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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

fantadomat

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From Noah Caldwell-Gervais:

Still watching, my impression is the guy throws some valid points but basically it's all about failed expectations (as always).

I have never seem a guy that manages to say so many words and end up telling you absolutely nothing of value. I watched 15ish minutes of that drivel and ended it when the guy said that the writing is good.
 

Daidre

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Pathfinder: Wrath I'm very into cock and ball torture
Close to half a year and not a single dlc, shows how successful the game was. :smug:

Calling it now, much like Pillars, DLCs for TOW will be much better than the base game and no one will buy them.

I have read the news today that Control DLC will be out at 26 March and kinda thought: "Who will need it more than a half year after realese?"

One big thing in common with TOW here - both games are Epic exclusives (probably under-performed there too) that come to Steam only a year later. Could be a pattern here.
 
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fantadomat

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noah is great. i love his style and he's good people
I am amazed at his skill to talk for an hour and say nothing of value. I am a bit envious of such people. If i write a book it will 150-200 pages of to the point story,while people like him will make it in to a seven books saga and each having 1000 pages.
 

fantadomat

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Holy shit do they have like one dude working on this. It's gonna be half a year from launch soon and still nothing of importance came out.

Shows you how polished the game was at least, hree major patches there's barely any fixes in.
Why maintain a game nobody plays?
So it could get a remake next year and resell it yet again!

sNdZWUa.png
 

fantadomat

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Well old biowaste did invent the wheel actually......the dialogue wheel
Well, Larian trying to invent dialogues where one side is talking and another only role-play talking, indirectly.
Almost made me appreciate the wheel. Almost.
Well larian did make me appreciate the enchanted editions and beamdog shenanigans. Honestly even the dialogue wheel is better than the larian melodramatic theatre(bad one at that) like monologues. Even with the wheel you could still understand what are you going to say and did let you explore different information options.
 

Daidre

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Well larian did make me appreciate the enchanted editions and beamdog shenanigans. Honestly even the dialogue wheel is better than the larian melodramatic theatre(bad one at that) like monologues. Even with the wheel you could still understand what are you going to say and did let you explore different information options.
It definitely made me appreciate first PoE and smothered my hate for Deadfire to vague dislike.
I hope I would never hit a depths of despair deep enough to appreciate TOW.

PS I've almost forgiven Beamdog long time ago, since I've got decently moddable interface, properly scaling to QHD and 4k out of their BG-milking enterprise. And I can fix their other crimes against a good taste and design with mods.
 
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Infinitron

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Missed this from earlier this month:



https://www.shacknews.com/article/1...-experience-opposites-shaped-the-outer-worlds

Obsidian's Feargus Urquhart on how experience & opposites shaped The Outer Worlds
We caught up to Obsidian Entertainment Studio Head Feargus Urquhart at the DICE 2020 Awards to talk about being picked up by Microsoft, the success of The Outer Worlds, and more.

The Outer Worlds had itself a nice showing at the DICE 2020 Awards, picking up Role-Playing Game of the Year, and with good reason. The game was a return to form at Obsidian and featured everything that made Fallout: New Vegas one of the most fun RPGs around and then some from years of lessons learned since. Obsidian Entertainment's Feargus Urquhart was on hand to talk about The Outer Worlds at DICE 2020, including what it’s been like since getting picked up by Microsoft, the success of The Outer Worlds, and the distinct humor of the game to name a few.

Fortunately, it seems Obsidian is having an easy time working with Microsoft. It seems like Microsoft Game Studios is taking a very hands-off approach that allows studios like Obsidian to proceed and develop how they will.

When asked about the commentary on corporate satire in The Outer Worlds, Urquhart was happy to share what went into the ideas behind it.

“Creative Director Leonard Boyarsky, in particular, is really sort of a little bit darker, and that was always the special sauce between him and [Co-Director] Tim Cain,” Urquhart explained. “Tim was the lighter person, and so the idea was to create that sort of ironic humor. You put it in this world and it’s kind of dark and kind of weird. Making toothpaste that suppresses hunger so you don’t complain against the government and things like that that… both of those guys together created that special class of humor that makes the game and the world fun to play in.”

Be sure to check out the entire video above to hear more about how experience shaped the evolution of The Outer Worlds. Don’t forget to check out the full reveal from Obsidian on Grounded at PAX East 2020 as well.

Want to see more videos? Don’t forget to subscribe to the Shacknews and GamerHubTV YouTube channels for more exclusive interviews and videos as well.
 

Zombra

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Holy shit do they have like one dude working on this. It's gonna be half a year from launch soon and still nothing of importance came out.
Shows you how polished the game was at least, hree major patches there's barely any fixes in.
Why maintain a game nobody plays?
Still one of the most torrented games of the year at least.
Anyone whose tastes are at variance with my own automatically don't count. Therefore I have better taste than them. Nice how that works, isn't it?
 

DalekFlay

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The game launched pretty polished, and already had a decent update before. This talk of it taking too long to support or whatever is try-hard bullshit.
 
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The absence of DLC or news about DLC is very peculiar, but I can't wrap my head around the idea that an AA game that definitely sold 2 million units at full retail while limited to newer low consumer interest platforms AND tied up with GamePass programs can be construed as a failure.

It's possible that DLC has gotten tied up with some kind of marketing stratagem to maximize the success of the Steam launch; even Microsoft wants to cultivate massive success on the Steam launch because they want to create as many fans as possible so these people will migrate over to the next generation of Xbox to play future, expanded titles.

I don't really know though. So many things about this game and the circumstances of its development are odd -- Take 2 publisher, Epic quasi-exclusivity, Microsoft purchase, etc.
 
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