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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

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Arcane
Joined
May 25, 2016
Messages
2,623
When they get unions and shit, creativity will sink across the 'murican game industry.
It sank already, especially when some estonian RPG made for spared money took all of the possible awards from Outer Worlds, a AA game led by legendary Tim Cain and Leonard Boyarsky.
 

Cross

Arcane
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Oct 14, 2017
Messages
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TOW made me disillusioned with Obs. "What can we expect from TOW?" x number of journos asked, to them the answer was always "classic obsidian RPG".
Technically, there is no such thing as a 'classic obsidian RPG'. They've only ever made (spiritual) sequels to Bioware/Bethesda games. Which is probably their biggest problem: lack of a creative identity.
 

FreeKaner

Prophet of the Dumpsterfire
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Devlet-i ʿAlīye-i ʿErdogānīye
I noticed that even in pillars & deadfire; whenever there is a reactivity or something, its way too deliberate, screaming: "HEY I AM REACTIVITY, I AM HERE BECAUSE YOU DID THIS REMEMBER, HOW REACTIVE THIS GAME IS! RIGHT? WINK WINK", subtlety goes out the window, a different version of Kojima-exposition/revelation dump but more often + repeated same expositions through different NPCs so dumbfuckest of us all shouldn't miss a thing. In the end it feels cringeworthy and that we're being treated like children yeah.

They need to shift-del their RPG writing guideline doc that has accumulated over the years; they may be thinking its sophisticated but its too stale and predictable at this point and didn't evolve for the better over the last 10 years. Quests in TOW plays out exactly the same as in pillarses, in terms of structure, I can recognize an Obs quest from a mile away :P

There is a certain anxiety right from the start of Deadfire. Anxiety that players will "accidentally" "miss-out" what they are trying to do, that's why the game starts with 2 cutscenes and one of them from the trailer, then a walk sequence holding your hand through the plotpoints of poe1, then you are sat down explaining what you did and what you are to do. This anxiety persists throughout the whole game, the devs seem to be dead scared that you will not get how to proceed and act like parents trying to guide you through the correct process.

It's part of the same trend in rest of the game, it seems that they did listen to criticism of the first game but they reached all the wrong conclusions, mishandled solutions or overcorrect. It's not enough to listen to criticism, you have to realise how to fix it and you also have to realise that what people directly voice as a criticism might not be the root of the cause but rather an result of it as well. Sawyer of course then gets to say "we just did what the players wanted!" and wash his hands clear of any misdeed.
 

InD_ImaginE

Arcane
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Pathfinder: Wrath
It's part of the same trend in rest of the game, it seems that they did listen to criticism of the first game but they reached all the wrong conclusions, mishandled solutions or overcorrect. It's not enough to listen to criticism, you have to realise how to fix it and you also have to realise that what people directly voice as a criticism might not be the root of the cause but rather an result of it as well. Sawyer of course then gets to say "we just did what the players wanted!" and wash his hands clear of any misdeed.

Nah I don't remember specifics, but I think from QnA and interview Josh understand that a lot of design decisions make PoE2 fail. I think he even admitted that some of his design decision is also a problem with the game.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It lives: https://forums.obsidian.net/topic/114201-patch-13-coming-soon/

Greetings employees of Halcyon,

We have been hard at work developing fixes and implementing features you all have shared with us, and we are excited to share that we plan to release Patch 1.3 later this week for all platforms. A lot is going in with this patch, but we wanted to share with you a few of the exciting changes you can expect to see when this patch goes live:

Top Community Requests:
UI Changes
  • Font Scaling (added a setting to adjust the size of text throughout most UI)
  • Ultrawide Support (loading screens & cinematics)
  • Improved Font Visibility (coloring)
  • Multi Quest Map Tracking (can see inactive quests on the map and select them)
  • New Reticle HUD Setting Option "Aiming Only" (ADS or Scoped)
  • Fixed the Chromatic Aberration Setting not Saving
Gameplay Changes
  • New Invert "X-Axis" Setting
  • Added Toggle for Sprinting
  • Improved the quality of item drops when killing Manti-Queens
  • Fixed the effects of Encumbrance not working correctly with the Confidence Perk
We want to thank you all for the continued feedback and patience while we continue to work to improve your gaming experience.

To continue to report issues you come across and to share suggestions for the game, please visit the Technical Support forums for The Outer Worlds and search to see if a fellow player has already made a thread about it to help reduce duplicate threads. If you find a thread that matches your issue or suggestion, then please feel free to leave a comment and include any details you would like to share.

If you are not able to find a similar thread, then please share it with us on our forums and then visit our publishing partner, Private Division, and share this issue with them through their support website. This will help ensure that your specific issue or suggestion is in their queue and will allow us to prioritize requests to provide the fastest possible turnaround time.

Thank you all again, spacers. You are a fantastic community, and we are so excited to have you here with us helping to share your feedback, suggestions, and reports.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
TOW made me disillusioned with Obs. "What can we expect from TOW?" x number of journos asked, to them the answer was always "classic obsidian RPG". By then I saw nothing wrong with that statement and thought they were betting on the narrative&setting but the game came out, woke af, everything plays out predictably, even the most impressive quest is predictable, narrative doesn't hook you etc. They bet on all their old tricks in the consolidated RPG making guidelines of nu-Obs and by some miracle with the help of Bethesda they succeeded. They don't have ambition anymore.

When they get unions and shit, creativity will sink across the 'murican game industry.
Obsidian - when creative recession (4 uninspired games in a row) meets midlife crisis.
 

DalekFlay

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Amazing to me how big console gamers want the HUD. I'm guessing they play on 55" televisions or even smaller, from a far distance across the room or something. Good on Obsidian for making it an options scale though, instead of increasing the size for everyone. It's already too big on PC.

They should add official options to turn HUD elements off too, as they clutter the screen and most of them are pointless. Thankfully on PC you can edit them out of the .ini file, but it should be a real option.
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Weird to me that the devs specifically put in a disable HUD feature to take screenshots with, then buried it under 10 clicks and 20 seconds of scrolling every time you want to do it. Why no hotkey?
 

Daidre

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Samara
Pathfinder: Wrath I'm very into cock and ball torture
Weird to me that the devs specifically put in a disable HUD feature to take screenshots with, then buried it under 10 clicks and 20 seconds of scrolling every time you want to do it. Why no hotkey?
There are not enough buttons on controllers to hotkey something so trivial.
Obsidian probably do not believe someone would play it on KB + Mouse.
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
So I did buy this and started three playthroughs with different "rules" to try to enjoy the reactivity and freedom.

#1: "Pacifist" playthrough with a talky/stealthy character. No direct attacks allowed, no companion attacks allowed. Be nice, try to help anyone who asks you, avoid criminal activity, side with the "good guys".

#2: "Barbarian" playthrough with a pure melee fighter. Be mean to everyone, don't work with companions, cut conversations short, ignore instructions, skip quests unless there's something in it for you, level up, ruin your reputation with everyone, get tougher and look for opportunities to prove how tough you are.

#3: "Normal" mercenary playthrough with a selfish gunslinger. Always demand money, take jobs, hunt bounties, etc.

Playthrough #1 is currently (permanently?) stalled due to a cheap undercooked quest, where a hostage has been taken. The thugs are standing around talking to the hostage about "who will pay a good ransom for you", but there is no opportunity for the player to actually offer a ransom or talk to the thugs at all even though they are clearly intelligent and would prefer profit to mindless lethal combat. Sneaking up to try to cut the hostage free also simply doesn't work - he is magically welded to the chair until his captors are dead. I even tried distracting the thugs by luring nearby monsters to the area, but it turns out that savage man-eating apes have no interest in fighting marauders - the two groups instead fight side by side in a unified effort to kill a dangerous common enemy: a harmless girl running away from them.

#2 is going pretty good. I was especially impressed with the huge side option after Edgewater, where Phineas tells you you have to go get a navigation key to go to this one city. Instead you can say fuck it, I'll just land somewhere random on the planet and walk from there, using a completely different route. This is a super cool optional path that bypasses that whole space station completely. The downside: this character has no motivation to work for Phineas at all. I don't care about resurrecting the other colonists, but there's nowhere to step off these railroad tracks. Gameplay wise it completely works though.

#3 of course is fine, very much in the how this was really intended to be played vein, but predictably very formulaic.
 
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DalekFlay

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#3: "Normal" mercenary playthrough with a selfish gunslinger. Always demand money, take jobs, hunt bounties, etc.
...
#3 of course is fine, very much in the how this was really intended to be played vein, but predictably very formulaic.

My first playthrough was with a cutthroat merc who did it all for the money. I figured it would work well in the corporate-ruled setting. I thought it ended up kind of bland though, as the game seemed obviously more designed around a "fighting the man" paradigm. My second playthrough was as the more typical Han Solo type pirate with a heart of gold, and that felt much more rewarding and in line with the game's priorities and story. That was one of the more annoying aspects of the game for me, the limitation, but to be fair it's very hard to make all styles feel "right" and even New Vegas failed at that with a half-baked Legion questline.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
^Conspicuous timing for that post: https://forums.obsidian.net/topic/114260-the-outer-worlds-patch-13-release-notes/

Greetings fellow spacers,

The next time you launch The Outer Worlds, you should see Patch 1.3 ready for downloading and installing! The patch has been released for players across all platforms, and it is required in order to fix specific issues and apply any changes included. If you do not see this update right away, please know that it may take some time to populate and become available.

Changes/fixes that are included in this patch are as follows:

Top Community Requests:
  • Added a setting to adjust the size of text throughout most UIs
  • Updated font colors to improve visibility
  • Updated NPC corpses to remain interactive even when they have no items to loot
  • Added support for ultra-wide monitors (loading screens & cinematics)
  • Added the ability to toggle sprinting so the player can continue moving without holding any buttons
  • Added functionality to see beacons for inactive quests while viewing maps
  • Added an option to show the HUD reticle only when aiming down weapon sights
Audio:
  • Fixed an audio inconsistency with skill button presses
Design:
  • Fixed an issue where the Extra Paranoid flaw debuff could become permanent after fast-travelling out of a restricted area
  • Improved the quality of item drops when killing Manti-Queens
  • Fixed an issue where corpses would consume Adreno from their inventories
  • Increased the rate of casual clothing items dropping in containers and in townie NPC inventories
  • Fixed an issue with some SuperNova effects being removed when entering conversations
  • Fixed the effects of Encumbrance not working correctly with the Confidence Perk
  • Fixed an issue where the player could become immune to melee damage after dodging through Raptidon spit
  • Fixed the Level 40 Inspiration unlock not working correctly after level transitions
  • Fixed an issue that caused players suffering from Hunger, Thirst, or Exhaustion to die instantly when using the Electro-Charged Surface armor mod and equipping a melee weapon
Quests:
  • Fixed an issue where players could not speak to ADA if they neared the end of the game without any companions
Settings:
  • Added a setting to invert the X-axis
UI:
  • Fixed an issue that could cause players to be permanently stuck in the Modding UI at a workbench
  • Locked doors will now show the name of the corresponding keycard if the player doesn't have the skill or mag-picks required to pick the lock
  • Fixed the player's level being incorrect in the Vendor UI
  • Fixed an issue where gamepad users could become permanently stuck in the inventory menu
  • Fixed an issue that could cause the image of the player to briefly disappear from the inventory screen
  • Fixed formatting issue with colons in French localization
  • Fixed the AoE Radius stat on flamethrowers displaying as 0
  • Fixed an issue with Japanese and Chinese characters not displaying correctly when the language is set to Korean
  • Fixed an issue with nonfunctional UI prompts when modding items with a single mod slot
  • Fixed an issue in the Japanese localization of Vending Machine text
  • Fixed an issue when trying to break down items directly from containers
  • Added an option to trigger the Idle Camera from the Pause Menu
  • Fixed the Chromatic Aberration setting not saving
  • Fixed Adreno not auto-equipping in the Medical Inhaler correctly if the player was completely out
  • Fixed the tutorial for the Emergency Medical Inhaler repeatedly being marked as Unread
General:
  • Fixed a rare crash when starting a new game
  • Fixed a potential crash after using all of your Adreno and picking up more
  • Fixed an issue causing duplicate stacks of Adreno to persist in the inventory
  • Fixed a rare crash when transitioning between levels
  • Fixed an issue where certain delayed events could occur in a new playthrough after being triggered in a previous playthrough
  • Fixed a rare crash when opening the Inventory
  • Fixed an issue where players would be instantly killed when fast travelling off of a ladder
To continue to report issues you come across and to share suggestions for the game, please visit the Technical Support forums for The Outer Worlds and search to see if a fellow player has already made a thread about it to help reduce duplicate threads. If you find a thread that matches your issue or suggestion, then please feel free to leave a comment and include any details you would like to share.

If you are not able to find a similar thread, then please share it with us on our forums and then visit our publishing partner, Private Division, and share this issue with them through their support website. This will help ensure that your specific issue or suggestion is in their queue and will allow us to prioritize requests to provide the fastest possible turnaround time.

Thank you all for being so awesome, and have fun continuing you exploration through the Halcyon Colony!
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,432
From Noah Caldwell-Gervais:


I still watching but so far , the tldr of this video, it's how the game lacked ambition that he hoped and how the combat-loot gameplay don't work well with the best part of game , the dialogue. He likes the naratives but points several flaws (Monarch , A/B/C scheme instead of a more open ended). Also he comments how the game being so easy hurts the replayability.
 

Roguey

Codex Staff
Staff Member
Sawyerite
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May 29, 2010
Messages
36,703
She still needs to cover her forehead.

Updated NPC corpses to remain interactive even when they have no items to loot

For what purpose???
 

Alienman

Retro-Fascist
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Messages
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Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
1EceyMd.jpg
 
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IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Holy shit do they have like one dude working on this. It's gonna be half a year from launch soon and still nothing of importance came out.

Shows you how polished the game was at least, hree major patches there's barely any fixes in.
 

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