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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Duralux for Durabux

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Codex Year of the Donut
The game has sold 2.5 million copies. Not bad. I was guessing maybe half those numbers.
https://www.gamesindustry.biz/artic...net-bookings-records-as-q4-digital-sales-jump
Just by comparison, Tim's masterpieces both Fallout 1, Vampire and Arcanum sold 120,000 units , 80,000 units for vampire and 234,000 for Arcanum in its initial release ( I just count the first year, I don't count copies later on)
But No it has to be his worst game that sells the most.
:negative::negative::negative::negative::negative::negative::negative::negative:
You can't compare units sold like that. The gaming market has grown massively since Fallout 1 released, you can't even compare games that release two years apart anymore.
2.5 million isn't particularly impressive for a 2019 rather high-profile title.
 

Silly Germans

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Sure, it's flavour. The original AssCreed leaned heavily on this, as did Witcher 3 in Novigrad.

Flavor is all well and good, but the cities in Witcher 3 and Assassin's Creed are filled with people who are all useless unless a quest directs you to them specifically. You don't need to have everyone have a story like Skyrim does, that leads to super small "cities," but I do think there's a balance to be had. Piranha Bytes tends to find that balance, though they focus on smaller settlements. I think you could do that with a capital city if you separate it into smaller hubs, as Rusty mentioned, rather than try to portray the city as a whole. Dragon Age Origins did this with Denerim and it was successful IMO.

Though I think the bulk of "gamers" have spoken and like the big empty open worlds of Assassin's Creed.
Denerim was a disappointment. It does in no way manage to invoke the illusion of a large capital city. Take Baldurs Gate or Athkatla, those are cities with hubs done right. I hate open worlds games since they contain typically only pointless crap to drag the game on so developers can claim hundreds of hours of game play. I rather take a city where it is perfectly clear which interactions are meaningful, than having to comb the whole place for hours with no interesting returns whatsoever. The Witcher 3 did that exactly right in my opinion. The cities work to set the atmosphere and that's it. The only cases where exploration works as gameplay element are smaller games, like Gothic and Gothic 2. Games where you also spend most of the time in the same area and where you make naturally multiple passes through the same area. It makes sense in such a setting to get familiar with your surroundings since you will be spending the rest of your time there. The developer knows that you won't be running of and it makes sense to invest alot of time to make the area interesting. The Witcher 3 is to large for that. CDProject did the reasonable thing to do in my opinion, instead of half-assing it or filling it with pointless crap.
 
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Infinitron

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The game has sold 2.5 million copies. Not bad. I was guessing maybe half those numbers.
https://www.gamesindustry.biz/artic...net-bookings-records-as-q4-digital-sales-jump

Earnings call transcript: https://www.fool.com/earnings/call-...nteractive-software-inc-ttwo-q4-2020-ear.aspx

During fiscal 2020, Private Division launched their most successful released to date with The Outer Worlds. The title has an immense critical and commercial success and has significantly exceeded our expectations with more than 2.5 million units sold in to date. The Outer Worlds is a perfect example of how Private Division can complement our core portfolio selectively and contribute meaningful results to our bottom line.

In addition, on June 5, Private Division will release the critically acclaimed player choice-driven RPG, The Outer Worlds for the Switch.

The largest contributors to net bookings are expected to be NBA 2K, Grand Theft Auto Online and Grand Theft Auto V, Red Dead Redemption 2 and Red Dead Online, Social Point's mobile games, Borderlands 3, Civilization VI and The Outer Worlds.

We expect the net bookings breakdown from our labels to be roughly 55% 2K, 35% Rockstar Games and 10% Private Division and Social Point.
 

Ocelot570

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The thing that I hated the most about the outer worlds was how bad the skill and perk system was. The skills for weapons do almost nothing except to lower sway and increase crit chance. They do have little perks, but they don't really do all that much imo (lame stuff like more hits for ttd and shit). In older games like fallout or arcanum, the first things that were to be upgraded were the weapon skills, and you better get those maxed out ASAP. The perks are almost laughable in how lame they are and then some are ridculously powerful. Gaining 15% health back per damage hit for melee weapons is op as fuck and you can almost never die because of it. Also guaranteed crit hits after a kill can be abused as hell with a high level melee weapon can be charged up to kill most regular enemies in one hit anyways, so the crits just chain on and on. Most of the other perks pretty much suck for me. I think the stroy is alright some cool moments but most is pretty shallow filler stuff. Most of the sidequests can be finished in 15 minutes or less. This game is a C- I'd say. It'll hold you over for basic needs but you won't be thinking of it in the long run.
 
The Real Fanboy
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The game has sold 2.5 million copies. Not bad. I was guessing maybe half those numbers.
https://www.gamesindustry.biz/artic...net-bookings-records-as-q4-digital-sales-jump
Just by comparison, Tim's masterpieces both Fallout 1, Vampire and Arcanum sold 120,000 units , 80,000 units for vampire and 234,000 for Arcanum in its initial release ( I just count the first year, I don't count copies later on)
But No it has to be his worst game that sells the most.
:negative::negative::negative::negative::negative::negative::negative::negative:
You can't compare units sold like that. The gaming market has grown massively since Fallout 1 released, you can't even compare games that release two years apart anymore.
2.5 million isn't particularly impressive for a 2019 rather high-profile title.
Pretending like 2.5 million isn't actually impressive is just being extra, sis.
 

Roguey

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It's no 10 million, but that's what the sequel is for.
 
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Codex Year of the Donut
I don't find 2.5 million impressive for a highly advertised title that has "FROM THE CREATORS OF THE ORIGINAL FALLOUT AND FALLOUT: NEW VEGAS" slapped on it and released on nearly every major platform.
The buzz around it died quickly and the honeymoon period ended fast. A sequel won't have a perfect storm of people hating on Bethesda at the exact release date either.
 

Sentinel

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I just realized that in the recording of Stairway to Heaven, there's a random "bop" sound in the outro verse, in the line "the tune will come to you at last".
Bizarre.
 

Drowed

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Well, let's see, total (estimated, but certainly the real numbers are higher) sales of the following games:
  • Fallout 3: 10+ millions.
  • Fallout: New Vegas: 8+ millions.
  • Fallout 4: 13+ millions.
  • The Elder Scrolls IV: Oblivion: 7+ millions.
  • The Elder Scrolls V: Skyrim (+Special Edition): 26+ millions.
  • Assassin's Creed Origins: 8+ millions.
  • Assassin's Creed Odyssey: 6+ millions.
  • Borderlands 2: 7+ millions.
And obviously we're not gonna use any game from Rockstar on this list because, duh. Oh, but we do have a game that has approximately 2 million in sales:
  • Fallout 76: 2,4+ millions.
I mean, I don't think TOW sales are bad for the kind of game it is. But impressive, they really aren't.
 

Sentinel

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Well, let's see, total (estimated, but certainly the real numbers are higher) sales of the following games:
  • Fallout 3: 10+ millions.
  • Fallout: New Vegas: 8+ millions.
  • Fallout 4: 13+ millions.
  • The Elder Scrolls IV: Oblivion: 7+ millions.
  • The Elder Scrolls V: Skyrim (+Special Edition): 26+ millions.
  • Assassin's Creed Origins: 8+ millions.
  • Assassin's Creed Odyssey: 6+ millions.
  • Borderlands 2: 7+ millions.
And obviously we're not gonna use any game from Rockstar on this list because, duh. Oh, but we do have a game that has approximately 2 million in sales:
  • Fallout 76: 2,4+ millions.
I mean, I don't think TOW sales are bad for the kind of game it is. But impressive, they really aren't.
What a stupid fucking comparison.
Comparing sequels to well established IPs to the first game in an IP. Do you guys even think?
 

RepHope

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I don't find 2.5 million impressive for a highly advertised title that has "FROM THE CREATORS OF THE ORIGINAL FALLOUT AND FALLOUT: NEW VEGAS" slapped on it and released on nearly every major platform.
The buzz around it died quickly and the honeymoon period ended fast. A sequel won't have a perfect storm of people hating on Bethesda at the exact release date either.
For an AA budget game those are great sales. To give you a comparison, Vampyr, another AA game, would’ve been considered a success with 1 million sales which I think it did eventually reach.

Now obviously a sequel will get an AAA budget and need to sell a lot more, but it’s not a bad start. Assuming of course this isn’t a PoE situation where the first game sells great but the sequel tanks.
 

Nano

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Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
  • Fallout 3: 10+ millions.
  • Fallout: New Vegas: 8+ millions.
  • The Elder Scrolls IV: Oblivion: 7+ millions.
These are underestimations. Here's the sales numbers as of 2015:

[...] The Elder Scrolls 4: Oblivion (2006) managed to sell a whopping 9.5 million units over the course of its life. Its follow-up, The Elder Scrolls 5: Skyrim (2011), is far and away Bethesda's biggest success ever; it has sold 22.7 million copies worldwide to this point.

Between those two titles, Bethesda published two Fallout games. Fallout 3 (2008) surpassed Oblivion, selling 12.4 million copies. Fallout: New Vegas (2010) — the only game on this list not actually developed by Bethesda Game Studios — performed just slightly lower, selling 11.6 million copies from its 2010 release date to now.
 

DalekFlay

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I don't find 2.5 million impressive for a highly advertised title that has "FROM THE CREATORS OF THE ORIGINAL FALLOUT AND FALLOUT: NEW VEGAS" slapped on it and released on nearly every major platform.
The buzz around it died quickly and the honeymoon period ended fast. A sequel won't have a perfect storm of people hating on Bethesda at the exact release date either.

It was given away for free to boost Xbox subscriptions basically, so I don't think that means what it would mean otherwise. Microsoft is evaluating success in a whole other way now.
 

GarfunkeL

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Dragon Age Origins did this with Denerim and it was successful IMO.
Though I think the bulk of "gamers" have spoken and like the big empty open worlds of Assassin's Creed.
WTF are you smoking? Denerim was absolutely TERRIBLE.

It is literally a single square with two "random" maps of alleyways for the encounters to happen. It's not a city. It's the worst of both worlds. Bioware did much better with both Baldur's Gate games. Bethesda did better with both Oblivion and Skyrim. Not that they were perfect by any means but you have zero credibility if you're pushing fucking Denerim of all things. Fuck, Darklands with its menu screens did cities better than DA:O as did Neverwinter Nights.

As for sales numbers, remember that Fallouts, Oblivion, and Skyrim (in its different versions) have been included in numerous discounts, bundles, and free giveaways. Neither does the claim that TOW came at the perfect time as the anti-Bethesda storm was happening hold water because that was when TOW was announced. The anti-Bethesda storm was long gone by the time TOW actually came out.
 
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Codex Year of the Donut
Well, let's see, total (estimated, but certainly the real numbers are higher) sales of the following games:
  • Fallout 3: 10+ millions.
  • Fallout: New Vegas: 8+ millions.
  • Fallout 4: 13+ millions.
  • The Elder Scrolls IV: Oblivion: 7+ millions.
  • The Elder Scrolls V: Skyrim (+Special Edition): 26+ millions.
  • Assassin's Creed Origins: 8+ millions.
  • Assassin's Creed Odyssey: 6+ millions.
  • Borderlands 2: 7+ millions.
And obviously we're not gonna use any game from Rockstar on this list because, duh. Oh, but we do have a game that has approximately 2 million in sales:
  • Fallout 76: 2,4+ millions.
I mean, I don't think TOW sales are bad for the kind of game it is. But impressive, they really aren't.
What a stupid fucking comparison.
Comparing sequels to well established IPs to the first game in an IP. Do you guys even think?
It was marketed as New Vegas 2 in everything but name. Fallout was namedropped in their reveal trailer. It was regularly referred to as a "sequel" to New Vegas by reviewers whom I'm sure weren't paid off.

Don't try to pretend like they didn't attempt to ride the Fallout train for sales.
I'm sure the next installment will sell better though. Sort of like how Deadfire sold better after Obsidian did the same exact scheme except with Baldur's Gate/PoE instead of Fallout/OW.
 
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Codex Year of the Donut
Neither does the claim that TOW came at the perfect time as the anti-Bethesda storm was happening hold water because that was when TOW was announced. The anti-Bethesda storm was long gone by the time TOW actually came out.
Fallout 1st was announced 2 days before Outer Worlds released you fucking retard.
https://www.washingtonpost.com/vide...gave-people-reason-play-outer-worlds-instead/
https://www.gamerevolution.com/features/609867-the-outer-worlds-fallout-76-subscription-fallout-1st
https://onlysp.escapistmagazine.com/bethesda-fallout-1st-the-outer-worlds-advertisement-campaign/
 

Takamori

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Like we are discussing the sex of the angels when we have no knowledge of the cost of the operation itself. Also Microsoft paid something to them to include the game into the game pass.
Since we didnt heard of layoffs after some time of the release I guess they managed to at least break even from sales.
 

Drowed

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What a stupid fucking comparison.
Comparing sequels to well established IPs to the first game in an IP. Do you guys even think?

What a stupid answer. We're comparing games of the same genre, but hey, you just want new IPs? No problem:
  • Uncharted (1st) - 44+ millions.
  • The Last of Us - 30+ millions.
  • The Division - 20+ millions.
  • Red Dead Redemption - 13+ millions. (Arguably a Red Dead Revolver sequel, but c'mon. Nobody played that.)
  • Horizon: Zero Dawn - 10+ millions.
  • Ark: Survival Evolved - 7+ millions.
I could go on, but I'm tired of doing that because companies currently love to launch sequels and not new IPs. But hey, I know you'll definitely move this goalpost again. So it's easier for you to tell me, which games are we "allowed" to compare by your specific rules, dear sales analyst? Can you tell me what your objective and impartial analysis criteria are so that we can all use the same metric?
 

Sentinel

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What a stupid fucking comparison.
Comparing sequels to well established IPs to the first game in an IP. Do you guys even think?

What a stupid answer. We're comparing games of the same genre, but hey, you just want new IPs? No problem:
  • Uncharted (1st) - 44+ millions.
  • The Last of Us - 30+ millions.
  • The Division - 20+ millions.
  • Red Dead Redemption - 13+ millions. (Arguably a Red Dead Revolver sequel, but c'mon. Nobody played that.)
  • Horizon: Zero Dawn - 10+ millions.
  • Ark: Survival Evolved - 7+ millions.
I could go on, but I'm tired of doing that because companies currently love to launch sequels and not new IPs. But hey, I know you'll definitely move this goalpost again. So it's easier for you to tell me, which games are we "allowed" to compare by your specific rules, dear sales analyst? Can you tell me what your objective and impartial analysis criteria are so that we can all use the same metric?
Wait, can you keep replying and giving more examples? Watching you dig a deeper hole is pretty funny.
 

Smerlus

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It wasnt available on Steam, only on Epic and Windows store. The former being a tough sell when you can just get gamepass for $1 and play the game.

Pretty much same with XBO.

PS4 gamers had to buy it.

So 2.5 mil on a new IP where you can play it for practically nothing on 2/3 systems is impressive in my book.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The Take-Two bosses seem to be impressed by it. I know the suits are supposed to be clueless but I think they would know how to judge that.
 
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