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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

LudensCogitet

Learned
Joined
Nov 4, 2019
Messages
210
Some people were naively optimistic enough to think that Cain and Boyarsky would bring incline to the popamole, but instead they thoroughly embraced it.

Listening to legendary old school devs commentary, QAs, and talks I have occasionally gotten the creeping feeling that they see some of the things that made their great works great as mistakes or signs of immature design. Or that they themselves have just gotten tired and don't want to have to work to play games any more.
 

Bonerbill

Augur
Joined
Nov 25, 2013
Messages
302
Location
North Carolina
I don't have any opinion on this directly since I'm waiting for a Steam release (and a substantial) discount on Outer Worlds, but I can't help but notice that your critique is an almost 1:1 match for JarlFrank's critque of Age of Decadence. There may be some people who simply can't stand the CYOA system of laying everything out in dialog.

That's not the issue at all. You don't do these things in dialogue. The issue is that this pharmacist woman is the roadblock. You need to get around her. You can just persuade her to give you the pills--fine, good. But there are two alternative ways to solve the quest: you can break into the store room or you can hack the computer--both good! The problem is that the woman who's supposed to be the roadblock directs you to both of these options. You don't need to explore or sneak around. What's the point of having these systems if you don't use them? You just follow her directions, which is weird because she should be the person who's trying to prevent you from breaking into the storeroom or hacking the computer.

That insurance girl in Ellie's quest girl that tells you that you can hack the terminal to get what you need. I these cases, I think these NPCs are portrayed to be stupid on purpose and they did it for laughs.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Some people were naively optimistic enough to think that Cain and Boyarsky would bring incline to the popamole, but instead they thoroughly embraced it.

At least it actually worked and it's a hit. If anyone deserves to ride into the sunset with bags of dollars, it's those two after the shit they went through with Interplay and Troika.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
After a few hours into Supernova I can safely say you should just stick with Plasma Rifle variant for ranged. There's just no comparison to it. Full charged level 21 Plasma with Corrosive mod melts non mega critter in one sneak attack. The bigger ones takes two.

It's pretty dumb that this gun still does good damage when not even charged, making auto rifles seem like a waste of time and ammo.

I wonder if optimal loadout in Nova would just consist of two Plasma Rifles one with Corrosive (anti-all) the other Shock (anti-mech) third slot is Mind control gun and last is Science Hammer/Corrosive TacShotgun

Note:
You can get Level 21 Plasma Rifle without combat at Odeon Studio in Byzantium pretty early if you work for the board.

Your tinkering can wait till you're level 17
 

The Dutch Ghost

Arbiter
Joined
May 26, 2016
Messages
685
There's way too many of them and they're all essentially the same unfunny joke over and over.
I kinda feel bad about the guy who had to write them.

Don't be, he or she or it (don't know anymore with how people identify himself, this person could identify themselves as a coffee maker) probably thought that they were so smart and hilarious despite that this type of callous humor has been done.

"Ooh this corporation is afraid that they are going to make less profit because the work process keeps killing employees. Why can't these damn employees stop dying or not die on their own time."

It's very lowbrow in its own way.
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,155
Location
Florida
you know what's funny about corporations? Gillete willingly took an 8 billion dollar loss in order to push a heavily political marketing campaign, and the CEO even said in an interview that it was important to get the message out... but they won't raise their employee salaries by one cent ^_^

Somehow I doubt we'd see a TOW writer use that kind of story for a terminal though.
 

The Dutch Ghost

Arbiter
Joined
May 26, 2016
Messages
685
you know what's funny about corporations? Gillete willingly took an 8 billion dollar loss in order to push a heavily political marketing campaign, and the CEO even said in an interview that it was important to get the message out... but they won't raise their employee salaries by one cent ^_^

Somehow I doubt we'd see a TOW writer use that kind of story for a terminal though.

Indeed, now that has impact.
I am pretty sure the message would be lost on these writers though.

Corporations are happy to pander and tell you about your privilege if it helps sell them stuff but don't you dare talk to them about their privilege.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Listening to legendary old school devs commentary, QAs, and talks I have occasionally gotten the creeping feeling that they see some of the things that made their great works great as mistakes or signs of immature design. Or that they themselves have just gotten tired and don't want to have to work to play games any more.

Their goal is to get as many people to buy and play their game as possible. 20 years ago PC games were by nerds for nerds, or whatever the fuck you want to call it. Today "everyone's a nerd!" and shit is made to appeal to them all. You can't even write-off one-handed people without getting a "don't you feel bad?" Eurogamer article about it. Every game is supposed to be for everyone, and thus no game is for anyone.
 

Payd Shell

Arcane
Joined
Sep 26, 2017
Messages
831
you know what's funny about corporations? Gillete willingly took an 8 billion dollar loss in order to push a heavily political marketing campaign, and the CEO even said in an interview that it was important to get the message out... but they won't raise their employee salaries by one cent ^_^

Somehow I doubt we'd see a TOW writer use that kind of story for a terminal though.
That was probably just PR speak, though. They wouldn't admit that they've made a mistake by pandering to the twitter harpies, so doubling down on the whole deal is the only other option they had.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,997
Location
The Swamp
Are any of the Science weapons actually worth a damn? They don't seem to do any more damage than upgraded normal weapons. What am I missing?
 

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,872
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
I don't have any opinion on this directly since I'm waiting for a Steam release (and a substantial) discount on Outer Worlds, but I can't help but notice that your critique is an almost 1:1 match for JarlFrank's critque of Age of Decadence. There may be some people who simply can't stand the CYOA system of laying everything out in dialog.

That's not the issue at all. You don't do these things in dialogue. The issue is that this pharmacist woman is the roadblock. You need to get around her. You can just persuade her to give you the pills--fine, good. But there are two alternative ways to solve the quest: you can break into the store room or you can hack the computer--both good! The problem is that the woman who's supposed to be the roadblock directs you to both of these options. You don't need to explore or sneak around. What's the point of having these systems if you don't use them? You just follow her directions, which is weird because she should be the person who's trying to prevent you from breaking into the storeroom or hacking the computer.

The thing is, TOW is not at all a dialogue mediated game like AOD. You actually have to act this stuff out in the world. But when the NPCs who should be trying to make your job more difficult instead go out of their way to hold your hand and make it easier, that takes a lot of fun out of the experience.

Edit: this is a pseudo open world game that rarely gives you the chance to be clever.

She direct you only when you are nice to her and pass the persuasion check, when I was rude to her she told me GTFO and then I needed to threaten her with much higher check (or just brake in to store/room hack the computer), got to Monarch what I like is the look of town (feels late East Europe 80-tish) and how its turns out to be (unintended) parody of (late) socialist economy: Workers have rights but need to steal from the bosses to make end up anyways and everybody is slacking onto his work and selling the stuff on street while clue-less management has great plans to catch up and surpass the other (capitalist) corps, any moment now of course for past ten years.

:hero:
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
https://www.polygon.com/2019/11/7/20952108/the-outer-worlds-rpg-romance-vicar-max

The Outer Worlds feels sensibly designed; you can notice little decisions that developer Obsidian Entertainment made in order to limit the game’s scope. This is, by and large, a relief — it’s nice to have a relatively smaller-sized role-playing game that still has depth. I just have one regret, and it’s breaking my heart: I want to smooch the disaster men I’ve recruited to my ship, and the game won’t let me.

Many RPGs, such as BioWare classics Mass Effect and Dragon Age, and even prior Obsidian titles like Alpha Protocol, allow players to start a romance with their companions. Sometimes, there’s some smooching or sexy cutscenes. Usually, there are exclusive dialogue trees and conversations as player and companion figure out their relationship.

I absolutely live for this stuff; I romanced Kaidan in Mass Effect nine times before Mass Effect 2 came out and Garrus stole my heart. Most of my Star Wars: The Old Republic cast are happily married. I’ve been known to gaze longingly at photos of Alistair and Cullen from the Dragon Age games from time to time.

:what:
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Are any of the Science weapons actually worth a damn? They don't seem to do any more damage than upgraded normal weapons. What am I missing?

Groundsbreaker Hammer with max science tinker + 100% (2 ranks x 50%) science damage perks + 20% Vicar Max perk is game breaking.
 

Payd Shell

Arcane
Joined
Sep 26, 2017
Messages
831
https://www.polygon.com/2019/11/7/20952108/the-outer-worlds-rpg-romance-vicar-max

The Outer Worlds feels sensibly designed; you can notice little decisions that developer Obsidian Entertainment made in order to limit the game’s scope. This is, by and large, a relief — it’s nice to have a relatively smaller-sized role-playing game that still has depth. I just have one regret, and it’s breaking my heart: I want to smooch the disaster men I’ve recruited to my ship, and the game won’t let me.

Many RPGs, such as BioWare classics Mass Effect and Dragon Age, and even prior Obsidian titles like Alpha Protocol, allow players to start a romance with their companions. Sometimes, there’s some smooching or sexy cutscenes. Usually, there are exclusive dialogue trees and conversations as player and companion figure out their relationship.

I absolutely live for this stuff; I romanced Kaidan in Mass Effect nine times before Mass Effect 2 came out and Garrus stole my heart. Most of my Star Wars: The Old Republic cast are happily married. I’ve been known to gaze longingly at photos of Alistair and Cullen from the Dragon Age games from time to time.

:what:
You can almost smell the bundle of social anxiety that calls itself a human being through the screen.

hmC9B74..jpg

Holy shit yeah I think I was right about whatever that is supposed to be
 
Last edited:
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
https://www.polygon.com/2019/11/7/20952108/the-outer-worlds-rpg-romance-vicar-max

The Outer Worlds feels sensibly designed; you can notice little decisions that developer Obsidian Entertainment made in order to limit the game’s scope. This is, by and large, a relief — it’s nice to have a relatively smaller-sized role-playing game that still has depth. I just have one regret, and it’s breaking my heart: I want to smooch the disaster men I’ve recruited to my ship, and the game won’t let me.

Many RPGs, such as BioWare classics Mass Effect and Dragon Age, and even prior Obsidian titles like Alpha Protocol, allow players to start a romance with their companions. Sometimes, there’s some smooching or sexy cutscenes. Usually, there are exclusive dialogue trees and conversations as player and companion figure out their relationship.

I absolutely live for this stuff; I romanced Kaidan in Mass Effect nine times before Mass Effect 2 came out and Garrus stole my heart. Most of my Star Wars: The Old Republic cast are happily married. I’ve been known to gaze longingly at photos of Alistair and Cullen from the Dragon Age games from time to time.

:what:
The author looks exactly like I expected
A tranny!
hmC9B74..jpg
 

eXalted

Arcane
Joined
Dec 16, 2014
Messages
1,234
The game crashes on entering one of the final rooms to talk to one of the "final" guys if you are disguised and have companions.

There is actually a way to walk over the edges of some of the ramps and enter the room using the exit door. It doesn't crash this way.

This improvisation was better than than any of the multiple ways that you have for completing any previous quests.
 
Last edited:

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