Finished the game after 36h and is time for feedback
Graphics
If you have NVidia video card, please disable your 3D Vision crap cause after Witcher 2, this is the second game that has problems with those.
After the mentioned fix, the game visuals were superb: jungle, beaches, sunshine and rivers. Hand crafted stuff at stable 30+ FPS.
Sound
The ambiental music is very good, but they jump the shark on battles. Also when is raining, there is roaring that is very confusing.
Also the English voices were quite ok. Nothing really abysmal and they tried to conjure some sentiments sometimes.
Skills
Attributes and talents equivalent to stats and skills. Each attributes is influencing a group of three talents. It's nothing special, but at least is not retarded as in Skyrim.
Something that really bugged me, was the fact that I could not produce any potions because I refused to side with the natives. Even if I've invested skills and money in the voodoo stuff. This sucks, if is not a bug.
Mining is simplified. You can mine only gold and in the end, they could have scrapped it completely.
Resource gathering is also simplified. You don't need a teacher for skinning and the other hunter stuff, only the tools.
Animations
Except for cut-scenes, I don't think they used motion-capture.
Therefore is quite hilarious that non-existent monsters are moving in a way more "natural" than the main hero. Just try to jump and watch that atrocious animation.
NPCs
Jaffar was hilarious, Venturo was a good marksmen, Patty was too cocky. Overall, not memorable on the same level as Diego from G1. Bones was a huge mess and the cook completely unused.
Also the party "banter" implementation is superficial, meaning that is nice to have sidekicks verbally reacting to the world, but is not really helpful if they never say something valuable.
Quests
Too many fetch quests. They could really improve this part of the game, cause is bland as shit. But again is way better than Skyrim which is "go here, kill everything".
The Treasure Island quest was an exercise in futility. Do you really need a map when the entire island is a corridor?
Also there are too few cross-island quests. A missed opportunity.
Story
It was quite serviceable, however I think they should drop the entire titan thing. Is just stupid. But I loved the lore in some cases, even if it is underdeveloped like in the cases of the Sunken Ones.
Also they did what TW2 did, midway through the game you have an encounter with the main villain and instead of you running of Mara, she will run from you. Patty reaction was quite normal compared to this.
The underworld island was quite unnecessary. Likewise for Treasure Island, Patty getting an engagement ring means that the sequel will have "emotional engaging" stuff !?
But at least they kept their promise and the story doesn't devolve in forced combat like in Risen 1.
Combat
Blades combat is fucked up. I finished the game, but without being able to have a proper sabre battle. Counter attack, parry, powerful hit, kick ... the timing was wrong. Or maybe bugged, cause for example, I could never kick just ONCE.
A strong example of DECLINE compared to Risen1. I don't understand how is possible to make it good once and then completely messing it up in the sequel. At least for blades combat.
Voodoo I could not use at all, so I don't know if it is ok.
But on the other hand, muskets rules. It felt like the entire game was designed for muskets. I don't know why, but it was really satisfying to aim and shoot. And once you have maximize the gunsmith path, it's really rewarding. I want more muskets in my games
Camera
Sometimes it was annoying as fuck cause it seems the game was not designed with the keyboard and mouse in mind. They could have implemented a toggle for third person view.
Boss fights
Lame. But that is always the same when you fight big bosses like in Demon's Souls. But at least you don't chop bosses ankles as in aforementioned Demon's Souls.
Also the final battle felt anti-climactic, even if it is a step forward compared to Risen 1. To be honest, I don't know how could they do a proper boss battle in such a game.
Minigames
I hate them. They are mostly pointless. The lockpicking one is not a big offender, but the rest are retarded.
Conclusion
The game is definitely a Piranha Bytes game. But it seems they watered down the formula for whatever reason.
The exploration is nice, but it becomes tiring after a while cause the variety of mobs is not spectacular. The story, quests and combat are mediocre (except muskets).
But there are good moments in the game and it's worth a play-through. However I don't think it deserves the full price on Steam. And yes, something is missing. Something that made the former PB games to be more fun.