Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,581
Location
Bulgaria
I think there are themes that annoy people so much that they make it seem like they're more omnipresent than they actually are. Like I said, Obsidian have a problem here. They intentionally chose to make the main idea of their new IP something that lots of people seem incapable of taking seriously as a setting for High Adventure™.
Problem is not in the theme, but in its execution. TOW is no Firefly RPG.

The Outer Worlds is inspired by Firefly, but also by Fallout.

Post-apocalyptic: Radiation zombies, raiders with mohawks, nuked out ruins - fuck yeah, can't get enough of this

Corporate clown world: Neon signs, corporate jingles, secret laboratory disasters - WTF IS THIS CLICHE SHIT

One genre gets to be absurdist, the other doesn't.
Don't forget that Firefly's raiders also encapsulate the same post-apocalyptic feel. The real issue is not a mixture of genres, but the poorly executed corporate clown world. Just like the vaults in Fallout, depending on the level of maturity and thoughtfulness in which these environments are portrayed, they can end up either being wacky for the sake of wacky (and 'plastic-y' in TOW's case) or immersive, with the added benefit of reinforcing the groundedness of the setting.
LoL Firefly has the best raiders in the whole of sifi encyclopedia,they really felt like coming from the place event horizon was :). They were a force to be feared. If a game manages to make such a scary shit,i will be mighty impressed. The corporate shit could have been done well....but obsidian.
 

Starwars

Arcane
Joined
Jan 31, 2007
Messages
2,837
Location
Sweden
I think the only place in TOW where the whole "log hunting" activity was actually interesting was when you return to the Hope. That was still pretty limited but that was an area where I felt like the LULZ didn't get in the way of the story going on in the area. I still wouldn't call it memorable but it was one instance where I was like... yes, if the rest of all these areas in the game had hit a similar tone, it would've been a great deal more interesting. And it would have been a bit more impactful overall.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
"capitalism bad" is one of the most played out, boring tropes in video games. Think of a video game made in the past decade set in either a modern or future time period, and there's a really good chance it has a "capitalism bad!" message.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,826
"capitalism bad" is one of the most played out, boring tropes in video games. Think of a video game made in the past decade set in either a modern or future time period, and there's a really good chance it has a "capitalism bad!" message.
A consequence of the popularization of cyberpunk.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,581
Location
Bulgaria
"capitalism bad" is one of the most played out, boring tropes in video games. Think of a video game made in the past decade set in either a modern or future time period, and there's a really good chance it has a "capitalism bad!" message.
It is most played out in life sure,but don't remember many such games. Citations needed. Also capitalism is the same communism,both of them are shit ones.
 

Ezeekiel

Liturgist
Joined
Dec 19, 2016
Messages
1,783
How's the atmosphere? Is the shootingplay better than FONV?

Atmosphere is... well... colorful. Pretty good IMO actually.
Shooting is WAY better then FONV!

But overall... its pretty bland and got tedious. Itemization is bad, character development pretty uninspired.


Doesn't New Vegas have more fun/amusingly broken weapons than this though? The auto-grenade launcher (mk19 wannabe), tesla cannon or whatever it was, anything grenade-y for that matter... IDK.
Outer Worlds' heavy machinegun -type guns look badass and are totally underwhelming ingame (3m effective range unless you use the slowmo thing, meh damage and hit reactions etc).
There's a few gun types and if you find an example of that type early, it's just the same as whatever you find later but with worse numbers attached.

Blasting people apart in NV wasn't as well done as in an actual shooter (nor did it look as good as in the original fallouts imo), but it still seems superior to OW.

Then there's the map and exploration... WAY better in NV than OW or FO3/4.


OW seems more Bioshock 1/2 -y in terms of how the shooting/the guns come across to me, but it's been a long time since I played those games so perhaps I'm remembering wrong...
 
Last edited:

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,586
Pillars of Eternity 2: Deadfire
How's the atmosphere? Is the shootingplay better than FONV?

Atmosphere is... well... colorful. Pretty good IMO actually.
Shooting is WAY better then FONV!

But overall... its pretty bland and got tedious. Itemization is bad, character development pretty uninspired.


Doesn't New Vegas have more fun/amusingly broken weapons than this though? The auto-grenade launcher (mk19 wannabe), tesla cannon or whatever it was, anything grenade-y for that matter... IDK.
Outer Worlds' heavy machinegun -type guns look badass and are totally underwhelming ingame (3m effective range unless you use the slowmo thing, meh damage and hit reactions etc).
There's a few gun types and if you find an example of that type early, it's just the same as whatever you find later but with worse numbers attached.

Blasting people apart in NV wasn't as well done as in an actual shooter (nor did it look as good as in the original fallouts imo), but it still seems superior to OW.

Then there's the map and exploration... WAY better in NV than OW or FO3/4.


OW seems more Bioshock 1/2 -y in terms of how the shooting/the guns come across to me, but it's been a long time since I played those games so perhaps I'm remembering wrong...

I remember shooting being pretty poor in FNV. In OW, I'm not sure about machineguns - what I tried seemed potent enough - and companions sure were best with a heavy one - as I've mostly used plasmas and sniper rifles. And those seemed potent enough. Could melt most enemies in 1-2 shots.
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
You can spend dozens of hours Fallout-ing it on Monarch, travelling between settlements of dissidents, criminals & religious fanatics, battling alien creatures in sulfurous valleys, and gradually forgetting that you were ever in LOL Corporate Clown World.
You mean spending dozen of hours on Monarch shooting same 3 types of the copypasted monsters and looting same 3 types of the copypasted containers for randomized trash in the same ugly mostly copypasted grey-brown valleys sprinkled with (yeah!) identical copy-pasted houses?
I am not a passionate Fallout fan, but I hope proper ones won't waste their time on TOW to find such idea of "Fallout-ing" offensive.

There only 3-4 hours or so content on Monarch that deserves to lay somewhere near Fallout name. IF you feel generous and set your standards low-ish.
 
Last edited:

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,879
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
The whole conceit of [comedy corporate oppression ...] It's been done, it's been done better, and here it's relentless.
Here's the thing though, it really isn't that relentless.
I don't know how did you guys manage to get overwhelmed by the goofy corporate jokes that only really exists on tutorial planet and on Groundbreaker.
Cheerfully conceded. I abandoned the game (for other reasons) shortly after Terra 2 + Groundbreaker. However I think you'll both find it hard to deny that TOW establishes its theme very firmly at the beginning. First impressions matter.

-----

I've seen a lot of live music in my time, usually bands I've never heard of, have no expectation of ever seeing again and no reason to give a break to.

Early on, I was supportive of every band. I was there, they were there, and they had made the effort to put together an act, so I felt the nice thing to do was to watch and applaud their entire set, no matter how monotonous they were or how little their art spoke to me. Maybe, just maybe, the artists who seemed crap at first would show a spark of inspiration somewhere that would make it all worth it.

Long story short, after giving a chance to dozens (hundreds?) of bands that didn't seem good and weren't good, I developed the "Two Song Rule". Now, I watch every band's entire first song to see if I immediately like them. If I don't, I will watch the beginning of their second song to see if they're versatile and capable of surprising me. If the second song sounds as bad as the first - and it usually does - I walk away. At that point a pattern has been established for content I am not going to enjoy and have no reason to support except pity.

Terra-2 and Groundbreaker are TOW's first two songs.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I quite liked the look and tone of the game. "Spacer's Choice!" and stuff like that amused me. Some of the Joss Whedon style dialog was annoying, but the world-building and tone was fine. It was the limited scope outside Monarch and the complete lack of challenge due to resource abundance that brought the game down a good bit for me. If it was moddable and someone made a rebalance mod there's a good chance the game could be improved considerably.
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
It's not capitalism bad, it's big monopoly company bad.

That's why antitrust law is a thing in almost every country. And why it didn't really work very well against those powerful big corporation.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
It's not capitalism bad, it's big monopoly company bad.

"Mom and pop store on main street, every man can be successful if he tries hard enough" capitalism is awesome. "Globalist mega-corporations that control everything and everyone's a worker" capitalism sucks ass. That's what both the Left and the Right seem to be slowly realizing in real life, and more where Outer Worlds is coming from. See also: Shadowrun.
 

Nano

Arcane
Patron
Joined
Mar 6, 2016
Messages
4,832
Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
"Mom and pop store on main street, every man can be successful if he tries hard enough" capitalism is awesome. "Globalist mega-corporations that control everything and everyone's a worker" capitalism sucks ass.
Capitalism always eventually evolves into the latter. Well, except for the "everyone's a worker" part.

That's what both the Left and the Right seem to be slowly realizing in real life
What the hell are you talking about? On the contrary, people's politics are only becoming more extreme due the increasing decay of capitalism.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,826
What the hell are you talking about? On the contrary, people's politics are only becoming more extreme due the increasing decay of capitalism.
Politics are always extreme. It's called, life, you mollusc. lol
Real life isn't the 'dex. Mainstream political parties tend to degenerate into bands of professional demagogues promoting moderateness as to obtain a larger segment of the voting electorate. Radical movements only come to the forefront during times of prolonged social instability. Mainstream left or right - the same centrist shit.
 

Deleted Member 22431

Guest
LoL the games problem is that it is written by dumb people with extremely low real life experience. Are you saying that it is a good writing to have advanced civilization that could travel to other star systems and colonize,but doesn't know that you need fertile soil to grow shit and that you could make it fertile by decomposing biological material??? Or a lush planet filled with wild life is dying of hunger..... That is like telling me a cavemen invented teleporting devices lol. This garbage is the writing of a person that hasn't seen a whole vegetable in his real life and had never cooked lol. Most likely fast food retard.


4cCqVvFl_400x400.jpg


It is not cliche,it is cringy lol. In the end it just shows how the writing level of obsidian had fallen.

71yK66soxIL._SY600_.jpg
 

Orma

Arcane
Patron
Joined
Aug 10, 2012
Messages
1,698
Location
Kraków
Torment: Tides of Numenera


In the first video exploring the design of The Outer Worlds, we sit down with Tim Cain and Leonard Boyarsky to discuss how a team of fewer than 75 developers collaborated to create their sci-fi RPG.
 
Last edited by a moderator:

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Capitalism always eventually evolves into the latter. Well, except for the "everyone's a worker" part.

Which is why you regulate capitalism without going full socialist retard. :salute:

What the hell are you talking about? On the contrary, people's politics are only becoming more extreme due the increasing decay of capitalism.

The extremism is a reaction to uncaring globalist expansion and corporate takeover. I'd even argue most of the SJW war bullshit is rooted in corporate entertainment PR games and corporate news clickbait.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom