You're eligible for the "village idiot" tag. After just 4 comments it's also a record.I had 2 playthrough already. Do I win a prize? I think I was pretty brave and courageous.
I partially agree,monarch is the only decent part of the game and in reality the only open world part of the game,in reality it is the main contend of the game. Anyway,brace yourself for the parts after it .This game has become more fun for me after reaching Stellar Bay/Monarch. Finally a place where multiple things seem to be happening, instead of single-plotline micro-worlds where you maximize a single faction's approval before moving on to the next. A game like this really needs to hit that point earlier, I think. Roseway has some good stuff in it but as a chapter it's a real drag on the game's momentum.
Even the writing seems a bit better. Sanjar Nandi is a really nicely done affectionate satire of a well-meaning middle manager. I wasn't expecting something like that.
We'll see how it continues.
You're eligible for the "village idiot" tag. After just 4 comments it's also a record.I had 2 playthrough already. Do I win a prize? I think I was pretty brave and courageous.
This game has become more fun for me after reaching Stellar Bay/Monarch.
We'll see how it continues.
The Outer Worlds is one of the best games of the year, so it’s a treat tonight to be sharing some of the concept art that went into the game’s production.
Below is a sample of work from some of the artists responsible for the game’s look, ranging from character art to weapon design to environments to graphic design.
You’ll find links to each artist’s portfolio in their names below.
Breanna Guthrie, Concept Artist
Bobby Hernandez, Senior Concept Artist
Hannah Kennedy, Concept Artist
Brian Menze, Senior Concept Artist
I think I was pretty brave and courageous.
I think a lot of the flak could’ve been avoided, if they had been bolder and more creative with mechanics and systems. A lot of world and narrative blandness could relative easily be mitigated via ”actually” interesting gameplay (mechanics and presentation) and world interactivity.
I think a lot of the flak could’ve been avoided, if they had been bolder and more creative with mechanics and systems. A lot of world and narrative blandness could relative easily be mitigated via ”actually” interesting gameplay (mechanics and presentation) and world interactivity.
I think a lot of the flak could’ve been avoided
Casuals will gobble it up regardless, lad. nuObsidian doesn't have to cater to grognards.That's right now. The more mediocre games they release, the more it degrades the Obsidian brand. At least that's my hope.
I want to go back to my own realitycuckdex alternate reality