Viata
Arcane
Doesn't matter. The game sold well, if there is a sequel those same people would still buy it hoping they fixed the problems. As always.This IP has no fanbase.
Doesn't matter. The game sold well, if there is a sequel those same people would still buy it hoping they fixed the problems. As always.This IP has no fanbase.
https://www.reddit.com/r/theouterworlds/comments/f3h3bg/the_most_mediocre_game_i_have_ever_played/
1.5K upvotes, on the Outer Worlds subreddit. This IP has no fanbase.
The biggest problem i think with this game is that it lacks any kind of depth. No one takes anything seriously, so why should I? The corporate jokes are funny for like 30 minutes and then get stale very quickly. The humans all feel like brainwashed soulless idiots. They're like: "Yeah so i work 23 hours a day and i don't get any money lol." "Only like 20 people died in order to make toothpaste lmao." Yeah, yeah, yeah i get it human life isn't worth anything, ok. This kind of satire isn't funny when it's being used through the ENTIRE game, it also makes everything incredibly predictable. Boarst factory? Probably human flesh involved. A seemingly perfect early retirement district? Probably a slaughterhouse.
The biggest problem i think with this game is that it lacks any kind of depth. No one takes anything seriously, so why should I? The corporate jokes are funny for like 30 minutes and then get stale very quickly. The humans all feel like brainwashed soulless idiots. They're like: "Yeah so i work 23 hours a day and i don't get any money lol." "Only like 20 people died in order to make toothpaste lmao." Yeah, yeah, yeah i get it human life isn't worth anything, ok. This kind of satire isn't funny when it's being used through the ENTIRE game, it also makes everything incredibly predictable. Boarst factory? Probably human flesh involved. A seemingly perfect early retirement district? Probably a slaughterhouse.
Some people on the Codex have made this criticism. It's true, but it's also interesting because it shows you which subject matter people seem to find endlessly compelling and which they don't.
These things he mentions - they are just the Outer Worlds equivalent of the apocalyptic logs you'll find in any ruin in a Bethesda Fallout game. Fallout logs: Dude writing about how the nukes landed in 2077 and everything went to shit. Outer Worlds log: Dude writing about how the corporations fucked up and everything went to shit.
Saying it's comparable to the writing in Bethesda's games isn't exactly a complement.
One could far more easily say that everyone already knows being blown to shit by a nuclear bomb fucks things up (usually). I don't think that's the reason that Outer Worlds writing isn't critically acclaimed.Tbh, everyone already knows that corporations fuck things up(usually) so that is not really interesting to read.
The difference between the logs in NV and TOW is that NV's read like they were written by real people. TOW's logs just have those neverending unfunny jokes.
The difference between the logs in NV and TOW is that NV's read like they were written by real people. TOW's logs just have those neverending unfunny jokes.
I think the real problem is that the setting itself is a joke. Obsidian have to fix that if they're to create a truly successful sequel. They need to take this "zany science and corporations in space!" parody universe and inject some high stakes Space Opera into it. Find a blend that works.
white march was fantastic you plebThe difference between the logs in NV and TOW is that NV's read like they were written by real people. TOW's logs just have those neverending unfunny jokes.
I think the real problem is that the setting itself is a joke. Obsidian have to fix that if they're to create a truly successful sequel. They need to take this "zany science and corporations in space!" parody universe and inject some high stakes Space Opera into it. Find a blend that works.
Any potential The Outer Worlds sequel is a catastrophe in the making, not a candidate for success. The game didn't reach the level of acclaim or the niche appeal it needed to achieve for a sequel to escape the gravity well of Greatly Underperforming Sequels. After White March and Deadfire Obsidian would have to be flaming idiots to actually conceputalize a direct sequel to TOW.
white march was fantastic you pleb
If white march was a standalone expansion it would have sold far betterwhite march was fantastic you pleb
I'm referring to sales numbers, imbecile.
yes, selling an expansion that's buried inside a mediocre game is difficult, what's your point?
I'm confused. Are you saying that Obsidian would never make a sequel unless it was a guaranteed top seller? Or are you complaining that they might make a sequel that doesn't sell well but turns out to be really good?That's the point
I'm confused. Are you saying that Obsidian would never make a sequel unless it was a guaranteed top seller? Or are you complaining that they might make a sequel that doesn't sell well but turns out to be really good?
You're very optimistic if you think modern Obsidian theoretically knows how to develop incline games.It proves that even when you know what incline is