The thing is Rockstar can’t get away with it. Not that people won’t buy a $100 GTA. They will. But not enough people will for them to make the kind of money they were when they were selling it for $59.99. They’d definitely lose more than half the player base. And that price point would fucking kill growing the player base. Like you might be able to sell a $100 GTA to a bunch of guys that were in some form of secondary education from the time the GTA series started up to GTA5. But you’re losing that audience once the price goes up to $100, and GTA as a brand won’t mean anything to them going forward. It’s a very good way of turning GTA into a niche series.
If someone at some publisher is seriously thinking about $100 games, than they’re a moron. They’re a moron that thinks they’ll still be able to pull the majority of users they do at $59.99. And they won’t. I think they’d be lucky to get half the sales GTA5 had on release.
You might be able to get someone to dump $100 into a game over time. But a few bucks here and there that add up is different from asking for $100 up front, and I’m not sure people at publishing companies understand this idea anymore.
If Rockstar and Take-Two are trying to get more money out of Grand Theft Auto, what they should be doing is what they did with GTA4. Release the regular single player game. Then release stand alone GTA games about different characters doing different shit that reuse the city and game assets.
GTA5 has sold about 190 millions copies if I remember correctly and it's the second best selling game of all time after Minecraft and still brings in a ton of money every year from GTA online. GTA 4 was a success but sold only a fraction of what 5 sold so it's safe to say they will try to replicate the more successful formula.
BTW if anyone is going to try a higher price tag or even a 100 dollar one it's going to be using such a brand name
I could see super-hyped games like GTA 6 come in at $100 simply because Rockstar knows they can get away with it.
Either that or the microtransactions are going to be majorly cranked up to 11...
Either way, there's gonna be a lot of angry people once it happens:
Not sure how successful a potable only console can be in the era of smartphones
GTA5 selling 195 million copies has something to do with people buying it when it’s discounted for Shark Cards. At least that’s what I’ve heard. It’s apparently the cheapest way to get the most Shark Cards. What you’re essentially seeing with those GTA5 sales at a certain point is online Shark Card purchases. I’m sure it’s not all that, but it seems to mostly be that.
And while GTA Online makes lots of money now, it would make vastly more money if it was free-to-play and functioned with the same Shark Card system they have now. As much has GTA makes a years with Online, there is no year where they’ve ever done as good as the best years of Fortnite and Call of Duty: Warzone.
Nobody making a modern handheld system would have it only be a handheld system. They’d be doing it like the Switch. I mean of course it’d be like the Switch, the Switch would be the whole reason they’d even do handheld systems. It’s probably the whole reason Valve released the Steam Deck, since before that (and probably after) the Switch had taken Steam’s place as the go to for indie titles.
The numbers are those mentioned by Take Two themselves during investor briefings, many of those copies would be discounted like with most games these days. I am sure Skyrim sold a ton of discounted copies in various sales during the last decade and the same goes for pretty much every game, including GTA 4. Doesn't change the fact that 5 has sold almost 8 times what 4 sold.
BTW it's 195 million now while Red Dead 2 is at 61 mil.
https://readwrite.com/grand-theft-auto-5-has-sold-195-million-copies/
https://www.visualcapitalist.com/charted-grand-theft-auto-revenue-and-costs/
Yeah, I know the numbers. Maybe you just didn’t understand what I was saying. I feel like there’s some confusion going on.
The whole reason Grand Theft Auto 5 has the kind of sales numbers it does is because there’s a Premium Edition & Megalodon Shark Card Bundle that’s a cheaper way of getting the Megalodon Shark Card than just buying the GTA Megalodon Shark Card. When the bundle goes on sale, (it’s on sale on PlayStation right now for $39.99) people rebuy the game for the Megalodon Shark Cards because those Shark Cards cost $99.99. So what you’re essentially seeing with that high sales number is Online Shark Cards purchases, because people are rebuying the game for the Online GTA money the Shark Cards give you. Also, they’re buying the game at a discount so they don’t have to spend $99.99 on Shark Cards; if GTA5 cost $100 you wouldn’t even kind of see those sales numbers. You wouldn’t even see GTA5’s release numbers when people were actually just buying the game to play it. Usually you don’t get to see a games digital sales, but that GTA bundle give you somewhat of a glimpse into that given the reason people buy it.
So, the reason GTA has such high sales numbers is because people that already own and play GTA are buying the game over and over for GTA Online money. If Online was F2P, there’d be more people playing it, (since people with console could play Online without paying for PSN or Xbox Live) which would give Rockstar a larger pool of people to sell to, which would make Rockstar more money. And they could still sell the standard single GTA as its own thing and still make billions off that too.
Red Dead Redemption 2 doesn’t seem have a bundle for Online money like GTA5 does, which is probably why you see such a huge discrepancy in sales. But even if it did, Red Dead Online is dead. Red Dead Online completely bombed, it failed, it would seem Rockstar can’t sustain two online modes like that for two different games at the same time.