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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Nano

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Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
Steam players are a minority when you consider console gamers. It's not that no one noticed it came out, people played it and promptly forgot about it, without providing any (positive) word-of-mouth because of how forgettable it is.
 

Quillon

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Dec 15, 2016
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The game is 20% Mass Effect, 80% (fps)Fallout wannabe; they shoulda at least made the reverse of that; cloning ME was more in line with their current "talent" & resources, also a proven formula for a space setting. Bigger fallout part missed many "crap gamebryo" features and overblown humor didn't help either.
 
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Codex Year of the Donut
I'm not sure if they could recreate the parts of the Mass Effect games that made them good.
Absolutely none of the companions were anywhere near as well written as say, Garrus, who actually feels like a bro that has your back. None of their writers could ever create an emotional scene like Mordin's in ME3, I don't think there's a single line in the entire game that has the impact of Mordin saying "Had to be me. Someone else might have gotten it wrong." They'd never be capable of creating anything as good as the Shadow Broker DLC. They'd never be able to have levels designed that recreate the feeling of when you enter the Citadel, especially exploring it in ME1. They'd never be capable of creating anything like the final mission of Mass Effect 2.
They might match some of Mass Effect's lows, but they'd never ever hit the highs, and the highs are what made the mass effect games good.

All of this applies to Andromeda too, BTW. I remember basically nothing about that game. Andromeda is pretty much what I'd expect from an Obsidian Mass Effect at this point.
 

Blaine

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Grab the Codex by the pussy
None of BioWare's current writers could match any of the older Mass Effect games anymore, either. However, the Mass Effect games were made-for-console casualware with so-so writing to begin with; BioWare is just so far gone now that they can't even hope to attain their previous levels of middling competency.

Your comparison's still valid in a way, though, because Obsidian has also lost the ability to make good games. New Vegas was absolutely their peak. I'm just glad we got TSL and NV (both of which improved on the base games of inferior writers and world-builders) before they went to shit.
 

soulburner

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Sep 21, 2013
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I think the game was alright. I won't replay it, but I will check the DLC once it comes out. I think the game's length was just about right because I was getting a bit bored near the end and the credits rolled at just about the right time before I started to dislike the whole thing. However, watching the credits and listening to the music felt satisfactory and in the end I did not think I have wasted my time. As a non-AAA type of game I think it was good enough to warrant my interest in DLC and sequel but only if they're available through Gamepass PC.
 
Self-Ejected

Thac0

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I'm very into cock and ball torture
Obsidian is probably dead, their attempts at making CRPGs after POE flopped hard. Tyranny was a sales desaster and POE 2 sold way under expectations to the point where it sank the franchise.
This painfully mediocre game however sold gangbusters and now they are making a shitty multiplayer game with minipeople?
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Your post reminds of how before TOW was announced, some people who weren't paying attention assumed that Obsidian was just continuing to make more isometric RPGs like Pillars and Tyranny.
 

kangaxx

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I think the game was alright. I won't replay it, but I will check the DLC once it comes out. I think the game's length was just about right because I was getting a bit bored near the end and the credits rolled at just about the right time before I started to dislike the whole thing. However, watching the credits and listening to the music felt satisfactory and in the end I did not think I have wasted my time. As a non-AAA type of game I think it was good enough to warrant my interest in DLC and sequel but only if they're available through Gamepass PC.

Agree with everything, although I had arrived at the "dislike" stage just before credits rolled. I think the hate on here is a bit OTT, but many of the criticisms are valid. I'd have been pissed off if I paid full price for it.
 

Immortal

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God, this game is fucking terrible.

This is definitely Obsidians worst game yet. They've been hemorrhaging talent ever since F:NV.

I think I have to agree..
I can't play this game past a few hours no matter how hard I try. This is probably their worst game ever and I'm including the all inclusive "their" so that includes all Black Isle / Troika titles as well.


I expected big things from Leonard and Tim..

:meh:

Leonard has spent his last how many years eroding at blizzard writing fan-fic tier lore for Diablo lll and Tim Cain's been circling the drain on Wildstar.
I think if "Industry Veteran" kickstarters have taught us anything.. Expecting this is going to lead to disappointment.
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
This thread seems to be full of the kind of people who think that:

- the problem with the nuGhostbusters was bad jokes
- the problem with The Last Jedi was Leia's spaceflight
- the problem with Star Trek: Picard was bad acting
- the problem with The Last of Us 2 was bad pacing
- the problem with The Outer Worlds was boring itemization

What's next? The problem with Das Kapital are typos?
 

Kev Inkline

(devious)
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A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
In terms of what once was popular music, we can conclude that Obsidian is not Alice in Chains with a new lead singer, but rather a Dream Theater with only LaBrie remaining, every other musician replaced by a fellow from the local Karaoke bar.
 
Self-Ejected

Thac0

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I'm very into cock and ball torture

Pillars at least sold well. Wether it was good is a different question.


In terms of what once was popular music, we can conclude that Obsidian is not Alice in Chains with a new lead singer, but rather a Dream Theater with only LaBrie remaining, every other musician replaced by a fellow from the local Karaoke bar.

They are like Sonata Arctica for me. The were never top of the genre, but comfortably in the upper half. After time and lineup changes they no longer had the talent to hold that level, and tried to cling to their old formula, producing a slow and dreadfull decline by worse and worse games/albums. Now they swapped for a new style, which seems to be gaining new fans aswell, but is no longer for me and less artistically valuable in my eyes. I can still listen to an album on the side for the traces that remain, sometimes there is even a song that slaps(Fly, Navigate, Communicate and Tyranny for me), but I am not gonna buy an album/game on release.
 

Kev Inkline

(devious)
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A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
This thread seems to be full of the kind of people who think that:

- the problem with the nuGhostbusters was bad jokes
- the problem with The Last Jedi was Leia's spaceflight
- the problem with Star Trek: Picard was bad acting
- the problem with The Last of Us 2 was bad pacing
- the problem with The Outer Worlds was boring itemization

What's next? The problem with Das Kapital are typos?
Yeah, clearly I mentioned only itemization.
If you are quoting me, that is.

I could put it forth differently: the problem was everything except the music.
 

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