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- Jan 28, 2011
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I don't know what you mean with "warrant" but considering the game's ending and the overall reception it got, i'd say a sequel is pretty much guaranteed - unless something changes in the DLCs of course.
Would you *like* to have one... well, that is up to each individual. Personally i found the game entertaining despite its flaws (not that this says much as i find many games entertaining), so sure, why not? It isn't like there are many first person ARPGs (that i haven't played). I'd wait until a GOG release and even then i'd also wait for a sale (unless they manage to improve the gameplay and/or writing considerably in that sequel).
I meant based on the content of the TOW, its design, lore, and gameplay, would people really want to see this game get a sequel and be continued as a franchise.
Arguably it's biggest fault is leveled and tiered junk itemization.
I meant based on the content of the TOW, its design, lore, and gameplay, would people really want to see this game get a sequel and be continued as a franchise.
The Outer Worlds does end on some cliffhanger notes on which a sequel could be made.
In our final video exploring the design of The Outer Worlds, we look at the design of player choice, and the complexity of allowing players to feel like they are playing the game their way.
Sums up the game.
"Too much effort"
The White March was better than the base game in Pillars. It's very good DLC. But I also liked Pillars more than I liked TOWI remember hearing that The White March was better than Pillars of Eternity base campaign? I feel like Outer Worlds shows enough potential for them to come back and do it right. The intent and some of the ideas were there, just didn't cook long enough.Out of curiosity, do people think the original one's content and design warrant enough reason for there to be a sequel in the future?
I, too, like hardtack more than stale bread.
Talby how is liking Pillars an NPC opinion? Literally everyone on this site dislikes it. It's odd, because Pillars is huge incline.
Pillars of Eternity finished #45 using a voting system that did not ask Codexers for an assessment of games but instead to cast a few votes for their favorite RPGs --- meaning that a game could be widely hated by the Codex yet still finish in the top 100 list, as was just barely the case for Oblivion(!) of all games. The superior voting system used for the poll covering RPGs from 2012 through 2016 placed Pillars of Eternity in 23rd place among a much smaller selection of CRPGs. Even there, it was aided by the Bayesian average that granted an advantage to Pillars of Eternity for being so widely played by Codexers (for example, Lords of Xulima had an average score of 3.50 to 3.39 for PoE, but its smaller number of votes resulted in a lower Bayesian average score).It's in the top 50 on here, so I don't think many actually consider it "bad." It's just kind of bland and has some quirks, so the try-hards call it irredeemable shit like they always do.