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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,297
The more success they have with games like Outer Worlds or Jedi Fallen Order, the more games like that we'll get.

JFO sucked too btw. Popular action game mechanics mash-up of a game, I only played KotORs in the name of SW; not a fan of the universe but fallen in love with lightsabers in those games, this game doesn't even get that right somehow, doesn't feel right...

Anyway many things can be attested to "time & budget" for TOW which gives some hope for the sequel but prospect of more content from the likes of Kate D and nu-Tim Cain's gameplay vision takes it awaaay.
 
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jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
the game didn't sell and failed horribly in cuckdex alternate reality

Even if someone dislikes the game I think they should be relatively happy it's a success, since it's a completely offline singleplayer RPG that feels like a finished product. Same with Greedfall. More of this is a good thing.

"It's bad but at least it's not THAT bad" isn't a good quality standard.
It's not about the quality of the game, it's about the monetisation of the game.

It's a game with a set price and nothing else, no bullshit season pass, no micro-transcation no liver service content, not even a pre-order bonus. It's as rare as a unicorn these days. And it proves that a game can be successful without all those tag on bullshit.
 
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DalekFlay

Arcane
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Messages
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New Vegas
The "all these games suck" thing is a boring Codex trope I'm not really interested in. If you want what it's trying to do, Fallen Order is very good and getting praised by fans of that genre for a reason. That kind of thing being rewarded with profit is a good thing, no matter how cynical you are about how much effect it will have. I know the issue is return on investment, I've made that case before. However online service games also have the chance to bomb, it's not like a guaranteed money press. People in suits and ties greenlight things based on profit expectations, and the more things like TOW and JFO make money, the more they enter into those conversations. It's not rocket science.
 

Quillon

Arcane
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Dec 15, 2016
Messages
5,297
Both games shine more than they had any right to due to outside reasons; "F76 sucks praise TOW!", "microtransactions/live services suck praise JFO!" These games could give way to games with less shittier practices but that doesn't mean we shouldn't call mediocre, mediocre.

The "all these games suck" thing is a boring Codex trope I'm not really interested in.

btw. I made my judgment after I played the game, before that I called out people with the quoted remark also... saying stuff like how can they not give this game a chance with Cainarsky at the helm? etc then I saw Tim's gameplay loop & item progression and some content Leo allowed in his narrative(he said that he edited every piece of writing went into the game.)

I also played & finished JFO.
 
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Junmarko

† Cristo è Re †
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Schläfertempel
If Disco Elysium is the future of RPG then the genre is dead.

The appeal of an A.I opponent for the player to test thier wits against is never going to cease, moreso in cRPGS.

Disco Elysium is for people who can't handle playing against one, so it's absent entirely. They will never admit this though, and prefer to hide behind "combat is just violence porn!" narrative. Hollow argument, as it was also employed by people in the government trying to connect school shootings to video game violence.
 

undecaf

Arcane
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3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
Putting the politics stuff aside, the main issues with the game as I see them are mostly tied into the lack of scope/budget

I’ve thought the overall scope has seemed fine.

My chief concerns (from the get go) have been the lack of boldness, creativity and variety in gameplay and systems design. The way it has looked to me, is that those have been issues from the very beginning, but not seen as such so they’re intentionally that way, and so not really all that much a budget issue.

How busy they can make the world for the player is certainly tied to money and scope, but even the business comes secondary to general gameplay mechanics.

Writing quality I don’t really care about all that much (though, shit is always shit), it can mostly be compensated via appropriate gameplay.

Either way though I meant generally... publishers seeing singleplayer non-service games succeed is a win. Doesn't mean they'll all be good, but some chances are better than no chances.

Well, yeah. Sure. That I agree with.
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
If Disco Elysium is the future of RPG then the genre is dead.

The appeal of an A.I opponent for the player to test thier wits against is never going to cease, moreso in cRPGS.

Disco Elysium is for people who can't handle playing against one, so it's absent entirely. They will never admit this though, and prefer to hide behind "combat is just violence porn!" narrative. Hollow argument, as it was also employed by people in the government trying to connect school shootings to video game violence.
That was the draft I had before but never delete it. I was going to say something about Disco being the future, but decide it's kind pointless.
 

LudensCogitet

Learned
Joined
Nov 4, 2019
Messages
210
Putting the politics stuff aside, the main issues with the game as I see them are mostly tied into the lack of scope/budget. The weak faction play, the fact every location but Monarch feels simplistic, the lack of depth to certain systems and mechanics... it's all rooted in the game having a limited scope to get it polished and out on time. So a sequel funded by MS, which I actually think is likely now since this was a success no matter what the Codex thinks, could really improve on it. A sequel to this, with New Vegas' scope and some better writing, could be something really good. We'll have to see.

I think this is a very optimistic statement that treats "scope" as a linear scale that means a better RPG the higher on the scale you are. The fact of the matter is that this game is dead simple to play. The systems don't lack "depth", they lack _meaning_. And the reviews and sales indicate that people loved it.

This does not mean that more money and larger scope will produce deep meaningful systems, because that isn't what people liked. They liked dead simple RPG-lite mechanics, and if you like those you probably don't like deep meaningful RPG mechanics.

The kind of RPG the Codex would like would probably bomb with the audience that liked TOW.
 

Daidre

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Jan 30, 2019
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Samara
Pathfinder: Wrath I'm very into cock and ball torture
What bothers me a bit, that no review mentions that main plot is technically sucks even more than in Deadfire, especially if you exclude detours to solve conflicts in Emerald Vale and on Monarch that barely relevant in big picture.

I mean, whole story technically starts and ends (!) with the same quest: help Phineas to unfreeze colonists (or stop him for meanies) and endings:
Phineas succeeds and scientists magically solve all problems in colony - everyone happy
Phineas stopped - you get filthy rich - colony dies
It maybe ok for people who played for 10 hours and moved on happy 8/10, but imho it is downright depressing that this kind of storytelling in RPG lauded as "good writing" because some journo liked snarky options in dialogues.
 

DalekFlay

Arcane
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New Vegas
btw. I made my judgment after I played the game, before that I called out people with the quoted remark also... saying stuff like how can they not give this game a chance with Cainarsky at the helm? etc then I saw Tim's gameplay loop & item progression and some content Leo allowed in his narrative(he said that he edited every piece of writing went into the game.)

I also played & finished JFO.

Codex plays everything for 100 hours before saying it was irredeemable shit. I never said anything about no one playing these games.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,297
btw. I made my judgment after I played the game, before that I called out people with the quoted remark also... saying stuff like how can they not give this game a chance with Cainarsky at the helm? etc then I saw Tim's gameplay loop & item progression and some content Leo allowed in his narrative(he said that he edited every piece of writing went into the game.)

I also played & finished JFO.

Codex plays everything for 100 hours before saying it was irredeemable shit. I never said anything about no one playing these games.

Yeah, you just said mainstream say its very good and that I'm evoking a codex trope. And I can't argue against it cos whether I've played or not played the game doesn't matter with this trope... goddammit

:rage: mainstream: 1 - codex: o
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
Location
Bulgaria
btw. I made my judgment after I played the game, before that I called out people with the quoted remark also... saying stuff like how can they not give this game a chance with Cainarsky at the helm? etc then I saw Tim's gameplay loop & item progression and some content Leo allowed in his narrative(he said that he edited every piece of writing went into the game.)

I also played & finished JFO.

Codex plays everything for 100 hours before saying it was irredeemable shit. I never said anything about no one playing these games.

Yeah, you just said mainstream say its very good and that I'm evoking a codex trope. And I can't argue against it cos whether I've played or not played the game doesn't matter with this trope... goddammit

:rage: mainstream: 1 - codex: o
Not sure that casuals liked it. Most places i have seen have like 6-7.5 score from the players. People expected a NV or at worst Fallout 3 game,then they got this shit.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,297
I'm talking about JFO there, tho goes for TOW too

/or not since DalekFlay only said it about JFO.
 
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DalekFlay

Arcane
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Messages
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New Vegas
JFO is a game that pleases people who wanted that game (console whacky whacky jumpy jumpy game). That's all it was trying to be and succeeded. Outer Worlds... that one is pretty disappointing if you went in wanting New Vegas. Though because no one's making New Vegases right now it's like a half-empty bottle of fruit punch in a desert I guess.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
Either way though I meant generally... publishers seeing singleplayer non-service games succeed is a win. Doesn't mean they'll all be good, but some chances are better than no chances.

"Things get shittier every passing minute, so when we get shit that is not as shit as other shit, we should rejoice!"

Desperation.

You do have a point. But it is still desperation.
 

LudensCogitet

Learned
Joined
Nov 4, 2019
Messages
210
The game is heralded as a mainstream success. Great reviews and plenty of sales. Deal with it incel nerds.

Obvious bait, but I'll take it anyway. Is this some kind of projection that assumes I require a coping mechanism because other people don't share my opinion?
Many people like many things I see very little merit in.
Sometimes I think it's just taste, sometimes I think it's a fault in myself, sometimes I think they're wrong.
I don't need to "deal" with anything.
 

Deleted Member 16721

Guest
Just yapping. :dance:I haven't been in the mood to game much lately.
 

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