cvv
Arcane
Imagine playing Outer Worlds of all games on Switch of all platforms.
A perfect combo from our zero-T future.
A perfect combo from our zero-T future.
Is Switch the only thing you have other than an ancient PC? Because it would look and play much better on literally anything else.
Vavra said:Most of the games, and RPGs especially, have very compressed world. So basically every 50 meters there's something; dungeons, enemies, an encounters, monsters - something.
Vavra said:Many other games, this is also an important point, many other games have a lot of basically artificial combat encounters. Because they want to prolong the gameplay, so that they have so much combat because they think the game would otherwise be boring or too short.
Vavra said:Most of the games, and RPGs especially, have very compressed world. So basically every 50 meters there's something; dungeons, enemies, an encounters, monsters - something.
Sounds like an excuse to me.There's so many unrealistic things about RPGs you have to accept though, for gameplay reasons.
Murdering your way through hundreds of enemies without any consequences and with no NPCs being horrified by what a mass murderer you are.Randoms strangers telling you their life story, a town filled with 10 people asking you do to stuff, running around all day in plate armor, whatever...
Imagine playing Outer Worlds of all games on Switch of all platforms.
A perfect combo from our zero-T future.
Randoms strangers telling you their life story, a town filled with 10 people asking you do to stuff,
Hubs.What's the alternative? Big worlds filled with nothing?
A hub with 10-15 fleshed out people makes sense. An entire ""city"" that's like 5 building and 10 people is just too much for suspension of disbelief.
Hubs.
A hub with 10-15 fleshed out people makes sense. An entire ""city"" that's like 5 building and 10 people is just too much for suspension of disbelief.
I don't think it makes sense in most games. One of the major parts of Assassin's Creed is the amount of effort they put into reconstructing historical cities and such. But it also takes a lot of development effort to make cities that big. And even one of the most well funded developers in the world with (presumably) an army of developers who have been doing this for years make cities that are in general, scaled down for convenience/development constraints.A hub with 10-15 fleshed out people makes sense. An entire ""city"" that's like 5 building and 10 people is just too much for suspension of disbelief.
I recently got the Assassins Creed Discovery freebies and I am amazed about the large detailed maps with hundreds of NPCs moving about doing their thing. Can't the Unreal engine do this?
It's a shame that Monarch has the best gameplay in the whole game (if you ignore Phineas' warnings and go into it at a lower level) but the worst writing/factions by far. It's not even that bad, just... boring. I couldn't bring myself to even speak to the Iconoclast's leader in my first save.Well if we look at Monarch, the most well realized place in Outer Worlds, and compare it to New Vegas... is it that more compressed? I'm not saying no, I'm thinking through it in my head. It's obviously smaller of course, but I'm speaking land-to-location ratio. I suppose it does have three cities in a pretty small fucking area, and you're never far from a batch of buildings. Areas that make you feel like you're "out in the woods" so to speak are rare. So maybe you have a point. I wouldn't say Bethesda style games are that much different though really. Just much bigger.
it does as long as you can kill emDoes a big city full of nameless NPCs you can't really interact with actually add anything to most games?
This tag has so much class for a simple offense.certified
Does a big city full of nameless NPCs you can't really interact with actually add anything to most games?
Novigrad was incredibly tiny compared to its description in the books.Does a big city full of nameless NPCs you can't really interact with actually add anything to most games?
Sure, it's flavour. The original AssCreed leaned heavily on this, as did Witcher 3 in Novigrad.
Sure, it's flavour. The original AssCreed leaned heavily on this, as did Witcher 3 in Novigrad.
Did you also complain about too many "useless" blades of grass in Gothic 1 and 2? A believable environment doesn't have to all be there because of you and your Chosen ass quest.Flavor is all well and good, but the cities in Witcher 3 and Assassin's Creed are filled with people who are all useless unless a quest directs you to them specifically.
Did you also complain about too many "useless" blades of grass in Gothic 1 and 2? A believable environment doesn't have to all be there because of you and your Chosen ass quest.
I prefer the Piranha Bytes method where there's reason to explore, both in cities and outside them, because everything is hand crafted and more involved.
It's fine to prefer sandbox games to more focused experiences, but you're talking out of both sides of your mouth here. Witcher 3 is absolutely packed with content - the fact that most of the proper stories are in quest format doesn't change the fact that exploration will find you a million things to do. If you don't like fighting monsters, finding treasures, gathering resources, or pursuing scripted quest content, what the fuck exactly do you expect?Your comparison is accurate, but not a positive. I don't expect reactivity and involvement with grass. Novigrad is a big painting, a background like grass. Exploring it gives you nothing, as anything interesting is tied to a quest. Just like Assassin's Creed it's a big empty void of graphics. I'm fine with the concept of immersive cities of course, but I also want my exploring of them to mean something. For all of Witcher 3's huge open map and bazillion question marks, there's really fuck all reason to do anything but quests. I prefer the Piranha Bytes method where there's reason to explore, both in cities and outside them, because everything is hand crafted and more involved.
It's fine to prefer sandbox games to more focused experiences, but you're talking out of both sides of your mouth here. Witcher 3 is absolutely packed with content - the fact that most of the proper stories are in quest format doesn't change the fact that exploration will find you a million things to do. If you don't like fighting monsters, finding treasures, gathering resources, or pursuing scripted quest content, what the fuck exactly do you expect?