot more interesting if they were not optional. It just doesn't make sense to me that your character can choose to be or not to be robophobic, claustrophobic, homophobic, etc. on a whim like some flawfluid.

I remember playing through Arcanum and halfway through some random mob critically hit my character in the face. I didn't think much of it until I realized later on that my character's Charisma had dropped permanently because of it as recorded in the journal to the effect of "you have a nasty scar on your face." I googled what to do and brought my character to the doctor in the first town who performed plastic surgery and I got the Charisma back, but the history of the nasty scar and the subsequent plastic surgery stayed in my journal forever.

That wasn't just a simple "choose a flaw" system, that was my character getting a significant flaw due to some traumatic moment (similar to getting killed by a robot) and then choosing to do something about it if I wanted to get rid of it.

It is worth noting that both of these examples came from Timothy Cain. I guess decline is inevitable.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
Yeah, I think the only decent choice that has some meat to it is toward the very end on who will you side with. The Board or the Doctor.

Wonder if siding with the board changes their quest depending on your choice in Edgewater or if it stays the same. I chose sending everyone to Edgewater and having the woman doctor being in charge, The board wanted them all killed.
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,491
They aren't optional on Supernova I think.

They should've be unavoidable in SuperNova and Hard... The Flaws are a great idea. I actually liked pick them. My character now is Drug Addicted with fears of Robots and Rapitdons. Everytime i enter my ship i got a insta debuff because of SAM and need to keep buying drugs so i don't become overcumbed.

Also i like to think Parvati is always trying to take me out of drugs but my character still pump some meth and other shit in her veins before leave the ship.
 
Last edited:

RegionalHobo

Scholar
Joined
Oct 2, 2018
Messages
308
I feel like the flaws system would have been a lot more interesting if they were not optional. It just doesn't make sense to me that your character can choose to be or not to be robophobic, claustrophobic, homophobic, etc. on a whim like some flawfluid.

I remember playing through Arcanum and halfway through some random mob critically hit my character in the face. I didn't think much of it until I realized later on that my character's Charisma had dropped permanently because of it as recorded in the journal to the effect of "you have a nasty scar on your face." I googled what to do and brought my character to the doctor in the first town who performed plastic surgery and I got the Charisma back, but the history of the nasty scar and the subsequent plastic surgery stayed in my journal forever.

That wasn't just a simple "choose a flaw" system, that was my character getting a significant flaw due to some traumatic moment (similar to getting killed by a robot) and then choosing to do something about it if I wanted to get rid of it.

It is worth noting that both of these examples came from Timothy Cain. I guess decline is inevitable.

fear of casual backslash like so many other things in this game.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom