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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Mess

Literate
Joined
Oct 9, 2019
Messages
5
I had 2 playthrough already. Do I win a prize? I think I was pretty brave and courageous.
 

Orma

Arcane
Patron
Joined
Aug 10, 2012
Messages
1,698
Location
Kraków
Torment: Tides of Numenera
FELIX and MAX are BASED, Nyoka turns out pretty okay too as Adon pointed out.

Only ELLIE is really shit tbh, feels kinda out of place. Could make more sense If she had some kind of allegiance and you met her via sublight quests or something
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,662
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
This game has become more fun for me after reaching Stellar Bay/Monarch. Finally a place where multiple things seem to be happening, instead of single-plotline micro-worlds where you maximize a single faction's approval before moving on to the next. A game like this really needs to hit that point earlier, I think. Roseway has some good stuff in it but as a chapter it's a real drag on the game's momentum.

Even the writing seems better. Sanjar Nandi is a really nicely done affectionate satire of a well-meaning middle manager. I wasn't expecting something like that.

We'll see how it continues.
 
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fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
Location
Bulgaria
This game has become more fun for me after reaching Stellar Bay/Monarch. Finally a place where multiple things seem to be happening, instead of single-plotline micro-worlds where you maximize a single faction's approval before moving on to the next. A game like this really needs to hit that point earlier, I think. Roseway has some good stuff in it but as a chapter it's a real drag on the game's momentum.

Even the writing seems a bit better. Sanjar Nandi is a really nicely done affectionate satire of a well-meaning middle manager. I wasn't expecting something like that.

We'll see how it continues.
I partially agree,monarch is the only decent part of the game and in reality the only open world part of the game,in reality it is the main contend of the game. Anyway,brace yourself for the parts after it :).
 

Deadyawn

Learned
Joined
Dec 1, 2019
Messages
145
Location
Argentina
I could get behind the Jules Verne aesthetic if they didn't do the borderlands thing of putting lights in just about everything. Guns with lights, boxes with lights, roads with lights running down the middle. Lights, lights, lights.

Also, the writting is shit.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,837
>201 pages
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Orma

Arcane
Patron
Joined
Aug 10, 2012
Messages
1,698
Location
Kraków
Torment: Tides of Numenera
https://kotaku.com/the-art-of-obsidians-the-outer-worlds-1840087678?

The Outer Worlds is one of the best games of the year, so it’s a treat tonight to be sharing some of the concept art that went into the game’s production.

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Below is a sample of work from some of the artists responsible for the game’s look, ranging from character art to weapon design to environments to graphic design.

You’ll find links to each artist’s portfolio in their names below.

Breanna Guthrie, Concept Artist
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Bobby Hernandez, Senior Concept Artist
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Hannah Kennedy, Concept Artist
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Brian Menze, Senior Concept Artist
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Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,297
concept stellar bay looks dope, realized version is a bit of dope from a long distance...
 

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
I think a lot of the flak could’ve been avoided, if they had been bolder and more creative with mechanics and systems. A lot of world and narrative blandness could relative easily be mitigated via ”actually” interesting gameplay (mechanics and presentation) and world interactivity.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,561
Pillars of Eternity 2: Deadfire
I think a lot of the flak could’ve been avoided, if they had been bolder and more creative with mechanics and systems. A lot of world and narrative blandness could relative easily be mitigated via ”actually” interesting gameplay (mechanics and presentation) and world interactivity.

And Itemization.

I'd be very satisfied with the game as is, if the systems were more intricate / more rewarding/unique in case of itemization.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,387
I think a lot of the flak could’ve been avoided, if they had been bolder and more creative with mechanics and systems. A lot of world and narrative blandness could relative easily be mitigated via ”actually” interesting gameplay (mechanics and presentation) and world interactivity.

You don't get it dude, traits not doing anything was a CLEVER JOKE!!!
 

Nano

Arcane
Patron
Joined
Mar 6, 2016
Messages
4,817
Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
That's right now. The more mediocre games they release, the more it degrades the Obsidian brand. At least that's my hope.
 

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