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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
I like SAM both as a concept and execution. There are plenty of robot characters in games and movies, but it's a cool idea to have a robot who isn't an AI but literally a machine. I guess they are aware some players don't like companions who always have something to say, so they've made SAM who stays out of your way, doesn't bother you with stupid bullshit and reliably destroys enemies.

It's also nicely done how his banter despite being nonsensical sometimes ends up being relevant to the situation you're seeing.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
You’ve clearly never been the disreputable friend of a spoiled rich girl with distant but judgmental parents. This is very much a thing among the American upper middle class (true aristocrats don’t care about this stuff). In my experience, these are people who never got enough affection as kids so they actively try to piss off their parents. When mom and dad get angry, it’s proof that they care. That’s what she’s going for when she brings you to meet her parents.

The problem with Ellie is not the concept, it’s the two dimensional execution. Everyone I know who’s like Ellie is also profoundly broken and their whole trangressive schtick is meant to mask just how profoundly fucked up they are. She should at least have an eating disorder or a covert drug addiction. Feels as though the writer knows someone like Ellie (or saw a character like this on TV), but never really figured her out.

All right, but I am going to ask the same question that I asked about Valerie in the Kingmaker thread (Valerie is the worst Kingmaker companion, afaic). Why is this concept interesting? It isn't. It is not fun, and it is not interesting.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,297
I don't like like how they do dialogue in Obs games anymore, overwhelming majority of dialogue consists of "fake choices" morphed into "player expression"; no matter what you say/how you say it the end results the same, skill checks doesn't matter at all other than giving xp; if you don't meet a requirement they just give you the info some other way. At least in PoEs we got disposition reactions for these fake/expression choices, tho they were few and far between, ultimately uncompelling.

Clear cut white lines - info, yellow lines - choice CDPR dialogue is 10x better than this flavory bullshitful dialogue.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I don't like like how they do dialogue in Obs games anymore, overwhelming majority of dialogue consists of "fake choices" morphed into "player expression"; no matter what you say/how you say it the end results the same, skill checks doesn't matter at all other than giving xp; if you don't meet a requirement they just give you the info some other way. At least in PoEs we got disposition reactions for these fake/expression choices, tho they were few and far between, ultimately uncompelling.

I wouldn't agree here. A lot of choices are just dialog changes in pretty much all RPGs, but this one does a decent job of offering actual ones. More than the average RPG, at any rate. Not saying it's some amazing example of choice and consequence, but I don't see it as a relative weakness of the game.
 

just

Liturgist
Joined
Feb 6, 2019
Messages
1,348
so in 3 years outer worlds 2: deadfire is released
it doesnt sell and everyone is wondering how such a thing is possible if 1 had great reviews and was so popular
cant wait for cainyarsky what went wrong tumblr posts
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,297
I don't like like how they do dialogue in Obs games anymore, overwhelming majority of dialogue consists of "fake choices" morphed into "player expression"; no matter what you say/how you say it the end results the same, skill checks doesn't matter at all other than giving xp; if you don't meet a requirement they just give you the info some other way. At least in PoEs we got disposition reactions for these fake/expression choices, tho they were few and far between, ultimately uncompelling.

I wouldn't agree here. A lot of choices are just dialog changes in pretty much all RPGs, but this one does a decent job of offering actual ones. More than the average RPG, at any rate. Not saying it's some amazing example of choice and consequence, but I don't see it as a relative weakness of the game.

This one makes it seem there are more choices than there actually are, f.i. you can use your perception to spot something or having it be spotted for you in the next line. I don't deny there are "more than most" choices in this game, it doesn't make me enjoy this all roads lead to rome dialogue style or how they use skills in dialogue any better.
 
Self-Ejected

Lichtbringer

Self-Ejected
Joined
Jun 12, 2019
Messages
100
I don't like like how they do dialogue in Obs games anymore, overwhelming majority of dialogue consists of "fake choices" morphed into "player expression"
The game has text for the sake of having text and fake choices for the sake of having choices. I'm not sure how that helps world building and character development, but oh well.

The assertion that the corporations are just a bunch of anti-populist and greedy meanies that oppress the people stopped being interesting when I left Terra 2 for the first time, yet 20 hours in you are still invariably hearing/reading exactly that.

Let's wait and see whether outer worlds the white march will sell well or not.
Hopefully they'll fix the itemization in the DLCs. That is the single most annoying thing about the game IMO.
 
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Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,872
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Liked the Negress and Max duo most to be honest, it was nice to hang out with an adult for a change (his quest however was anti-climatic) and negress proved to be quite sensible person not buying this anarchy stick but still protective of her tribe, also we both loved the booze. Shame the soy infused artists did not made her with nice black booble butt.

:martini:

Its this Felix I could not stomach to have in party the obnoxious brat, Ellie was not as bad (the down to earth pirate girl) and Pajeeta was cute treated her like my Char daughter.

:love:

Best Companion though? SAM no doubt, cleaned every degenerate my Commissar met, kept his trap shut most time too.
:shitandpiss:

Also his double damage of Acid and synergy with Max. :incline:
 
Joined
Mar 3, 2010
Messages
9,288
Location
Italy
you all praising sam, how could you preserve your sanity after hearing robots speak in this game? one word every hour, by the time they utter a single sentence i've fallen asleep twice.
 

Starwars

Arcane
Joined
Jan 31, 2007
Messages
2,834
Location
Sweden
I have no idea how anyone can like the Vicar. He's completely insufferable. I can't figure out if the writer actually wanted to try and make his character deep somehow and just failed miserably or if they really wanted to create a pretentious twat who is old but acts like a teenage hipster.

Parvati is the only likeable one, we just have to completely cut her questline.
 

eXalted

Arcane
Joined
Dec 16, 2014
Messages
1,234
I guess they are aware some players don't like companions who always have something to say, so they've made SAM who stays out of your way, doesn't bother you with stupid bullshit and reliably destroys enemies.
I'm tired of this "every companion should have a companion quest" nonsense that every RPG feels obliged to have. Maybe that's why I liked SAM (apart from that acid damage of course).

Parvati is the only likeable one...
Oh, captain... look at my cheesy cute voice. Ah, captain, look how transparent I'm in trying to look cute and likable... ah.

:0-13:

Also, I completely missed Felix as a companion. Before the final mission, I looked up on the internet to check what's the last companion slot for, saw a screenshot of him... and I just couldn't be bothered.
 
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Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,577
I guess they are aware some players don't like companions who always have something to say, so they've made SAM who stays out of your way, doesn't bother you with stupid bullshit and reliably destroys enemies.
I'm tired of this "every companion should have a companion quest" nonsense that every RPG feels obliged to have. Maybe that's why I liked SAM (apart from that acid damage of course).
Companion quests are not necessary, but they are an important aspect of character building. If you choose not to include them, you should focus instead on more companion interactivity (between themselves and/or the PC, as well as more interactivity towards the game world).

Otherwise, rather than a shitty Deadfire sidekick, you might as well return to a hireling model and leave it at that. Half measures are never a good thing.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,044
Location
Romania
After finishing the sneak/hacking/lock picking/persuasion/lying playthrough, I have to say it's by far the most enjoyable one. No kills, no detection, abusing TTD for sneaking past difficult mobs, really cool. And talking to Sophia, you need to pass a 100 persuasion check, then a 100 lie and then a 100 intimidate, but I didn't have the last one at 100 but there was another option as alternative to the intimidate one and that was 100 lie and 80 hacking and you can say that you hacked the prison's defenses and she freaks out, leaving.

About Ellie, she sucks and her quest sucks. You go to her parents only for her to boast about how she's a pirate and did this and that, like wtf. After you leave the house, she wants to give you a "medical advice". I'm like "What?" Medical advice? As a doctor all she wanted throughout the entire game was to blow shit up and kill people and brag about it. I think I'm fine without her......insight.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,611
Location
Denmark
TOW was so mediocre to me, I actually started a New Vegas playthrough with tons of mods... AND I FUCKING H-A-T-E modding.

Anybody else did that, too?

Anyway I'm looking for a good enb mod if u guys know any - hit me up! ;-Y
 

razvedchiki

Magister
Joined
May 25, 2015
Messages
4,319
Location
on the back of a T34.
my take on new vegas mods/gameplay is this

- saywer mod,the initial one as the ultimate makes changes that doesnt even document anywhere.
- cirosans classic overhaul minus the armor module,last time it didnt play along with the saywer changes to damage reduction.
then i slap on every grafic mod i find nice.
 

Stokowski

Arcane
Joined
Nov 23, 2011
Messages
4,695
Location
Gehenna
3 red triangles appear on my cheater compass. Duck down in the long grass and inch forward in their general direction. No sign of enemies so scoot across to cover behind a group of boulders. Slowly slide out from boulders.

Triangles fly off the side of the compass. WTF!?

Duck back behind boulders. Triangles re-center. WTF x2 !?

Boulders turn out to be sleeping primals.

God-damn these graphics are fucking awful.
 
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