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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Cryomancer

Arcane
Glory to Ukraine
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Frostfell
Anyway, see how we are DEBATING between FNV factions but Outer Worlds factions are just "hur dur, companies bad"

I don't think that Outer Worlds is bad. But is NOT the "new new vegas". Is just another AA average game.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I imagine that in a larger-scoped Outer Worlds, the different corporations in Halcyon might have been separate factions with their own interests. I'm pretty sure that's what everybody was expecting when the game was announced - some intra-corporate intrigue and not just a Board vs anti-Board choice.

Spacer's Choice and Auntie Cleo's still get their own reputation meters but they're pretty vestigial - basically just a counter for how many quests you've done in each faction's respective area. I wonder if they were ever supposed to have much of an effect anywhere else.
 
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jackofshadows

Arcane
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Oct 21, 2019
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5,205
TL;DR: I choose Mr. House.
I respect this choice but my problem with Mr. House that he forces player to obliterate BoS. Always had a soft spot for those madmen.

And when I've played by far more egocentrical guy who don't give a shit about BoS he also didn't give a shit about House obviously, and while "securing" the Mojave by the same method thanks to LR he preferred to keep Lucky 38 for himself.
I imagine that in a larger-scoped Outer Worlds, the different corporations in Halcyon might have been separate factions with their own interests. I'm pretty sure that's what everybody was expecting when the game was announced - some intra-corporate intrigue and not just a Board vs anti-Board choice.

Spacer's Choice and Auntie Cleo's still get their own reputation meters but they're pretty vestigial - basically just a counter for how many quests you've done in each faction's respective area. I wonder if they were ever supposed to have much of an effect anywhere else.
Yeah, I was dissapointed substantionally about lack of corporation's interactions. It's plainly pathetic compare to F:NV. As for rep system itself, considering among other things that Sawyer didn't even bother include it in his recent presentation... it hardly even was designed for something greater.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
As for rep system itself, considering among other things that Sawyer didn't even bother include it in his recent presentation... it hardly even was designed for something greater.

Well it's the same reputation system as FO:NV. The underlying content just can't make as much use of it.
 

Dexter

Arcane
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Mar 31, 2011
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I really want to play a game where capitalism is the hero, not the villain.

1EB6B009F357364ED08D089FE3468C3A6274A3F5
 

CuckMasher

Novice
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Jan 4, 2017
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26
the game is just shit, it's got nothing to do with politics - it was made by faggy men and women

no women should be involved in the work dynamic of making video games, end of - though, and only maybe, if I was in charge, I'd perhaps entertain having them around in limited capacity as occasional office decoration to provide the environmental stimuli to increase the test production of the men developing the game via introducing the anxiety of sexual competition in the back of their minds, of course taking all the necessary precautions to nip all possibility of the henhouse effect of mixed sex work environments tainting the product

BgUbpbo.jpg
Chinese actually do this. https://gizmodo.com/startups-in-china-are-hiring-women-as-programmer-motiv-1825529335
 

Orma

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Kraków
Torment: Tides of Numenera
There is no Caesar in The Outer Worlds - no real villainous figurehead. You see those posters of Chairman Rockwell here and there, but nobody seems to give a fuck about him. In a game inspired by the movie Brazil - a satirical take on 1984 with no Big Brother - that may be intentional.

This is also why people shouldn't be taking the game's politics very seriously.

Isn't that the point though?

There's no need for a VILLAIN In outer worlds, capitalism working as intended is already worse than any villainous figurehead.
 

fantadomat

Arcane
Edgy Vatnik Wumao
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I really want to play a game where capitalism is the hero, not the villain.

1EB6B009F357364ED08D089FE3468C3A6274A3F5

It is really good game,would recommend it :).


Is it even possible to finish the quest? Making money is so damn hard (like real life I guess :) )

Oh yes,after you fail you keep all your items. So the trick is to use all the money to buy expensive items. In a few rebirths you will be able to pay everything.
 

Starwars

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I just watched that latest clip of the documentary. It's always weird to watch something sort of self-congratulatory where you pretty much agree with a lot of things that the developers *wanted* to accomplish you but feel that they failed to do so.

The companions in the game are just not good, especially not when keeping in mind how much of the game they make up. Parvati is likeable in my opinion but then you have the god awful questline they attached to her. And ironically, they bring that up in the documentary clip that they feared that it was exactly that, boring shit. But then they felt that they voiceactress "saved it". Wrong move.
Then you have someone like Vicar Max where there are interesting ideas but the character just comes off as... shallow. A character that could've brought some experience and depth to a group of characters that are otherwise young. But no, he ends up feeling like a philosophy student or something.

Some of the bigger NPCs are the ones that were the most succesful. They bring up Sanjar which I thought was a pretty nice character. But whenever there is something interesting going on, you still only feel like you are scratching the very surface and then... there's nothing more to be found. Same with the Spacer's Choice town leader guy in the first town, or the scientist in Roseway. They could've been way more interesting than they actually turned out to be.

Too bad.
 

Zibniyat

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Jun 22, 2014
Messages
6,536
So I'm playing this game. It does not bore me for some inexplicable reason (decline-love surfacing within me again?), and I can play it for hours, and even think later on about what choices should I make.

Yes, it mostly looks hideous, with unreasonably high colour saturation, and the choice of colour palette itself is nothing short of barbaric. Most of the characters are ugly, my God how did they fucking achieve that, even if it was intentional? The environment design and architecture aren't ugly by themselves, but the problem is that the colour palette, saturation and all sorts of other colour-related "effects" ruin it. I do like how the more I find out about the town of Edgewater, the more I want to literally nuke it from the face of the... erm... Terra II. Even though I am really not partial to "alternative" nature-loving settlers (i.e. "Deserters").

I think "futuristic/scifi corporate dystopia" nicely describes the game, and it is like my mind desires to see with just how much absurdity and evil can that potential dystopia can be presented with, hence why I continue to play this game for hours every day.

So far I have Parvati as a companion, I've just completed the Emerald Vale part and she is not really bad. How am I to put it, she is nothing special or interesting (thus far), but still somehow fits in as a pretty normal woman. Vicar Max, on the other hand, was a disgustingly corrupted "religious" person, and as someone somewhat sensitive on such matters I decided not to allow him to become my companion; it is one thing to be a pagan, but to unironically try and tell people how being slaves to corporations is a "Law" is unacceptabe, basically fuck him :)
 
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FreeKaner

Prophet of the Dumpsterfire
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Devlet-i ʿAlīye-i ʿErdogānīye
Free market, private property rights, and personal responsibility are awesome.
Words like "Capitalism" and "capitalist" are used mostly by left-leaning speakers in a pejorative sense. They have one thing in common - they don't seem to like personal responsibility all that much, and want access to other people's property without said people's consent, usually under a benign pretense - the interests of "the people", "the nation", whatever.

Capitalism is more than free market, private property rights and personality responsibilities. This is the opposite end of people which basically imply that capitalism is exchange of goods and services for currency, hint it isn't. Private ownership and free flow of goods and services in market existed before what we now call capitalism did. Personal responsibility is a nebulous term and doesn't mean anything tangible aside from to imply that this particular thing everyone can agree is good (I.E people should be accountable) is part of an economic system that isn't at all advocating for any such thing. Is it personal responsibility for bunch of bank executives to cause a crash like 2008 one by exploiting the loopholes of the economic system to reap undue profit, then be bailed out and go scot-free because they were already rich or important enough? Yet it is exactly the finance sector and stock market that are the pillars of capitalism that have been enforced by US to whole world that also caused such a crash whose perpetrators were unharmed aside from capital loss (except in Iceland) while global taxpayers and workers paid the bill.

Capitalism is then a system where by the capital ownership and flow is the deciding factor of employment and production. In its current mode and the dominance of public company and finance sector, by the means of duality of shareholding and bank bondage. Capitalism-Communism dichotomy is a false one as well. I am in favour of free trade and private property, which has existed for a long time. Do read Braudel's work on capital and capitalism, he has excellent arguments for rather than being for free market, capitalism trends towards monopoly and elimination of competition. He is different than usual Marxist critique. His work is wide reaching though and as such has some holes but Braudel is great and I would say necessary read for anyone studying structural history.

Nevertheless this is not an appropriate thread for this discussion.

However I do think this game could have done a much more interesting and fun exploration of theme of private property as well, since the corporate dystopia aesthetic sci-fi has a lot of potential much like medieval feudal fantasy does, even and especially if done in a flippant manner. Unfortunately the obsidian writers lack the finesse and subtlety to do such a thing and seem to be good only at making interpersonal and faction stories, which is something I like but it becomes immediately obvious how they are lacking depth whenever they try to move to more theoretical and abstract matters. Which is why I think they shouldn't and it was a mistake and ruinous for poe1/poe2 and (to a lesser extent) Outer Worlds. Ironically Tyranny is the game that suffered least from this despite being advertised as most theoretical/philosophical one precisely because they didn't do much of theory or abstracts instead just presented personal and faction stories under a particular system.
 
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