So much for an overhaul expansion to turn the game around. Looks like some glorified mappack.
• Expanded character customization and lore: An increased level cap, additional perks and flaws, wholly new armor sets, and several variants for existing gear. Plus, dig into the story of the Gorgon Asteroid with new Portable Phonograph audio logs that reveal the salacious secrets of a scientific experiment gone wrong.
Interviews with Carrie Patel the Game Director
https://www.rpgsite.net/interview/9...ion-and-freedom-with-matt-hansen-carrie-patel
https://www.gamesradar.com/the-outer-worlds-peril-on-gorgon-interview/
https://www.gamespot.com/articles/the-outer-worlds-dlc-investigates-peril-on-gorgon/1100-6480016/
https://www.polygon.com/2020/7/23/2...c-peril-on-gorgon-details-campaign-companions
https://press-start.com.au/features/2020/07/24/the-outer-worlds-peril-on-gorgon-interview-details/
https://blog.playstation.com/2020/0...-setting-of-the-outer-worlds-peril-on-gorgon/
Obsidian bent the knee on those "they never had a female lead" complaints eh?Interviews with Carrie Patel the Game Director
I didn't encounter any bugs in my short time with Outer Worlds. I wouldn't even say it was boring exactly, just lackluster and undercooked.I pretty much ignored that one and didn't read the thread. Was it just boring, or was it incredibly buggy to top it all off?After Outer Worlds, i'm not looking forward to this.
They're calling it an expansion, not a DLC, so I expect more than 5h of content. But otherwise yeah, lack of improvements on the mechanical side is a massive disappointment so far. What good is a higher level cap if there's nothing interesting to gain from the levels anyway.
We hope you’re ready to return to Halcyon for more interstellar mayhem. Today, Private Division and Obsidian Entertainment revealed details for The Outer Worlds: Peril on Gorgon, the first of two narrative DLCs.
Peril on Gorgon adds a substantial amount of content to the game’s darkly humorous universe with a brand new noir-tinged adventure that takes players to the Gorgon Asteroid to investigate the mysterious origin of Adrena-Time. While there, you’ll find new weapons and armor, perks, flaws, and the same freedom to approach your problems that made the original game so rewarding.
Peril on Gorgon requires the base game and the player will have needed to progress past Monarch to access the DLC’s content.
Peril on Gorgon will be available on September 9 for PlayStation 4, Xbox One, and PC for $14.99 and Xbox Game Pass Users will receive a 10% discount on the DLC. Peril on Gorgon will also be available as part of an expansion pass which includes the second DLC for a discounted total price of $24.99. Full details will be revealed at a later date.
They're calling it an expansion, not a DLC, so I expect more than 5h of content. But otherwise yeah, lack of improvements on the mechanical side is a massive disappointment so far. What good is a higher level cap if there's nothing interesting to gain from the levels anyway.
But now you can pick new perks, like +3% to walk speed or +5 to science weapons damage!
https://www.rockpapershotgun.com/20...leuthing-with-peril-on-gorgon-this-september/
Theyre saying its £11.99
They're calling it an expansion, not a DLC, so I expect more than 5h of content. But otherwise yeah, lack of improvements on the mechanical side is a massive disappointment so far. What good is a higher level cap if there's nothing interesting to gain from the levels anyway.
But now you can pick new perks, like +3% to walk speed or +5 to science weapons damage!
I fixed your typos.
https://www.rockpapershotgun.com/20...leuthing-with-peril-on-gorgon-this-september/
Theyre saying its £11.99
That's actually reasonable.
I didn't encounter any bugs in my short time with Outer Worlds. I wouldn't even say it was boring exactly, just lackluster and undercooked.I pretty much ignored that one and didn't read the thread. Was it just boring, or was it incredibly buggy to top it all off?After Outer Worlds, i'm not looking forward to this.
I quit when a group of raiders took a hostage, and you could overhear them talking about how much of a ransom they could get, and how they wished they could get this over with. But there was no way to bargain or negotiate with them, sneak past them or distract them to save the hostage - the only way to continue that mission was to walk towards them while left clicking.
First of two projects huh? Maybe this will be the “Hearts of Stone” sized one and then there will be a larger “Blood and Wine” type expansion? Didn’t expect them to do two, I honestly only expected one and for them to then move on to the sequel.
As expected, a 5 hour DLC that'll probably cost 30 bux and offers one big tube map (because consoles still can't handle open spaces) and half a dozen items.