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The PS5 and Xbox 2 thread - it's happening

Wirdschowerdn

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
35,579
Location
Clogging the Multiverse with a Crowbar


I agree they've lost as far as consoles go, so trying to infiltrate their software via other avenues makes sense. If only they could start producing better software...

I wish for lag-free internet so I don't need to pay for consoles or GPUs anymore.


Physically not possible. Maybe Quantum physics tho?
 

DemonKing

Arcane
Joined
Dec 5, 2003
Messages
6,427

Forest Dweller

Smoking Dicks
Joined
Oct 29, 2008
Messages
12,349
Lol.

Game's been out for a year and a half on current gen systems - did it not sell as much as they were hoping?

On the plus side I can play it now on what I have. Curious about performance though.

 

911 Jumper

Learned
Joined
Jun 12, 2023
Messages
1,398


A handheld and a home console both being part of the PS6 platform would be my guess. It's the only way Sony has a chance of recovering some ground in Japan.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,023
Location
Dutchland
So their idea is to... make the Switch again?

I do hope they allow for an option to use the main console and the handheld in tandem, which was a major perk that the Wii U has over the Switch.
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
10,041


A handheld and a home console both being part of the PS6 platform would be my guess. It's the only way Sony has a chance of recovering some ground in Japan.

With the production costs of consoles blowing up I doubt the PS6 will be much better than the PS5. We are almost 4 years into current-gen and the PS5 is still priced at $500.
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
10,041
cYu3yxe.jpeg
 
Joined
Jan 23, 2024
Messages
441

911 Jumper

Learned
Joined
Jun 12, 2023
Messages
1,398
Microsoft Spends $1 Billion a Year To Bring Third-Party Titles to Game Pass

In a monumental report covering the state of play for Microsoft and Xbox, Bloomberg dove deep into the impact of the Game Pass subscription service. It’s not everybody’s cup of tea and it has garnered a mixed response from developers over the years, but one staggering statistic in Bloomberg’s write-up reveals just how invested Microsoft is in the platform.

It was said that the tech titan spends $1 billion annually to pull third-party games onto Game Pass, often parting ways with millions of dollars just to put pen to paper and get the deals signed.

In the gargantuan report written by Bloomberg’s Dina Bass and Cecilia D’Anastasio, everything from the recent clash between Microsoft and the CMA to the potential of a handheld Xbox device was explored.

At one point, the conversation, which was focused majorly on Sarah Bond’s Xbox presidency, turned to Game Pass. In a retrospective, we got a glimpse of how the subscription service surfaced with a humble library and a low price point before becoming a massive effort that weighed heavily on Microsoft’s coffers.

It was a paradigm shift for Microsoft, standing up something that would see value trickle in over time rather than relying on that one supersized launch to rake in a substantial payday. That’s what Sarah Bond alluded to, touching on the alteration in the operating model:

There’s a difference between managing a network effect and maximizing the value of a single game.

Bloomberg then mentioned that Microsoft spends a whopping $1 billion a year bringing third-party games into the Game Pass ecosystem, which has been modelled recently as a ‘Play Anywhere’ system that transcends simple home consoles.

Game Pass was also a major adjustment for publishers. To sweeten the deal, Microsoft now spends $1 billion a year getting third-party games on the subscription service.

The largesse has been more than enough to win over small publishers, to whom it offers flat fees of millions of dollars upfront to include their titles, along with a portion of subscription revenue and the promise of exposure they couldn’t count on getting otherwise.

Owing to inflation, Game Pass has recently increased in price, and the games that take pole position in the library chop and change, but there’s no doubting the power it has as a subscription-based product. That notion is set to improve, too – next month, the first Call of Duty game will grace the service in the form of Black Ops 6.

It already incorporates titles from the Ubisoft Connect and EA Play services, making it a seriously stacked offering for gamers worldwide, and it’s getting better all the time.

Sarah Bond and the rest of the crew at Xbox have immense faith in the product, and with a seeming desire to move away from console gaming, it’s only a matter of time before a seamlessly connected Game Pass experience is the firm’s foremost focus.
Source: Insider Gaming
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,365
Microsoft Spends $1 Billion a Year To Bring Third-Party Titles to Game Pass

In a monumental report covering the state of play for Microsoft and Xbox, Bloomberg dove deep into the impact of the Game Pass subscription service. It’s not everybody’s cup of tea and it has garnered a mixed response from developers over the years, but one staggering statistic in Bloomberg’s write-up reveals just how invested Microsoft is in the platform.

It was said that the tech titan spends $1 billion annually to pull third-party games onto Game Pass, often parting ways with millions of dollars just to put pen to paper and get the deals signed.

In the gargantuan report written by Bloomberg’s Dina Bass and Cecilia D’Anastasio, everything from the recent clash between Microsoft and the CMA to the potential of a handheld Xbox device was explored.

At one point, the conversation, which was focused majorly on Sarah Bond’s Xbox presidency, turned to Game Pass. In a retrospective, we got a glimpse of how the subscription service surfaced with a humble library and a low price point before becoming a massive effort that weighed heavily on Microsoft’s coffers.

It was a paradigm shift for Microsoft, standing up something that would see value trickle in over time rather than relying on that one supersized launch to rake in a substantial payday. That’s what Sarah Bond alluded to, touching on the alteration in the operating model:

There’s a difference between managing a network effect and maximizing the value of a single game.

Bloomberg then mentioned that Microsoft spends a whopping $1 billion a year bringing third-party games into the Game Pass ecosystem, which has been modelled recently as a ‘Play Anywhere’ system that transcends simple home consoles.

Game Pass was also a major adjustment for publishers. To sweeten the deal, Microsoft now spends $1 billion a year getting third-party games on the subscription service.

The largesse has been more than enough to win over small publishers, to whom it offers flat fees of millions of dollars upfront to include their titles, along with a portion of subscription revenue and the promise of exposure they couldn’t count on getting otherwise.

Owing to inflation, Game Pass has recently increased in price, and the games that take pole position in the library chop and change, but there’s no doubting the power it has as a subscription-based product. That notion is set to improve, too – next month, the first Call of Duty game will grace the service in the form of Black Ops 6.

It already incorporates titles from the Ubisoft Connect and EA Play services, making it a seriously stacked offering for gamers worldwide, and it’s getting better all the time.

Sarah Bond and the rest of the crew at Xbox have immense faith in the product, and with a seeming desire to move away from console gaming, it’s only a matter of time before a seamlessly connected Game Pass experience is the firm’s foremost focus.
Source: Insider Gaming
Imagine the twenty awesome exclusives they could make every year with 1 billion dollars. No wonder they're last.
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
10,041
Microsoft Spends $1 Billion a Year To Bring Third-Party Titles to Game Pass

In a monumental report covering the state of play for Microsoft and Xbox, Bloomberg dove deep into the impact of the Game Pass subscription service. It’s not everybody’s cup of tea and it has garnered a mixed response from developers over the years, but one staggering statistic in Bloomberg’s write-up reveals just how invested Microsoft is in the platform.

It was said that the tech titan spends $1 billion annually to pull third-party games onto Game Pass, often parting ways with millions of dollars just to put pen to paper and get the deals signed.

In the gargantuan report written by Bloomberg’s Dina Bass and Cecilia D’Anastasio, everything from the recent clash between Microsoft and the CMA to the potential of a handheld Xbox device was explored.

At one point, the conversation, which was focused majorly on Sarah Bond’s Xbox presidency, turned to Game Pass. In a retrospective, we got a glimpse of how the subscription service surfaced with a humble library and a low price point before becoming a massive effort that weighed heavily on Microsoft’s coffers.

It was a paradigm shift for Microsoft, standing up something that would see value trickle in over time rather than relying on that one supersized launch to rake in a substantial payday. That’s what Sarah Bond alluded to, touching on the alteration in the operating model:

There’s a difference between managing a network effect and maximizing the value of a single game.

Bloomberg then mentioned that Microsoft spends a whopping $1 billion a year bringing third-party games into the Game Pass ecosystem, which has been modelled recently as a ‘Play Anywhere’ system that transcends simple home consoles.

Game Pass was also a major adjustment for publishers. To sweeten the deal, Microsoft now spends $1 billion a year getting third-party games on the subscription service.

The largesse has been more than enough to win over small publishers, to whom it offers flat fees of millions of dollars upfront to include their titles, along with a portion of subscription revenue and the promise of exposure they couldn’t count on getting otherwise.

Owing to inflation, Game Pass has recently increased in price, and the games that take pole position in the library chop and change, but there’s no doubting the power it has as a subscription-based product. That notion is set to improve, too – next month, the first Call of Duty game will grace the service in the form of Black Ops 6.

It already incorporates titles from the Ubisoft Connect and EA Play services, making it a seriously stacked offering for gamers worldwide, and it’s getting better all the time.

Sarah Bond and the rest of the crew at Xbox have immense faith in the product, and with a seeming desire to move away from console gaming, it’s only a matter of time before a seamlessly connected Game Pass experience is the firm’s foremost focus.
Source: Insider Gaming
Imagine the twenty awesome exclusives they could make every year with 1 billion dollars. No wonder they're last.
It would be just 5 exclusives since AAA games now cost 200m.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,365
Microsoft Spends $1 Billion a Year To Bring Third-Party Titles to Game Pass

In a monumental report covering the state of play for Microsoft and Xbox, Bloomberg dove deep into the impact of the Game Pass subscription service. It’s not everybody’s cup of tea and it has garnered a mixed response from developers over the years, but one staggering statistic in Bloomberg’s write-up reveals just how invested Microsoft is in the platform.

It was said that the tech titan spends $1 billion annually to pull third-party games onto Game Pass, often parting ways with millions of dollars just to put pen to paper and get the deals signed.

In the gargantuan report written by Bloomberg’s Dina Bass and Cecilia D’Anastasio, everything from the recent clash between Microsoft and the CMA to the potential of a handheld Xbox device was explored.

At one point, the conversation, which was focused majorly on Sarah Bond’s Xbox presidency, turned to Game Pass. In a retrospective, we got a glimpse of how the subscription service surfaced with a humble library and a low price point before becoming a massive effort that weighed heavily on Microsoft’s coffers.

It was a paradigm shift for Microsoft, standing up something that would see value trickle in over time rather than relying on that one supersized launch to rake in a substantial payday. That’s what Sarah Bond alluded to, touching on the alteration in the operating model:

There’s a difference between managing a network effect and maximizing the value of a single game.

Bloomberg then mentioned that Microsoft spends a whopping $1 billion a year bringing third-party games into the Game Pass ecosystem, which has been modelled recently as a ‘Play Anywhere’ system that transcends simple home consoles.

Game Pass was also a major adjustment for publishers. To sweeten the deal, Microsoft now spends $1 billion a year getting third-party games on the subscription service.

The largesse has been more than enough to win over small publishers, to whom it offers flat fees of millions of dollars upfront to include their titles, along with a portion of subscription revenue and the promise of exposure they couldn’t count on getting otherwise.

Owing to inflation, Game Pass has recently increased in price, and the games that take pole position in the library chop and change, but there’s no doubting the power it has as a subscription-based product. That notion is set to improve, too – next month, the first Call of Duty game will grace the service in the form of Black Ops 6.

It already incorporates titles from the Ubisoft Connect and EA Play services, making it a seriously stacked offering for gamers worldwide, and it’s getting better all the time.

Sarah Bond and the rest of the crew at Xbox have immense faith in the product, and with a seeming desire to move away from console gaming, it’s only a matter of time before a seamlessly connected Game Pass experience is the firm’s foremost focus.
Source: Insider Gaming
Imagine the twenty awesome exclusives they could make every year with 1 billion dollars. No wonder they're last.
It would be just 5 exclusives since AAA games now cost 200m.
I said "awesome," not "slop." Awesome still sells. They just never give it a chance. Would not be 50 million per game, obviously. Some would be bigger in scope than others.
 

911 Jumper

Learned
Joined
Jun 12, 2023
Messages
1,398
Imagine the twenty awesome exclusives they could make every year with 1 billion dollars. No wonder they're last.
They don't have the creative vision to do something like that. That's why they have to buy their way to success. Microsoft doesn't care about creating a distinctive identity for the Xbox platform in the same as way Nintendo does or Sega did.
 

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