Forest Dweller
Smoking Dicks
- Joined
- Oct 29, 2008
- Messages
- 12,379
So guys, what's the consensus on this game? Is it safe to say that this is a game made by fags, for fags?
The consensus, aka the Fluent's Choice opinion, is that the game is bloody amazing, especially on Supernova. I'm having a blast with it. The characters are memorable, the presentation and music is beautiful, the gameplay is fun and the RPG elements are on point. 9.5/10 for real, it's really good.
Oh Fluent.
The consensus, aka the Fluent's Choice opinion, is that the game is bloody amazing, especially on Supernova. I'm having a blast with it. The characters are memorable, the presentation and music is beautiful, the gameplay is fun and the RPG elements are on point. 9.5/10 for real, it's really good.
Yep, Supernova is where you have to actually pay attention to weapon choice, stealth options to thin out crowds etc. cause of character permadeath(even on normal when you can easily run rampant, they tend to 'die' so you have to babysit and give the right commands in Supernova. Only thing is there's still too much loot and weaponry/ammo around. This really needs to be dialed down even in normal, never mind Supernova as it makes it all too easy to never run out of ammo and crafting materials to upgrade things.
I started on 'normal' as was wary of the Obsidian QA, but after a dozen hours and it being rock solid, was time to restart on Supernova.
I can't help it if you can't recognize greatness when you play it. Most reviews generally agree with me, too.
Fluent. Bro. If your review scale goes from 9.0 to 10.0 then it really doesn't mean all that much.
Anyway, since you also like Oblivion and Skyrim it's clear that you're basically a happy puppy who's delighted if there's a bouncy ball to chase. I wouldn't take a ball away from a puppy until they get really annoying about it, but you should understand that some of us want something more out of a game than that.
Yep, Supernova is where you have to actually pay attention to weapon choice, stealth options to thin out crowds etc. cause of character permadeath(even on normal when you can easily run rampant, they tend to 'die' so you have to babysit and give the right commands in Supernova. Only thing is there's still too much loot and weaponry/ammo around. This really needs to be dialed down even in normal, never mind Supernova as it makes it all too easy to never run out of ammo and crafting materials to upgrade things.
I started on 'normal' as was wary of the Obsidian QA, but after a dozen hours and it being rock solid, was time to restart on Supernova.
I disagree. On Supernova I'm hurting for ammo, and I can't afford to buy it since I'm low on bits. They give you weapons and all but the ammo is harder to come by. I'm having a blast on Supernova because of the resource management for that reason.
I can't help it if you can't recognize greatness when you play it. Most reviews generally agree with me, too.
Fluent. Bro. If your review scale goes from 9.0 to 10.0 then it really doesn't mean all that much.
Anyway, since you also like Oblivion and Skyrim it's clear that you're basically a happy puppy who's delighted if there's a bouncy ball to chase. I wouldn't take a ball away from a puppy until they get really annoying about it, but you should understand that some of us want something more out of a game than that.
You're looking in the wrong place then. Ken Rolston said it nicely, if you want deep characters and life-changing stuff, read a book.
A game is akin to a sonnet. I don't see other games providing as much depth as TOW and I'm getting everything I want out of it. Your expectations are too high.
Then you just suck at playing. Whenever I watched Cohh play the game on Supernova he was running around with 1000+ extra ammo values.Yep, Supernova is where you have to actually pay attention to weapon choice, stealth options to thin out crowds etc. cause of character permadeath(even on normal when you can easily run rampant, they tend to 'die' so you have to babysit and give the right commands in Supernova. Only thing is there's still too much loot and weaponry/ammo around. This really needs to be dialed down even in normal, never mind Supernova as it makes it all too easy to never run out of ammo and crafting materials to upgrade things.
I started on 'normal' as was wary of the Obsidian QA, but after a dozen hours and it being rock solid, was time to restart on Supernova.
I disagree. On Supernova I'm hurting for ammo, and I can't afford to buy it since I'm low on bits. They give you weapons and all but the ammo is harder to come by. I'm having a blast on Supernova because of the resource management for that reason.
I refuse to accept that games as a medium cannot rise above mindless entertainment. Exhibit A: Planescape: Torment. Exhibit B: Disco Elysium. Exhibit C: Fallout. Exhibit D: Arcanum. I could list a quite a few more off the top of my head.
Clearly they're too high because TOW didn't meet them. But that's kind of an oxymoron.
I can list a quite a lot of games that do clear that bar, however, and several of them had Tim Cain and Leonard Boyarsky in the opening credits. I'm not chasing some impossible Platonic ideal here, there are real games that really manage this in a fairly wide variety of genres (and yes commie CYOA is one such genre), and I would really like to see more of them.
Then you just suck at playing. Whenever I watched Cohh play the game on Supernova he was running around with 1000+ extra ammo values.
My advice is to always check vending machines because there may be just one proper vendor NPC with ammo in a given area but 5 machines, all of them with ammo as well. I've played using heavy weapons so light ammo for instance was, at first when my only heavy weapon was LMG and then when I've got LMG mk2, a problem, so that's the easy way out of it. Also all weapon classes have a weapon type for every kind of ammo which helps.Then you just suck at playing. Whenever I watched Cohh play the game on Supernova he was running around with 1000+ extra ammo values.
Maybe light ammo so far, but heavy ammo is few and far between in the starting region. It's entirely possible I suck at the game, I died a ton on Supernova so far, so that's a possibility. But so far I'm enjoying the resource management a lot.
He has the innocent outlook of a child.It must be wonderful in Fluent's world where every other game is GOTY.
He has the innocent outlook of a child.It must be wonderful in Fluent's world where every other game is GOTY.
That often flings shit at those around him.He has the innocent outlook of a child.It must be wonderful in Fluent's world where every other game is GOTY.
An autistic child.
You are chasing some impossible standard, because everything in TOW is quality. I'm saying that objectively without bias - the game is quality in and out. I'm still in Emerald Vale so that opinion can change, but I've been nothing short of impressed so far. I guess the bottom line is I am able to enjoy games for what they are rather than looking for some extraordinarily meaningful vibes in them. To me they are meaningful *enough*.
You also think T:ToN is a worthy successor to PS:T. In other words it's fairly clear to us that you simply can't tell if something is good or not. Whether it's from an innately sunny disposition or those ancient Oriental meditation techniques you use to switch off your discriminating mind, I can't tell but it doesn't make much difference either.
I'll tell you this though: if you see that all is love, you should see that this criticism comes from love too: love for the genre, love for us who appreciate it, love for the creators who strive to do something they love and leave their mark on the world through it. And that last part leads to pain and sadness if it's clear they're no longer doing it out of love.
I did, therefore it is shit.Who said Torment isn't good, a loud vocal minority on the Codex?