BlackAdderBG
Arcane
Close to half a year and not a single dlc, shows how successful the game was.
From Noah Caldwell-Gervais:
Still watching, my impression is the guy throws some valid points but basically it's all about failed expectations (as always).
Close to half a year and not a single dlc, shows how successful the game was.
Close to half a year and not a single dlc, shows how successful the game was.
Calling it now, much like Pillars, DLCs for TOW will be much better than the base game and no one will buy them.
I am amazed at his skill to talk for an hour and say nothing of value. I am a bit envious of such people. If i write a book it will 150-200 pages of to the point story,while people like him will make it in to a seven books saga and each having 1000 pages.noah is great. i love his style and he's good people
Why maintain a game nobody plays?Holy shit do they have like one dude working on this. It's gonna be half a year from launch soon and still nothing of importance came out.
Shows you how polished the game was at least, hree major patches there's barely any fixes in.
So it could get a remake next year and resell it yet again!Why maintain a game nobody plays?Holy shit do they have like one dude working on this. It's gonna be half a year from launch soon and still nothing of importance came out.
Shows you how polished the game was at least, hree major patches there's barely any fixes in.
Close to half a year and not a single dlc, shows how successful the game was.
Well old biowaste did invent the wheel actually......the dialogue wheelSome people try to reinvent the wheel while BioWare successfully reinvents shit.
Well, Larian trying to invent dialogues where one side is talking and another only role-play talking, indirectly.Well old biowaste did invent the wheel actually......the dialogue wheel
Well larian did make me appreciate the enchanted editions and beamdog shenanigans. Honestly even the dialogue wheel is better than the larian melodramatic theatre(bad one at that) like monologues. Even with the wheel you could still understand what are you going to say and did let you explore different information options.Well, Larian trying to invent dialogues where one side is talking and another only role-play talking, indirectly.Well old biowaste did invent the wheel actually......the dialogue wheel
Almost made me appreciate the wheel. Almost.
It definitely made me appreciate first PoE and smothered my hate for Deadfire to vague dislike.Well larian did make me appreciate the enchanted editions and beamdog shenanigans. Honestly even the dialogue wheel is better than the larian melodramatic theatre(bad one at that) like monologues. Even with the wheel you could still understand what are you going to say and did let you explore different information options.
Just wait till DoS4 is announced.....i mean fallout 5 by larian.deep enough to appreciate TOW.
I am not afraid!Just wait till DoS4 is announced.....i mean fallout 5 by larian.
Obsidian's Feargus Urquhart on how experience & opposites shaped The Outer Worlds
We caught up to Obsidian Entertainment Studio Head Feargus Urquhart at the DICE 2020 Awards to talk about being picked up by Microsoft, the success of The Outer Worlds, and more.
The Outer Worlds had itself a nice showing at the DICE 2020 Awards, picking up Role-Playing Game of the Year, and with good reason. The game was a return to form at Obsidian and featured everything that made Fallout: New Vegas one of the most fun RPGs around and then some from years of lessons learned since. Obsidian Entertainment's Feargus Urquhart was on hand to talk about The Outer Worlds at DICE 2020, including what it’s been like since getting picked up by Microsoft, the success of The Outer Worlds, and the distinct humor of the game to name a few.
Fortunately, it seems Obsidian is having an easy time working with Microsoft. It seems like Microsoft Game Studios is taking a very hands-off approach that allows studios like Obsidian to proceed and develop how they will.
When asked about the commentary on corporate satire in The Outer Worlds, Urquhart was happy to share what went into the ideas behind it.
“Creative Director Leonard Boyarsky, in particular, is really sort of a little bit darker, and that was always the special sauce between him and [Co-Director] Tim Cain,” Urquhart explained. “Tim was the lighter person, and so the idea was to create that sort of ironic humor. You put it in this world and it’s kind of dark and kind of weird. Making toothpaste that suppresses hunger so you don’t complain against the government and things like that that… both of those guys together created that special class of humor that makes the game and the world fun to play in.”
Be sure to check out the entire video above to hear more about how experience shaped the evolution of The Outer Worlds. Don’t forget to check out the full reveal from Obsidian on Grounded at PAX East 2020 as well.
Want to see more videos? Don’t forget to subscribe to the Shacknews and GamerHubTV YouTube channels for more exclusive interviews and videos as well.
Why maintain a game nobody plays?Holy shit do they have like one dude working on this. It's gonna be half a year from launch soon and still nothing of importance came out.
Shows you how polished the game was at least, hree major patches there's barely any fixes in.
Anyone whose tastes are at variance with my own automatically don't count. Therefore I have better taste than them. Nice how that works, isn't it?Still one of the most torrented games of the year at least.Why maintain a game nobody plays?Holy shit do they have like one dude working on this. It's gonna be half a year from launch soon and still nothing of importance came out.
Shows you how polished the game was at least, hree major patches there's barely any fixes in.
So it could get a remake next year and resell it yet again!