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http://www.gamesindustry.biz/articl...ream-dev-opens-new-narrative-studio-in-london
Ex-Quantic Dream dev opens new narrative studio in London
Caroline Marchal tells GamesIndustry.biz how Interior Night will bring the Breaking Bad audience into video games
Interior Night will specialise in "innovative and accessible narrative games" that Marchal believes will appeal to "people who love shows like Breaking Bad or Fargo but who do not necessarily game." We ask how she plans to accomplish this given that these consumers may not own games consoles.
"We think we can bring a TV audience to our games with streamlined mechanics - very accessible and simple interactions - and a very strong focus on story and character development, things TV shows are currently the best at.
its like hydra, cut off one head and another takes its place
And we should have known that Knuckles is Echidna, and thus he is its mom: https://gematsu.com/2018/01/sega-eu...mer-quantic-dream-leads-studio-interior-night
Sega Europe to publish narrative-driven IP from former Quantic Dream lead’s studio Interior Night
Sega Europe has signed an agreement with Interior Night, a studio founded by former Quantic Dream lead Caroline Marchal in October 2017, to publish the studio’s first game—a new narrative-driven IP, the company announced.
Interior Night, which was formed with the goal of developing narrative games aimed at a mature TV audience, has been recruiting and currently employs staff whose credits include Heavy Rain, Wonderbook: Book of Spells, and Beyond: Two Souls.
The company is not saying anything more about the project at this time, but noted that it is the third publishing partnership Sega Europe has signed in recent years alongside Playsport Games (Motorsport Manager) and Two Point Studios (Two Point Hospital). It also noted that it has not acquired Interior Night.
Find comments from both parties below.
John Clark, Executive Vice President of Publishing at Sega Europe
“Signing this deal with Interior Night is another great step for Sega in terms of working with talented studios whether they’re established or embarking on a new journey whilst exploring our desire to launch new franchises and experiences. We’re really looking forward to working with Interior Night as their combined talents and imaginations evolve into a really strong narrative driven gaming experience.”
Caroline Machal, CEO at Interior Night
“We are very excited to work with Sega on our first narrative game. Sega have demonstrated a strong desire to take risks, innovate and work collaboratively with studios. With their help and support, we’re confident Interior Night can deliver a great narrative experience to existing gamers and to a broader audience.”