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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

DalekFlay

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That's like the third time someone's posted that video on here and I still have zero desire to watch some random asshole rant about the game for 40 fucking minutes.
 

Grotesque

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Divinity: Original Sin Divinity: Original Sin 2
That's like the third time someone's posted that video on here and I still have zero desire to watch some random asshole rant about the game for 40 fucking minutes.
are you this thread's retarded fanboy?

I watched it and I bet it was a more interesting experience than this game would've ever been.
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
So is this thing worth getting to support Tim and Leon? Or is it something to avoid lest I get crushed from disappointment?
It's a game that is there. You can choose your stats, pick dialogue options, have a few different people try to kill you based on what you said, mostly kill a thousand people who are wandering raiders for no reason, and otherwise click on lots of things and watch them die. If that's what you expect, and that's all you expect, you won't be disappointed.
 

ironmask

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I can never get into a game's story or world building when it tries too hard to be funny or whacky. It's one of the problems I had with F2. But at least F2 still had some good writing for me to take it seriously some what. I can't say the same for the outer worlds.
 

DalekFlay

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So is this thing worth getting to support Tim and Leon? Or is it something to avoid lest I get crushed from disappointment?

It's a dramatically scaled down New Vegas with worse writing. Gameplay is devoid of challenge because of too many items and abilities. It's still enjoyable if you love the genre, but pretty disappointing. Positives are a good setup and decent atmosphere, with a unique setting and some decent choice and consequence. While the writing is iffy it can be pretty funny. One of the planets is a decent open world. Also to be fair, they always said it was smaller in scale.
 

Haplo

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Pillars of Eternity 2: Deadfire
How's the atmosphere? Is the shootingplay better than FONV?

Atmosphere is... well... colorful. Pretty good IMO actually.
Shooting is WAY better then FONV!

But overall... its pretty bland and got tedious. Itemization is bad, character development pretty uninspired.
 

Zombra

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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
How's the atmosphere? Is the shootingplay better than FONV?
I found the overall atmosphere cartoonish and grating. Unfortunately, the whole conceit of corporate employees being forced to sign over their entire lives, mortgage their first born, contractually required to constantly spout slogans, 37 pieces of flair ... it just isn't funny. It's been done, it's been done better, and here it's relentless. I got sick really fast of the neon signs advertising all the little stores on the space station. There are like a dozen stores, every store with another hilariously exploited and/or brainwashed employee. I hope there weren't any good missions hidden in there because after talking to the first one or two I walked past the rest. It's just a dull theme.

Combat satisfactorily does the job of giving you something to do in between conversations, but I never got excited about it on its own merits. Also, looting bodies seems kind of buggy, like targeting corpses for interaction doesn't work sometimes. So often combat is immediately followed by a moment of annoyance, which conditioned me to find the idea of combat irritating.
 

Slaver1

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Dec 9, 2019
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So is this thing worth getting to support Tim and Leon? Or is it something to avoid lest I get crushed from disappointment?
Avoid to prevent certain disappointment. Tim & Leon's imprint on this meaningless product is invisible. If you have to check it out for yourself use Gamepass I guess.
 

AwesomeButton

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Tim and Leonard being proud about this turd called ToW feels like watching a supra-realist movie gone wrong.

They have absolutely no idea that ToW success happened because of Microsoft instead of the game's qualities.

Or maybe they know and now they are doing marketing for ToW2 ... which will be written by the same female SJW monkeys.

Yeah, they can release a 120 min documentary. I'm not watching that shit.
De mortuis nil nisi bonum
 

Quillon

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Shooting is WAY better then FONV!

img_4522.jpg
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Unfortunately, the whole conceit of corporate employees being forced to sign over their entire lives, mortgage their first born, contractually required to constantly spout slogans, 37 pieces of flair ... it just isn't funny. It's been done, it's been done better, and here it's relentless.

Here's the thing though, it really isn't that relentless. You can spend dozens of hours Fallout-ing it on Monarch, travelling between settlements of dissidents, criminals & religious fanatics, battling alien creatures in sulfurous valleys, and gradually forgetting that you were ever in LOL Corporate Clown World.

I think there are themes that annoy people so much that they make it seem like they're more omnipresent than they actually are. Like I said, Obsidian have a problem here. They intentionally chose to make the main idea of their new IP something that lots of people seem incapable of taking seriously as a setting for High Adventure™.

It's like if you made a big RPG where the idea is that lots of people have anime faces or weird accents or something. It doesn't matter if the game has a non-anime planet inhabited by rebels against the anime-face overlords, the idea of it is just an eyesore and too silly to take seriously.
 
Last edited:
Vatnik Wumao
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I think there are themes that annoy people so much that they make it seem like they're more omnipresent than they actually are. Like I said, Obsidian have a problem here. They intentionally chose to make the main idea of their new IP something that lots of people seem incapable of taking seriously as a setting for High Adventure™.
Problem is not in the theme, but in its execution. TOW is no Firefly RPG.
 

IHaveHugeNick

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I don't know how did you guys manage to get overwhelmed by the goofy corporate jokes that only really exists on tutorial planet and on Groundbreaker.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Post-apocalyptic: Radiation zombies, raiders with mohawks, nuked out ruins - fuck yeah, can't get enough of this

Corporate clown world: Neon signs, corporate jingles, secret laboratory disasters - WTF IS THIS CLICHE SHIT

One genre gets to be absurdist, the other doesn't.
 

fantadomat

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Unfortunately, the whole conceit of corporate employees being forced to sign over their entire lives, mortgage their first born, contractually required to constantly spout slogans, 37 pieces of flair ... it just isn't funny. It's been done, it's been done better, and here it's relentless.

Here's the thing though, it really isn't that relentless. You can spend dozens of hours Fallout-ing it on Monarch, travelling between settlements of dissidents, criminals & religious fanatics, battling alien creatures in sulfurous valleys, and gradually forgetting that you were ever in LOL Corporate Clown World.

I think there are themes that annoy people so much that they make it seem like they're more omnipresent than they actually are. Like I said, Obsidian have a problem here. They intentionally chose to make the main idea of their new IP something that lots of people seem incapable of taking seriously as a setting for High Adventure™.

It's like if they made a big RPG where the idea is that lots of people have anime faces or weird accents or something. It doesn't matter if the game has a non-anime planet inhabited by rebels against the anime-face overlords, the idea of it is just an eyesore and too silly to take seriously.
LoL the games problem is that it is written by dumb people with extremely low real life experience. Are you saying that it is a good writing to have advanced civilization that could travel to other star systems and colonize,but doesn't know that you need fertile soil to grow shit and that you could make it fertile by decomposing biological material??? Or a lush planet filled with wild life is dying of hunger..... That is like telling me a cavemen invented teleporting devices lol. This garbage is the writing of a person that hasn't seen a whole vegetable in his real life and had never cooked lol. Most likely fast food retard.
 
Vatnik Wumao
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Oct 2, 2018
Messages
19,457
I think there are themes that annoy people so much that they make it seem like they're more omnipresent than they actually are. Like I said, Obsidian have a problem here. They intentionally chose to make the main idea of their new IP something that lots of people seem incapable of taking seriously as a setting for High Adventure™.
Problem is not in the theme, but in its execution. TOW is no Firefly RPG.

The Outer Worlds is inspired by Firefly, but also by Fallout.

Post-apocalyptic: Radiation zombies, raiders with mohawks, nuked out ruins - fuck yeah, can't get enough of this

Corporate clown world: Neon signs, corporate jingles, secret laboratory disasters - WTF IS THIS CLICHE SHIT

One genre gets to be absurdist, the other doesn't.
Don't forget that Firefly's raiders also encapsulate the same post-apocalyptic feel. The real issue is not a mixture of genres, but the poorly executed corporate clown world. Just like the vaults in Fallout, depending on the level of maturity and thoughtfulness in which these environments are portrayed, they can end up either being wacky for the sake of wacky (and 'plastic-y' in TOW's case) or immersive, with the added benefit of reinforcing the groundedness of the setting.
 

fantadomat

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Post-apocalyptic: Radiation zombies, raiders with mohawks, nuked out ruins - fuck yeah, can't get enough of this

Corporate clown world: Neon signs, corporate jingles, secret laboratory disasters - WTF IS THIS CLICHE SHIT

One genre gets to be absurdist, the other doesn't.
It is not cliche,it is cringy lol. In the end it just shows how the writing level of obsidian had fallen.
 

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