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Features
- Ugliest protagonist in gaming (maybe): Look at him, Jesus.
I spent a few minutes trying to think of an uglier video game protagonist.
Poor Stubbs was the best I could think of:
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Features
- Ugliest protagonist in gaming (maybe): Look at him, Jesus.
They both have nothing on Dropsy though.Features
- Ugliest protagonist in gaming (maybe): Look at him, Jesus.
I spent a few minutes trying to think of an uglier video game protagonist.
Poor Stubbs was the best I could think of:
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I mean, this is the staff of nightmares.
"LEAVES - The Journey" is an artistic exploration and puzzle-adventure full of real sculptures in a surreal dreamscape.
Collect and combine information and solve a huge variety of challenging puzzles and mini games.
Your sudden arrival on the high plateau of the Stony Mountains caused quite the commotion among the Treefruities. They even forget holding on to the leaves of their home tree and so the calamity ensues. A gust of wind scatters the leaves all across the lands of Mononino.
Help the Treefruities to get their lost leaves back and look forward to an amazing journey. Explore the fantastic land of Mononino where strange creatures and secrets are waiting to be discovered.
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- Artistic puzzle design in the tradition of games like Samorost, Machinarium und Rhem
- Challenging puzzles and unique mini games
- Explore four vast worlds
- Atmospheric soundtrack by award winning composer Gary Marlowe and Daniel Hoffknecht
Artistic puzzle design in the tradition of games like Samorost, Machinarium und Rhem
Of art students, apprently.and I'm a hater
Sources: Telltale CEO Steps Down [UPDATE]
Telltale CEO Kevin Bruner stepped down from his position this week, sources tell Kotaku. Bruner helped found the longrunning studio, which is best known for developing adventure games based on popular franchises like The Walking Dead and Game of Thrones.
“Today I am writing to let you know that I’ll be stepping away from my position as CEO of Telltale,” Bruner wrote in an e-mail to staff this week (obtained by Kotaku). “We’ve grown aggressively since Telltale’s inception, and now Telltale is bigger than I ever dreamed it would be. There are many possible futures for Telltale, and all of them are exciting and uniquely challenging. The time has come to pass the reins to someone that can better drive Telltale to the next level and realize all the potential that is here.”
In the letter, Bruner added that he will stay on the board of directors “as we transition.” He also said that Telltale co-founder Dan Connors will take over “day to day operations as CEO.” Bruner had been CEO of Telltale since January of 2015.
UPDATE (12:45pm): Telltale head of creative communications Job Stauffer tells Kotaku: “Kevin has led Telltale over the past couple of years after he stepped into the CEO role for co-founder Dan Connors in 2015. With Kevin departing, Telltale is fortunate to have Dan here to step back seamlessly into the CEO role.”
Can they transition into more gameplay, please?
Revealed: The Next Game from the Creators of Lifeless Planet
This is an exciting day for fans of Lifeless Planet and science fiction. Be one of the first to see the announce trailer for our next indie adventure! We're still early in development, but we couldn't wait to share what we're working on. Play the video above, check out these screenshots below, learn more about the game, sign up for updates, and watch this site for future announcements.
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Is this a sequel to Lifeless Planet?
The events of Lifeless Moon take place in the early 1970s during the first human missions to the Moon. The Lifeless Planet story is set many years in the future. However, the two stories are loosely connected, so in that sense, Lifeless Moon is a kind of a spiritual successor to Lifeless Planet. Fans of the first game will recognize and hopefully enjoy... certain elements of the story.
...So then is it a prequel?
In some sense, yes--the events take place with different characters many years before the first game. The Lifeless Moon story is actually based on an early alternate concept that I had for Lifeless Planet. While the story for that game went in another direction, I kept returning to this idea as a possible future story. So again, though it is not directly tied to the Lifeless Planet story, Lifeless Moon is rooted in the same universe.
What will the gameplay be like?
Lifeless Moon will primarily be an action adventure game. There will be light platforming and puzzles, though you can expect a deeper focus on puzzles than in Lifeless Planet. The core experience is one of exploration and discovery. Overall, the gameplay will complement the mysterious and psychological themes of the story.
Poor man Dear Esther done in Unity. Metascore 59, user rating 6.7.So uh.... how was Lifeless Planet? Never heard of it till now...![]()
looks awesomehttp://www.siliconera.com/2017/03/25/kyofu-no-sekai-world-horror-inspired-works-junji-ito/
-Kyōfu No Sekai- World of Horror is heavily inspired by the works of Junji Ito, taking players to a world of cults, cosmic monstrosities, and deeply disturbed people for its adventure gameplay.
Players will wander through a world that bears similarities to old Macventure games like The Uninvited and Shadowgate, finding information and useful items as they try to solve mysteries involving cosmic horrors and dangerous people. Using a dice and stat-based system, players will take actions as they explore, or choose how to handle themselves in a fight against unsettling horrors.
The game is presented in a 1-bit art style, one that helps capture the Ito-like look and atmosphere of the game’s sickening events, bizarre places, and distorted beings. There will be many different horrors to witness, as well, as the game features multiple mysteries and unsettling scenarios for players to explore. A woman stitching extra ribs into her chest is only the beginning of the horrifying things players will witness.
In case yall wanted nightmare fuel