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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

oregano12

Educated
Joined
Apr 14, 2019
Messages
42
https://forums.obsidian.net/topic/112403-patch-1110-coming-soon/
Greetings fellow spacers,

At this time, we would like to let you all know that we are looking at releasing a patch next week to implement some changes and bug fixes. This patch is currently in the testing phase and as long as no other issues occur during this time, we hope to release it to you all sometime next week. Please be aware that this can change, but we are working hard to make this timeline and things are looking good thus far.

Resolved Issues:
• The crashing issue in Tartarus
• Increase Font Size - Conversations/Subtitles
• Muffled sound effects occur at random times for players on the PS4
• Companions dying and failing companion quests on modes other than Supernova
• Unable to finish "Radio Free Monarch"
• Trophy "Not the Best Choice" fails to unlock properly

If you do not see your particular issue or suggestion listed above, please understand that we are continually reviewing and working on items that you are sharing with us. We will continue to work on updates and patches to see how we can make your gaming experience the best it possibly can be.

To continue to report issues and share suggestions, please visit our The Outer Worlds: Technical Support forums and search to see if a fellow player has already made a thread about it. If you find a thread with your issue or suggestion, feel free to comment in that thread with any details you would like to share. If you cannot find a thread with your issue or suggestion, please start a new thread detailing the issue/suggestion and then please contact our publishing partner, Private Division, at their website here. Doing so will help ensure that your specific issue or suggestion is in their queue, which allows us to prioritize requests to provide the fastest possible turnaround time.

Thank you all for your patience and understanding, and we are so grateful to have you all here with us.

3 weeks to finally release a patch and all we got was some minor bug fixes and nothing to adress optimization. Gee, thanks. And given the fact we are right near the holidays, theres a pretty big chance we are only getting our first major patch in 2020.
 
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GrainWetski

Arcane
Joined
Oct 17, 2012
Messages
5,370
Metacritic User Score is literaly useless. Even trash lik FO76 has 10/10 and good games 1/10. It's retarded. Open Critic is way better than Metacritic because it take in account all reviews across all system instead putting PC with 14 reviews then ps4 with 50+ then Xbox with 30. They let retarded journos but at least it much better than "Epic bad" 1/10 and "Obsidian good. Bethesda bad" 10/10.
https://www.metacritic.com/game/pc/fallout-76
User Score 2.8

Opencritic is literally useless because it's fucking gamejournos.
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,442
https://www.metacritic.com/game/pc/fallout-76
User Score 2.8

Opencritic is literally useless because it's fucking gamejournos.

Because "players" opinion are much more trust worth, right? Especialy when you don't even have to actually play to submit a review.. yeah , no way people that are pissed about Epic Game could be drop negative review there or a fanboys could drop 10s when actually it's a 7-8 at best.
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
Because "players" opinion are much more trust worth, right?

When it is Steam reviews from guaranteed owners with time-played shown than yes, they are more trustworthy - if you know infosphere around the game well enough to filter out some angry outcries from the fandom. At least I'd trust them more than Metacritic's dumpsterfire or ones from MS Store that look kinda fishy. And PS Store and Epic do not have them altogether.

Alas, companies figured out that precise info is bad for PR and hiding such basic things like sales, size of player base or even user reviews could improves their chances to persevere and keep investor's money between mandatory doom's days of quarterly reports.

Even figuring out what % of players decided to rent the game instead of buying it is impossible without leaks and scandals for all gamepass games because MS has a really good reason to count them together.
 
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Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,617
I find it interesting that Tim Cain would say this:

"This is the form of a game I love to play," he says. "It's not necessarily open world, because we get tighter control over what kind of narrative we tell. Hub and spoke, is what a lot of people call it. First-person gives us a cool immersion.

That sentence: "First-person gives us a cool immersion." One could interpret that as Tim saying: First-person is just for the "coolness" - it's not crucial or critical to my vision of the game.

If The Outer Worlds is a successor to both New Vegas and games like Mass Effect, perhaps Tim sees it as more of the latter?
The fact that the design philosophy of TOW is based around terms such as "cool" says enough.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Prime Junta is right, the game's not SJW its just written with a whole host of vapid commiefornian lefty assumptions. Some people think these are the same thing and while they do share a good amount of stuff, SJW has some extra crap and obnoxiousness added in, i.e there is a difference between being some vanilla commiefornian zombie and being a complete nutball in Portland. Kinda sad because the premise itself is fairly decent but the execution is really braindead.

The way I've made sense of the setting is to think of the colony as an owned object. It's not "the ultimate free market." In fact Andrew Ryan style anarchists are the enemy. It's more that the corporation bought the colony and it is now completely owned, like a slavery plantation. It's definitely still odd that the setting comments on the "evils of capitalism" by using Soviet style control and bureaucracy, but if you think of all the people you meet as owned slaves it makes more sense.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,696
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I find it interesting that Tim Cain would say this:

"This is the form of a game I love to play," he says. "It's not necessarily open world, because we get tighter control over what kind of narrative we tell. Hub and spoke, is what a lot of people call it. First-person gives us a cool immersion.

That sentence: "First-person gives us a cool immersion." One could interpret that as Tim saying: First-person is just for the "coolness" - it's not crucial or critical to my vision of the game.

If The Outer Worlds is a successor to both New Vegas and games like Mass Effect, perhaps Tim sees it as more of the latter?
The fact that the design philosophy of TOW is based around terms such as "cool" says enough.

planescape_torment_marketing_document.pdf
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,617
I find it interesting that Tim Cain would say this:

"This is the form of a game I love to play," he says. "It's not necessarily open world, because we get tighter control over what kind of narrative we tell. Hub and spoke, is what a lot of people call it. First-person gives us a cool immersion.

That sentence: "First-person gives us a cool immersion." One could interpret that as Tim saying: First-person is just for the "coolness" - it's not crucial or critical to my vision of the game.

If The Outer Worlds is a successor to both New Vegas and games like Mass Effect, perhaps Tim sees it as more of the latter?
The fact that the design philosophy of TOW is based around terms such as "cool" says enough.

planescape_torment_marketing_document.pdf
Touché, mon juif.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Yeah the quest for stimulant pills was utterly bizzare. Like why do you take away from me the opportunity to figure out different paths for myself.
 

Deleted Member 16721

Guest
Yeah the quest for stimulant pills was utterly bizzare. Like why do you take away from me the opportunity to figure out different paths for myself.

But overall no big deal imo.

Can't wait to check out Monarch. From the lore I've heard in the game it's a very dangerous place (no spoilers please.) I am limiting my play each day since I'm recording my footage for a video Let's Play on my YouTube so I don't want to record all the footage at once. Just unlocked SAM as a companion too. I hope he's as silly as I think he is. :)

My favorite companions so far are Ellie (female gunslinger Han Solo type) and the very sweet and beautiful Parvati. <3 :)
 

jungl

Augur
Joined
Mar 30, 2016
Messages
1,468
Beat it today games definition of mediocre. Doesn't really feel like a rpg Destiny 2 story and gameplay felt more rpg like.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,953
Yeah the quest for stimulant pills was utterly bizzare. Like why do you take away from me the opportunity to figure out different paths for myself.

This is even worse on Monarch with Malin's boarst quest. She basically mentions all options during dialogue and you can ask for more details if you still don't get it!
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,297
Yeah the quest for stimulant pills was utterly bizzare. Like why do you take away from me the opportunity to figure out different paths for myself.

This is even worse on Monarch with Malin's boarst quest. She basically mentions all options during dialogue and you can ask for more details if you still don't get it!

They gave it a tutorial treatment since they did numerous presentations with that quest so the journos would write that "you'll have a lot of options in this game". Unfortunately they didn't edit it later so we're tutorialized at about 2/3rds into the game.
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,155
Location
Florida
Because "players" opinion are much more trust worth, right? Especialy when you don't even have to actually play to submit a review.. yeah , no way people that are pissed about Epic Game could be drop negative review there or a fanboys could drop 10s when actually it's a 7-8 at best.

And how is that any different from game "journalists" who take points off a game's score if it doesn't feature woke politics? ...or add points/praise to the review if the game does feature their kind of politics?

At least your hypothetical anti-Epic consumer is coming from an inherently more honest place than the game "journalist".
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
Well, the user score on Meta critic is steadily going down and the PC one is lower than Greedfall

Metacritic User Score is literaly useless. Even trash lik FO76 has 10/10 and good games 1/10. It's retarded. Open Critic is way better than Metacritic because it take in account all reviews across all system instead putting PC with 14 reviews then ps4 with 50+ then Xbox with 30. They let retarded journos but at least it much better than "Epic bad" 1/10 and "Obsidian good. Bethesda bad" 10/10.
Hey there, Fallout 76 and ME:A are both better game than The outer worlds, don't trash talk them.
 

eXalted

Arcane
Joined
Dec 16, 2014
Messages
1,234
Finished it.

Every terminal in the game contains a story about how bad these corporations are.

"52 people died there, now we must lose money and hire more, damn."

"don't forget if you cut your legs off while working, we are paying from your salary"

"you did something illegal at work? don't forget that you pay your visit to our offices so we can dispose of you here"

I almost stopped reading at some point.

Can't decide if I like this game. It's not... bad.
 
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Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Finished it.

Every terminal in the game contains a story about how bad these corporations are.

"52 people died there, now we must lose money and hire more, damn."

"don't forget if you cut your legs off while working, we are paying from your salary"

"you did something illegal on work? don't forget that you pay your visit to our offices so we can dispose of you here"

I almost stopped reading at some point.

Can't decide if I like this game. It's not... bad.
The terminals were ridiculous. There's way too many of them and they're all essentially the same unfunny joke over and over.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,760
Edit: this is a pseudo open world game that rarely gives you the chance to be clever.

Yeah the quest for stimulant pills was utterly bizzare. Like why do you take away from me the opportunity to figure out different paths for myself.

Dishonored syndrome, wherein playtesters were unable to complete a level because an NPC told them they couldn't go upstairs. https://www.criticalhit.net/gaming/without-clues-dishonored-was-too-difficult/
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Edit: this is a pseudo open world game that rarely gives you the chance to be clever.

Yeah the quest for stimulant pills was utterly bizzare. Like why do you take away from me the opportunity to figure out different paths for myself.

Dishonored syndrome, wherein playtesters were unable to complete a level because an NPC told them they couldn't go upstairs. https://www.criticalhit.net/gaming/without-clues-dishonored-was-too-difficult/
image.png
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,760
Some people were naively optimistic enough to think that Cain and Boyarsky would bring incline to the popamole, but instead they thoroughly embraced it.
 

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