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The Rise and Fall of Embracer (aka THQ Nordic)

Heinrich

Scholar
Joined
Apr 5, 2017
Messages
128
Wondering if they'll finally announce Titan Quest 2 on there.
 

Heinrich

Scholar
Joined
Apr 5, 2017
Messages
128
Wondering if they'll finally announce Titan Quest 2 on there.

What's the chance the Grim Dawn devs are making it?
We already now that Grimlore, the Spellforce guys are doing it, it's called project Minerva. Crate are doing their own thing, an RTS or something iirc.

Edit: We know this already, because they have to be somewhat open about it to get German government funding https://www.bmvi.de/SharedDocs/DE/Artikel/DG/games-projekte/project_minerva.html
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
Man, really wish the grimlore guys know how to make a ARPG or at least try harder than the teams making the expansions for Titan Quest, those are awful. I tried the expansion where you go on nordic lands, jesus, people complain about Grim Dawn low content density but Titan Quest feels like a desert in comparison and your attacks hit like wet noodles on enemies with a really shitty feedback. I quit in disgust when I tried a double throwing axe build only to realize I wasnt even sure I was hitting enemies on how clunky and unresponsive that shit was.

It is a pity as Titan Quest is a great idea of a game.
 
Last edited:

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,355
Another day, another assimilation and this time some fossil too
https://www.pcgamer.com/uk/the-embr...g-historical-games-in-addition-to-developers/

The Embracer Group, a massive conglomerate formerly known as THQ Nordic AB, has recently announced a game preservation initiative called the Embracer Games Archive with the stated goal to "archive and save as much of the videogames industry as possible."

The Embracer Games Archive has so far collected "50,000 games, consoles, and accessories" in its vault in Karlstad, Sweden, and boasts a team consisting of a CEO, archivist, assistant, technical engineer, and supply manager.

Currently, the collection is not accessible to the public or researchers, but the initiative has stated it plans on building out a database of its collection and making it available as a resource to academics, researchers, and, at least to some degree, the general public.
 

DDZ

Red blood, white skin, blue collar
Patron
Joined
Dec 17, 2012
Messages
1,829
Location
Under the Gods
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
Man, really wish the grimlore guys know how to make a ARPG or at least try harder than the teams making the expansions for Titan Quest, those are awful. I tried the expansion where you go on nordic lands, jesus, people complain about Grim Dawn low content density but Titan Quest feels like a desert in comparison and your attacks hit like wet noodles on enemies with a really shitty feedback. I quit in disgust when I tried a double throwing axe build only to realize I wasnt even sure I was hitting enemies on how clunky and unresponsive that shit was.

It is a pity as Titan Quest is a great idea of a game.

https://store.steampowered.com/app/375480/Chronicon/
 
Joined
Dec 17, 2013
Messages
5,392
I was initially hopeful about THQ Nordic buying up smaller companies, thinking the infusion of funding might help take their games to the next level, or at least allow them to continue developing good stuff without typical AAA bullshit. However, the early returns are ... pretty disappointing to say the least. Both ELEX 2 and Expeditions: Rome are worse than the earlier entries in their respective franchises. The waterfall of shit continues unabated...
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,355
https://www.videogameschronicle.com...acquired-a-1-billion-stake-in-embracer-group/
Saudi Arabia has purchased a $1 billion stake in Embracer Group, acquiring 8.1% of the company’s shares.
Following the deal’s completion, the country’s Public Investment Fund (PIF) – through its subsidiary, Savvy Gaming Group – will be the second-largest owner of Embracer Group shares.
In a statement, Embracer founder and group CEO Lars Wingefors said: “Savvy Gaming Group’s investment of $1 billion enables us to continue executing our strategy proactively from a position of strength across the global gaming industry
 

gerey

Arcane
Zionist Agent
Joined
Feb 2, 2007
Messages
3,472
https://www.videogameschronicle.com...acquired-a-1-billion-stake-in-embracer-group/
Saudi Arabia has purchased a $1 billion stake in Embracer Group, acquiring 8.1% of the company’s shares.
Following the deal’s completion, the country’s Public Investment Fund (PIF) – through its subsidiary, Savvy Gaming Group – will be the second-largest owner of Embracer Group shares.
In a statement, Embracer founder and group CEO Lars Wingefors said: “Savvy Gaming Group’s investment of $1 billion enables us to continue executing our strategy proactively from a position of strength across the global gaming industry
On the one hand, less homos in games, on the other hand I fully expect to see salmons getting shoved in vaginas in future releases.
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,117
Terrible news, I want that arabic cunt very far from companies I like. Same with Tencunt.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,605
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


https://www.gamesindustry.biz/koch-media-rebrands-as-plaion-to-acknowledge-who-we-truly-are

Koch Media rebrands as Plaion to "acknowledge who we truly are"​

Managing director Klemens Kundratitz emphasises firm will remain "first and foremost a games company"

As of today, Koch Media is no more. Instead, the company will now go by a new moniker: Plaion.

The 28-year-old games publisher unveiled its new logo today, and GamesIndustry.biz spoke to managing director Klemens Kundratitz about the motivations and implications of the overhaul. For starters, he tells us the process originally began as a visual upgrade to modernise Koch's look.

"But the more we thought about it, the more we wanted to go all the way," he told us. "It's more impactful, it's got an external statement but it's also an internal statement to our people. We're opening this new chapter, they're part of this, we're a modern, growing, ambitious, global company, and it's energising people internally.

"Obviously, we want to avoid people seeing this as window dressing. The signal we're sending is that we're on a journey and it's good to give this journey a new name, new visual appearance. New is always exciting."

Kundratitz also hopes the new identity will make more of an impact internationally than Koch did.

"We have made such an enormous transformation since we joined the Embracer Group," he said. "Our name for so many years was associated with physical distribution, perhaps with us being more of a central European company – although including the UK because that was among the first three countries where we launched. But we're perhaps not seen as a global company. And it's sometimes difficult for some people to pronounce."

For those wondering, the 'ch' in Koch is not pronounced the way you would think. Plaion, meanwhile, is pronounced exactly as you would expect: like 'Play on,' a phrase Kundratitz hopes to evoke for both the company's games and film business. The logo has even been designed around the universally recognised triangular symbol for 'play' with the 'io' styled to resemble a one and zero – a little binary Easter egg to emphasise the company's digital operations.

That said, for all the film and TV connotations associated with the 'play' symbol, Kundratitz emphasised that Plaion is "first and foremost a games company."

"It's nine-to-one compared to the size of the film business," he explained.

"We're not mutating into a different company, we're just following a path that we've already been on since becoming part of Embracer Group. We're growing in all areas. It's certainly not a departure from physical distribution. Our mantra is we want to offer games wherever and however people want to play them: physical, digital, collector's editions. Whatever way people want to consume our content, we're there. We're long-term committed in the physical space, but equally we need to reinvent ourselves all the time."

He continued: "We're a very transformed company and we have an ambition on a global scale to continue to grow, both on the content creation side and the sales side, as well as diversifying into different forms of entertainment. We're ready to give ourselves a new look, a new style, and open a new chapter."


The rebooted Saints Row will be the first major release after the Plaion rebrand

Kundratitz isn't exaggerating when he says the company has gone through an enormous transformation since Embracer (then THQ Nordic) acquired Koch Media for $150 million. The MD says his firm is now three times the size it was when purchased – over 2,300 staff, including 1,600 developers. That's thanks in part to a number of its own acquisitions, such as VR publisher Vertigo Games, Kingdom Come Deliverance developer Warhorse Studios, Polish studio Flying Wild Hog and Timesplitters creator Free Radical Design.

During this time, it has also enjoyed smash hits like Metro Exodus, as well as further releases for popular properties like Saints Row, Wasteland and Shenmue, and formed a brand new publishing label Prime Matter.

The new brand will also apply to Koch Film, which is now Plaion Pictures, although the various games publishing labels remain unchanged. This at least mitigates some of the need to re-educate consumers as to who is producing the games they buy.

"Koch has always been a B2B brand and it will continue to be," Kundratitz said. "All our consumer-facing publishing labels – Deep Silver, Prime Matter, Ravenscourt, Milestone and Vertigo Games – will stay the same. I think it's easier to transition from Koch to Plaion in a B2B environment."

So why transition now? Kundratitz said the timing is especially good as it comes just ahead of Gamescom, where Plaion will have a big presence and new announcements to cement the rebrand in people's minds. He also added that Plaion is far from the only company dramatically reinventing its image.

"If Mark Zuckerberg can do it, we can do it," he laughed. "There is no particular event that is forcing us to change anything, I think it's just overdue to do it."

Facebook's rebrand to Meta was a statement of intent, a sign of how much stock the company is putting in a future built around the notion of the metaverse. With Plaion, it's different, according to Kundratitz. It's a statement about the success the company has had, and hopes to continue.

"It's the moment where we want to acknowledge who we truly are and what our ambitions are for the future. It's not a breakpoint, cutting off what we've done and doing something new – I mean, Facebook is also continuing to be Facebook, so it's not that different."
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,099
Look at you stealing Infinitron's lifeblood.
 

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