THis review is pretty great and right on the money
https://www.reddit.com/r/truegaming...uter_worlds_isnt_very_good_and_the_honeymoon/
Some highlights:
Choices - This is probably the best part of the game, but it still has issues. The way skill progression works, you can be REALLY good at several major things. Every encounter, whether it be through dialogue becomes a cakewalk pretty early on. It doesn't force you to make tough decisions about your character. I don't remember a situation where I couldn't convince someone to do something I wanted, even though I was simultaneously very good at long guns, pistols, engineering, and science, on top of speech. Making dialogue choices that align with your character is fun, but you don't have to work for it.
Overall, there just isn't enough "there" there. I don't need great combat in an RPG, but it's greatly missed when the RPG part of it doesn't pick up the slack. The armor, weapons, perks, skill system, consumables, mods, combat variety --- none of them are unique or interesting enough to facilitate roleplaying. You're never forced to make tough choices while roleplaying either, and the story isn't nearly good enough to make up for an Action-RPG that fails at both action AND roleplaying. I often wondered why I was even playing it. If I can't make a niche character, if the combat is bad, if it isn't challenging, if the story is passable at best...what's left? Not much. It's an odd mix of bad and mediocre for the most part. There's some great stuff that elevates it beyond being "bad" overall, but not by much.
I think the hype has created a bias where people feel comfortable or even compelled to praise it, but not to criticize it.
https://www.reddit.com/r/truegaming...uter_worlds_isnt_very_good_and_the_honeymoon/
Some highlights:
Choices - This is probably the best part of the game, but it still has issues. The way skill progression works, you can be REALLY good at several major things. Every encounter, whether it be through dialogue becomes a cakewalk pretty early on. It doesn't force you to make tough decisions about your character. I don't remember a situation where I couldn't convince someone to do something I wanted, even though I was simultaneously very good at long guns, pistols, engineering, and science, on top of speech. Making dialogue choices that align with your character is fun, but you don't have to work for it.
Overall, there just isn't enough "there" there. I don't need great combat in an RPG, but it's greatly missed when the RPG part of it doesn't pick up the slack. The armor, weapons, perks, skill system, consumables, mods, combat variety --- none of them are unique or interesting enough to facilitate roleplaying. You're never forced to make tough choices while roleplaying either, and the story isn't nearly good enough to make up for an Action-RPG that fails at both action AND roleplaying. I often wondered why I was even playing it. If I can't make a niche character, if the combat is bad, if it isn't challenging, if the story is passable at best...what's left? Not much. It's an odd mix of bad and mediocre for the most part. There's some great stuff that elevates it beyond being "bad" overall, but not by much.
I think the hype has created a bias where people feel comfortable or even compelled to praise it, but not to criticize it.