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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
I got bored and decided to do a video on Supernova run. It's like a quasi-Speedrun to see how the game reacts to 'Pro-Board' actions.
Not much to say on Edgewater conflict. Yeah you should just get past it pretty quickly, but in Supernova companions permanently dies so the Geothermal Plant can get dicey if you don't have a good weapon.

My first run was a pro-Board one, with me being ruthlessly selfish. It had some fun moments like the one you describe, but overall I'd call it a meh playstyle. Playing the second time as a pirate style freedom fighter, it is VERY obvious that's how the game was designed to be played primarily.

Yeah, the Board doesn't seem to exude competence and the pay is somewhat meager.
You'd think you'll get access to special Board Exclusive gear when Akande starts to like you better - but it's the same generic high tier gear and mods locked behind faction rep.
Although I love the fact that Vicar is very agreeable to whatever the Board is doing prior to his drug trip and his reaction to Byzantium is one of awe and wonder in contrast to Felix's 'FUCK CAPITALISM, BRO' whiney stance.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
One question I wanna ask since some people praise the reactivity of TOW:

Does the game even acknowledge that you never killed anyone in the entire game?
 

LudensCogitet

Learned
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Nov 4, 2019
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Just finished the game.

After Monarch everything is clearly rushed to the extreme.

Sneak into the Earth minister guy's house and demand chemicals and within 4 dialogue options he is giving you his personal security key card to his office. Wah?

Always an incredibly easy way to dialogue your way through any situation in a few clicks if you've invested in the social skills.

Except for 4 guards at Phineas' lab that are always hostile and 2 robots on the Hope I literally walked through the whole game after reaching Byzantium.

MSI and people from the Groundbreaker helped me in the prison, but I was in disguise the whole time, so they were just shooting guards while I walked by with 0 agro.

With companion bonuses, perks, and a few different suits I basically had 100 science, persuade, hack, and lockpick. I disabled the last boss and killed the corporate woman with one shot.
 

DalekFlay

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the first thing those (((scum))) order you to do is
to send you to assassinate someone whose only crime was to know too much about board dirty business and the next one is to kill the people who sheltered and aided you (sure they benefited from your actions too but its OK since they could send one of theirs to do it also and you were technically speaking outlaw then) when you needed it most.

To be fair they never asked me to do the second one (which made the main quest even shorter). They told me production was up and everything was peachy.
 

Yosharian

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May 28, 2018
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Grand Chien
Companions can DIE in Supernova mode!? Oh noo... Can you imagine if one of your companions died in a hail of enemy bullets, their body spasming as it's riddled with gunfire, before hitting the dirt face-first... Oh nooo.... That would be just.. terrible. I don't know how I would cope if that happened. Truly.
 

Child of Malkav

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Feb 11, 2018
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One question I wanna ask since some people praise the reactivity of TOW:

Does the game even acknowledge that you never killed anyone in the entire game?
I did a no kill run. Only dialogue and sneak. No, the game doesn't acknowledge your ghost/non-lethal playstyle. Only Sophia says at the end that she knows of your diplomatic skills and manipulation.
 

Fedora Master

STOP POSTING
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Edgy
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It's funny, New Vegas is without a doubt the more engaging and extensive game but looks, runs and mods like absolute dogshit. Tow runs, looks and plays well but is barely a game and everything is unengaging in the extreme.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
The weapons reloading animation feels great in FNV tho.
The way the caravan shotgun reload animation just snaps after unloading 2 shots felt really really good.
Whoever did the guns in FNV did a better job than TOW, that's for sure.

Some ideas that could've made TOW exploration and combat more fun is probably jumpjet ala Andromeda.
And maybe add dual pistol at skill level 60 just to keep it interesting. ATM I cannot see any point in using pistol unless you want to roleplay.
 
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toro

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Apr 14, 2009
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14,814
Good to see more and more videos coming up against the praise this game received.

I am curious if the romanian screecher part of the codex,toro is that you?


Do you fancy me? Would you like to have a bite our of my hairy ass?

Don't fret. Just send me a special PM with ur dick pic.

Nah,you have annoying voice. Are you still slurping Sargon's dick?


So, you got a 120 Bulgarian-IQ and no dick ?

that's not my channel
 
Last edited:

Fedora Master

STOP POSTING
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Edgy
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Messages
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It's funny, New Vegas is without a doubt the more engaging and extensive game but looks, runs and mods like absolute dogshit. Tow runs, looks and plays well but is barely a game and everything is unengaging in the extreme.

i think F:NV easily looks much better than TOW.

You CAN make it look okay but that requires extensive modding with a high risk of breaking everything. TOW has a consistent clean look from the get-go, even if the style is a bit cartoony.
 

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