Underrail began development as a real-time game called Timelapse Vertigo in 2008, finally released in late 2015, expansion released in 2019.
These two games are worth playing more than PoE/Wasteland 2/D:OS combined. If these are amateur efforts, please let us have more amateurs and fewer washed out former luminaries who used to play 3rd fiddle in the development of games which in their turn happend to be good by accident some 15 years ago.AoD/Underrail-type amateur efforts that take a decade to complete
To be fair to Vogel, if he operated on a 7-year development cycle, who knows how his games would turn out.it looks and plays much better than games by Jeff Vogel - a '25 years veteran' of the genre.
I agree, but with a given development cycle come certain requirements on development team size and hence on expected returns, which expected returns dictate some design decisions, i.e. result in going for the more casual parts of the audience.RPGs aren't supposed to take 7-10 years to develop. That's not the basis for a real genre resurgence.
i am most impressed tbh with underrail's lighting system, that in principle very simple. that a light source just modigy the % of brightness/hue of a tile, but the result is amazing. they made something that looks it have dynamic lighting even if it's just tile. something like fire have different color than say, lamps or electricity, flares etc.Underrail is by no means an amateur effort. Sure, it's a project made on a tiny budget by a few motivated guys, but despite those limitations, it looks and plays much better than games by Jeff Vogel - a '25 years veteran' of the genre. The variety of character builds and ways to progress through the game world is rarely equalled by more financially robust titles. And I am not talking about AAAs which are streamlined by nature.
The production values of Underrail are not bad either, if you remember what the team had to work with and how big it was. Music is especially evocative, but the visuals, while being a simple pixelart, work well due to good art direction and suggestive color palette (once again, learn, Vogel!). And ofcourse the lighting system that brings life to the mysterious caverns and desolate rail tunnels.
After playing it for almost 50 hours so far (I still have a lot to see and do), I have to say the game is a freaking miracle. The devs really had balls of supersteel to pull it off and then do it again by providing a large expansion pack which actually feels and plays differently from the core game.
I call AoD & Underrail amateur efforts because they took so long to make, not because they're bad (or bad-looking) games.
To be fair to Vogel, if he operated on a 7-year development cycle, who knows how his games would turn out.it looks and plays much better than games by Jeff Vogel - a '25 years veteran' of the genre.
These aren't low budget pixel art indies, procedurally generated roguelites, or AoD/Underrail-type amateur efforts that take a decade to complete. They all look polished and professional. Some of them are crowdfunded or will be, but many aren't. It's really an unprecedented situation for the genre. There are so many of them.
There's also Trudograd from team that made ATOM, post-apocalyptic game from Timeslip and Cechian JA2 inspired game about CIA operations during Laotian civil war.
eu got fed up with american rpgs and decided to make their own
i didn't know about timelapse vertigo, but googling it made me found this old ass video (2010 is considered old ass now, yes)
i think not much of the game really changes, with the graphics (thankfully) revamped. the system, even feats name, etc are identical to underrail.
Oh, and so you know, I heard about it on RPGWatch. Maybe you could get the guys at RockPaperShotgun interested in it. They reach a rather wide audience of PC Gamers. I've discovered a lot of cool indie games via their site.
Not much since they're not officially announced it yet.There's also Trudograd from team that made ATOM, post-apocalyptic game from Timeslip and Cechian JA2 inspired game about CIA operations during Laotian civil war.
Any more details about the "JA2 inspired game"? Name or who is working on it?
i didn't know about timelapse vertigo, but googling it made me found this old ass video (2010 is considered old ass now, yes)
i think not much of the game really changes, with the graphics (thankfully) revamped. the system, even feats name, etc are identical to underrail.
Looks good tier:Ok so which one of the third wave RPGs are actually good
Encased