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The RPG that pissed you off the most

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,065
The Ultima series wins the prize hands down for me. After the beauty of 4-7 plus the Underworlds, you got Pagan. And then after that, they doubled down with Ascension... Fuck you, EA. I will hate you forever and hope you and all your workers, their families and their friends all fucking die from being skinned and dipped in brine. Fuck you!
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Tides of Numanuma or Mud & Midgets Legacy.
It's almost a tie.

I was eagerly waiting for a PST sequel, what a disappointment...
I stopped caring quite fast though because the game is absolute garbage.

So, the crown probably goes to Mud & Midgets X Legacy.
I wasn't expecting this one but man, a new M&M would be so great, except they randomly mixed old and new M&M features with JRPG elements, added some old wizardry features and not the best ones and most of all, delivered an engine way below M&M III & VI standards, that's the most unforgivable sin.
 
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Not.AI

Learned
Joined
Dec 21, 2019
Messages
318
Then you should read the books. The game has mature writing in comparison.

I've heard bad things about the books from a lot of sources; the general consensus even among fantasy fans seems to be that he's entirely skippable. So that's what I've done..

I've read a couple of his books including this series (Krondor) and couldn't finish. Back when I was on a David Gemmell binge over a decade back and then looked around for other fantasy stuff.

Magician, Krondor, and so on, was too uninteresting.
 

huskarls

Scholar
Joined
Aug 7, 2016
Messages
154
DOS2. I've played some front loaded and unfinished games, but those jokers at Larian wiped their ass with the game after act II because steam told them 10% of its player base finishes the game. I'm sure BG3 will continue their modus operandi of making 1/3rd a game with romances and wacky features 1/3rd implemented. Its like I'm taking crazy pills, doesn't any one notice this? Larian's ADHD robbery victims will play half of BG3 then start shilling their next early access romance simulator. They release enhanced editions of unfinished games??
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,837
Dragon Age 2 is thoroughly irredeemable and everyone involved in its creation should have their hands cut off so they may never work on a game again.
 
Joined
May 7, 2021
Messages
206
Baldur's Gate 3.

Booted it up, and started crying, seething, face red - I got so fucking angry, pounding my hands over the keyboard, hot tears streaming down my face-

How dare they? How fucking could they do this? Why is it so bad? I whipped out my cock immediately and started masturbating furiously, at once. There simply wasn't any other course of action.
 

carole kind

Prospernaut
Joined
Feb 2, 2020
Messages
412
Location
I am not done
Codex Year of the Donut
Tides of Numanuma or Mud & Midgets Legacy.
It's almost a tie.

I was eagerly waiting for a PST sequel, what a disappointment...
I stopped caring quite fast though because the game is absolute garbage.

So, the crown probably goes to Mud & Midgets X Legacy.
I wasn't expecting this one but man, a new M&M would be so great, except they randomly mixed old and new M&M features with JRPG elements, added some old wizardry features and not the best ones and most of all, delivered an engine way below M&M III & VI standards, that's the most unforgivable sin.

How much did you donate to the scam?
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
How much did you donate to the scam?

Not a single Shekel!

I missed the kickstarter, I wasn't following the video games news back then and didn't play them either and yet, I still got wind of Numenara's development.
Had I donated money, it wouldn't have changed a single thing, it's not about the money, it's about the brutal raping of your hopes and dreams.
 
Joined
Jun 25, 2019
Messages
36
Divinity original sin ... Tuning out the humor is one thing but the combat as selling point falls apart when your crowd control out scales the bad guys crowd control. Ever fight after level 12 is decided on the 1 st turn

If talking about tactical RPGs fire emblem genealogy of holy war for being a game where you mash super soldiers into 3x3 blocks of enemies without fear followed by multiple minutes crossing empty 40x25 fields to the next objective
Divinity Original Sin 2 is MILES better than the first one and it is not even close.

Game gets unbelievably tedious by the second half and I just had to put it down 50 hours in.
 

Nettle

Literate
Joined
Jul 6, 2022
Messages
5
Tyranny no doubt.

It was doing some things great. Like the sigil system for the magic, that didn't lock you out of being an armoured close-quarters guy. The bronze-age inspired setting instead of the standard medieval one. Serving the evil empire instead of being freelance adventurers who will eventually come to oppose it. Generally interesting lore and characters. The reputation system where a companion could both fear and respect you. Enemy factions kept track of both the good and bad things done in relation with them instead of just being a single scale of negative and positive reputation.

Yet at the end of it all, it pisses me off. The levelling and enemy scaling being set up in a way that you should put everything in one defence skill and one attack skill, and turn off your XP gain on everything else. Because it just makes the spawned enemies stronger. The Bane being uninteresting supernatural enemies who are just roadblocks, and are not even fun to look at.
The obviously railroading into turning the interesting premise around and trying to rebel against the Overlord, complete with a ME3 style ending where it asks "Look you SURE you don't want to rebel? Okay I guess you can declare Kyros is cool or something." No companion quests or development until the overpriced DLC. Even then some get the short end of the stick (looking at Sirin and Eb).

Also turning into the Chosen One. No I don't care if Kyros planned it or not, becoming one of the two reality benders in the world makes you the chosen one. Not to mention that if Kyros did plan it, well it is not going anywhere since it is mostly speculation and trying to read between a line in a story that doesn't really acknowledges it.
 

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
3,276
From what I remember

It was a chosen one in a morrowind sense, you're not THE chosen one, but you're someone with the potential for it who end up in the right place at the right time.
 

Bruma Hobo

Lurker
Joined
Dec 29, 2011
Messages
2,481
Ultima VII (recycling an old post):

First of all, Ultima VII is a detective game where combat and dungeon exploration are merely an afterthought, which is not necessarily a bad thing. The problem is that, althought the game is mostly about talking with NPCs, traveling from town to town, and manipulating and pushing objects around to find clues and solve puzzles, these core activities got overly streamlined and dumbed-down.

For example, the dialogue system got streamlined in favor of a mouse-only interface, so you no longer can type keywords to prompt NPC reactions. This is a baffling decision for a mystery-themed game as it cripples the whole clue-gathering aspect so important to the Ultima series. Because of this, clever players can no longer sequence-break the now rigid plot, there can no longer be implicit or environmental clues, and oblivious players will be able to unlock all dialogue options without much thought (I remember solving a crime in Empath Abbey just by mindlessly clicking all dialogue options available, it was so lame). Karma meters are also gone, so you no longer can say things that could hinder your progress later on, and of course, character stats and spells will never affect these activities.

Earlier Ultima games had an abstract presentation, while Ultima VII tried a more realistic and "cinematic" (and vomit-inducing) top-down perspective. This seemingliy minor detail had huge consequences in game design, like the removal of many interesting systems, a dumbed-down combat system where you can only control the main character in real time (yes, I know that most Ultima games have mediocre combat, but before Ultima VII this wasn't set in stone yet: Ultima VI had a serviceable turn-based system, while combat in Ultima V was actually top-notch), and many other decisions like having to manually fed party members like fucking babies every couple of minutes. There's for example no more blink spells to avoid enemies and reach hidden spots; horses are now useless and only there to please LARPers; there's naval exploration, but winds no longer affect navigation, there's no more ship to ship combat nor boarding stages, and ships are now indestructible; there are moongates but they're no longer puzzles to be solved; and the magic carpet quickly renders all other transportation means obsolete anyways.

Character customization became meaningless, with no character creation nor classes, worthless stats, and little to no moral choices. Quests got also more linear, and the loss of interesting systems like teleportation spells or being able to blowup doors made them more generic (Ultima was no Quest for Glory in that regard, but before VII quests with multiple solutions were not rare), and for a game with so much emphasis on moving objects around and some rudimentary physics, it's hard to believe that character attributes and spells barely affect these activities. It would have been nice to have some strength checks when pushing objects around, dexterity or intelligence checks when playing instruments, and so on, but unfortunately by this time Garriott had become a full-fledged LARPer.

The plot in Ultima VII was actually good, but it's also a more generic good vs evil tale compared to Ultima IV or VI. Britannia itself on the other hand is a setting that feels dumber the more detailed it gets, and Ultima VII offers by far its most detailed iteration. There's also lots of seemingly interesting bits of lore that seasoned players will recognize as the plots from the previous Ultima games being retconned.

Because of all this, newcomers tend to enjoy Ultima VII way more than many Ultima veterans. This explains why the game got slammed by critics and had poor sales back in 1992, while today it's considered a huge classic.

And to be fair, it can be argued that many of these flaws (or virtues) that I associate with Ultima VII were already present in Ultima VI, but I believe it should get a pass for being a very exciting step forward in game design at the time, unlike Ultima VII which just polished that formula in the lamest way possible, while ignoring what made Ultima IV and V (arguably the peak of the series if we ignore the Underworld spinoff) so great. At the very least Ultima VI still offered a competent enough turn-based combat system, a superior dialogue system, and the illusion of moral choices.
 

Hag

Arbiter
Patron
Joined
Nov 25, 2020
Messages
2,325
Location
Breizh
Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
The one that I did enjoyed but still managed to piss me off was M&M3. I said it before and I'll say it again but its inventory system/item economy is the worst I can possibly imagine and it single-handily drags the whole game down. It is infuriating how such a promising and otherwise well-thought game is fucked up so badly by a single core mechanism that make picking up loot a horrible (and most of the time useless) chore.
 

zapotec

Liturgist
Joined
Feb 7, 2018
Messages
1,501
Wizard & Warriors, while it has super cool dungeons you waste too much time waiting for the NPCs to end their interminable dialogue you can't skip.
Lands of Lore II made me literally puke after activating the volcano in the jungle part of the game.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,702
From the top of my head, Dead Island. Not only does the combat grow stale soon after early game, not only are all the enemies sponges, not only does everything respawn the second you change locations... They even have you fucking backtrack. A lot. To this day, I can't believe I actually forced myself to finish that piece of shit rather than dropped it. It was not worth it at all.

The Sinking City. Combat is copy pasted trash that with zero encounter design, you just fight the same enemies over and over again (often in the same locations, no less, as they too are copy pasted!) all game, but you tolerate it because hey, the story's kinda cool. Then your MC starts saying weird shit in cutscenes, like white knighting for the literal Deep Ones that are responsible for all the bad shit happening... for no apparent reason. But you think okay, fine, guess woketards needed a couple lines like that or whatever... And then, completely out of the left field, the game announces that the KKK is trying to genocide all the Deep Ones, and as such, you must go and fight the KKK. Just... what? It's like watching a movie, when all of a sudden some dude walks into your living room, drops his pants, and lays a big fat shit right in front of your TV.
 

Sherry

Arcane
Joined
Jan 17, 2017
Messages
411
Location
Shrine of Compassion
Hi.

gosh. Gosh. GOSH!

Pathfinder Kingmake r - omg by the time you had to leafve to do the Trolls right and are on the way there and travel for like 3 days and rest you get called back to your keep so you go back right and you deal with the issue and realize it is time to do the Trolls because time is ticking and off you go with your party and make your way there fighting and stuff and omg are called back to the keepa g ain it is very important so you go back to the keep and do your kingdumb stuff and settle stuff for everyone and off you go because the Trolls are a thing still and OMG you are so close and get called back to the keep. go away now not fun.

Neverwinter Nights 2 - okay one word. Camera. Remember trying it and getting to the city and no matter where I was walking just getting attacked all the time by groups who would cast fireball as you tried to get to some tower. Never got there.

Dragon Age Orion - okay same kind of deal not completing it like the other two I thknk I got to a mage tower or something and had to do something there but just lost interest and stopped playing.

Ultima 8 - this was a bbs download my brother got from one of those zer0 day places he got his games from maybe Akira bbs or something I kind of recall could have been The Humble Guys who cracked/released it and was pretty excited about it but as others stated the jumping omg the j ikr!! Completed Ultima 3 through 7 and that is it. Last Ultima I played excpt for Ultima Online that was fun for the firs t8 months until all my friends left because we saved up enough for a house but could not place it anywhere because all the good spots were taken already by other houses and if you found a spot and tried to put a house it was a rock or a patch of dirt that stopped you and we all lost interest since we wanted to have other players come to the shop and we could RP merchants and talk to them about trade starting up a network near Vesper that is where we always met online when it was time near the bank where people would meet too sometimes you would have to be careful from scammers who would try to sell you gear from a dungeon and trap a chest by putting that chest in a chest and when you opened up the trapped chest in the chest the trapped chest went off and killed you and they would loot your corpse in the city and you could not even call for the guards but it was nice to revisit the land with my friends. I do not even talk to them anymore or really know what they are up to we lost touch about 12 years ago.

Ori and the Blind Forest - okay OKAY! It is not an RBG but this is one really nice platform game I truly enjoyed and explored with Ori up until the game puts you in a situation where a tree or something is starting to flood upward and you suddenly have to jump, dash and leap before the water gets to you and there are no save points along the way you have to do it all in one go but you never really get to try out dash or leap/double jump enough to get a hang of it before this situation and it was so super frustrating okay I stopped even bought a controller for it that is now covered in dust because it is not tice to design a game that jumps the difficulty like that on a player and expect them to get through it just like that without breaking their controller okay? So

thank you formaking your list too.

Thanks,
Sherry
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,962
Ive always been a jaded cunt, but I think the last fucks went with Pillars of eternity.
I was there in the thread arguing with half the codex about how shit it was, and nobody fucking saw it, I felt like I was fucking insane. Pointed every fucking flaw months before the game was released and was mocked out of the thread because of it, I saw people like Sensuki and Bester actually try, and I saw them broken for it, I saw their dreams of a good game shattered by the hipster trash, go back to fixing your bike sawyer.

Then the game releases and the fucking jew starts censoring reviews while pushing propaganda, in the fucking codex of all places, trying to gaslight people. It was such a fucking shitshow.

And worse part was that this fucking game was the chance to get a decent game inspired in BG 1 or 2, but no, we got a vanity project from black isles coffee kid.

Fuck you sawyer, fuck you Infinitron , fuck you @Primecunta, fuck the other shills with reviews lined by the jew and especially fuck everyone that still praises that steaming pile of shit, you are less than human to me.

#mygamergate
 

Lady Error

█▓▒░ ░▒▓█
Patron
Vatnik
Joined
Jan 21, 2021
Messages
9,215
Strap Yourselves In
Dungeon Lords - hard to believe that it was created by the same guy who gave us Wizardry 6 & 7, as well as Wizards & Warriors.

Wizardry 8 - for being a bland and boring sequel that lacks the magic of the previous two games. Grimoire is the real Wizardry 8.
 
Joined
Jan 5, 2021
Messages
514
I have found most if not all Infinity Engine games an absolute chore to play - Icewind Dale, Baldurs Gate, etc.

Their stories are alright (although Icewind Dale is basically a dungeon crawler, not much story there), the problem is that DND 2E is kind of bad in many ways, and putting it in a game in that way basically makes it very diceroll heavy, but in a frustrating and annoying way that lacks consequence.

For instance, picking locks. Having a low chance to succeed doesn't mean much because there's no resource cost to endlessly failing.

Trap Detection is basically a case of "walk around until traps magically appear", and if you get unlucky and miss one, that can often mean a TPK. So it's a mandatory skill that also doesn't really have much interesting gameplay associated with it.

Resting is basically a free party heal since random encounters are rare and usually significantly easier than the amount of damage you healed off in the first place (and you can rest again after if you take damage)

Specialising in certain weapon types is pointless because there might only be 3 of that weapon in the entire game, and no nice magical ones. Baldurs Gate players should basically metagame and always get the Katanas skill since there are lots of awesome katanas, and never get the Quarterstaff skill, for instance.

I would describe Infinity Engine games as: Story written by an adult, gameplay designed by a child.

I guess my gripe is more with DND generally sucking than it is with the Infinity Engine, since it's just a recreation of DND in software, but I dunno, it seems to come off even worse than DND for some reason. I guess it's because if I tried to rest 5 times in a row in a real DND game to continually heal after random rest encounters, my DM would slap me. But that's totally permissable in an Infinity Engine game. It's like playing DND but your DM is an idiot, so you can abuse the broken ruleset as much as you want without consequence.

Ive always been a jaded cunt, but I think the last fucks went with Pillars of eternity.
I was there in the thread arguing with half the codex about how shit it was, and nobody fucking saw it, I felt like I was fucking insane. Pointed every fucking flaw months before the game was released and was mocked out of the thread because of it, I saw people like Sensuki and Bester actually try, and I saw them broken for it, I saw their dreams of a good game shattered by the hipster trash, go back to fixing your bike sawyer.

Then the game releases and the fucking jew starts censoring reviews while pushing propaganda, in the fucking codex of all places, trying to gaslight people. It was such a fucking shitshow.

And worse part was that this fucking game was the chance to get a decent game inspired in BG 1 or 2, but no, we got a vanity project from black isles coffee kid.
It's okay, you don't need to feel bad for having the correct opinion.

There are a lot of people with cringe takes on here. Part of being on the codex is realising that some people will flame you or hate react your post because you refute their terrible takes. That's part of life.

That said, I am of the opinion that Pillars would have sucked even if it had been a faithful recreation of Infinity Engine games, because Infinity Engine games generally suck (see above). It does have some positives, however. I like how they fixed the completely broken camping system from IE games by making it actually require a resource. Pillars is probably better than people who despise it give it credit for, it at least tried to fix some of the issues in the DND formula. It's just a shame so many of the RPG systems ended up being a confusing mess. What the FUCK is "deflection". I would still prefer Pillars over a game like Icewind Dale because the gameplay is probably marginally better.

I do respect JSawyer for his work on New Vegas, though.
 
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Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,643
I have found most if not all Infinity Engine games an absolute chore to play - Icewind Dale, Baldurs Gate, etc.

Their stories are alright (although Icewind Dale is basically a dungeon crawler, not much story there), the problem is that DND 2E is kind of bad in many ways, and putting it in a game in that way basically makes it very diceroll heavy, but in a frustrating and annoying way that lacks consequence.

For instance, picking locks. Having a low chance to succeed doesn't mean much because there's no resource cost to endlessly failing.

Trap Detection is basically a case of "walk around until traps magically appear", and if you get unlucky and miss one, that can often mean a TPK. So it's a mandatory skill that also doesn't really have much interesting gameplay associated with it.

Resting is basically a free party heal since random encounters are rare and usually significantly easier than the amount of damage you healed off in the first place (and you can rest again after if you take damage)

Specialising in certain weapon types is pointless because there might only be 3 of that weapon in the entire game, and no nice magical ones. Baldurs Gate players should basically metagame and always get the Katanas skill since there are lots of awesome katanas, and never get the Quarterstaff skill, for instance.

I would describe Infinity Engine games as: Story written by an adult, gameplay designed by a child.

I guess my gripe is more with DND generally sucking than it is with the Infinity Engine, since it's just a recreation of DND in software, but I dunno, it seems to come off even worse than DND for some reason. I guess it's because if I tried to rest 5 times in a row in a real DND game to continually heal after random rest encounters, my DM would slap me. But that's totally permissable in an Infinity Engine game. It's like playing DND but your DM is an idiot, so you can abuse the broken ruleset as much as you want without consequence.
This is all IE-specific. The Infinity Engine games are basically D&D for retards. The Gold Box games had much better gameplay, and the IE games traded that for better presentation.
 
Joined
Jan 5, 2021
Messages
514
I have found most if not all Infinity Engine games an absolute chore to play - Icewind Dale, Baldurs Gate, etc.

Their stories are alright (although Icewind Dale is basically a dungeon crawler, not much story there), the problem is that DND 2E is kind of bad in many ways, and putting it in a game in that way basically makes it very diceroll heavy, but in a frustrating and annoying way that lacks consequence.

For instance, picking locks. Having a low chance to succeed doesn't mean much because there's no resource cost to endlessly failing.

Trap Detection is basically a case of "walk around until traps magically appear", and if you get unlucky and miss one, that can often mean a TPK. So it's a mandatory skill that also doesn't really have much interesting gameplay associated with it.

Resting is basically a free party heal since random encounters are rare and usually significantly easier than the amount of damage you healed off in the first place (and you can rest again after if you take damage)

Specialising in certain weapon types is pointless because there might only be 3 of that weapon in the entire game, and no nice magical ones. Baldurs Gate players should basically metagame and always get the Katanas skill since there are lots of awesome katanas, and never get the Quarterstaff skill, for instance.

I would describe Infinity Engine games as: Story written by an adult, gameplay designed by a child.

I guess my gripe is more with DND generally sucking than it is with the Infinity Engine, since it's just a recreation of DND in software, but I dunno, it seems to come off even worse than DND for some reason. I guess it's because if I tried to rest 5 times in a row in a real DND game to continually heal after random rest encounters, my DM would slap me. But that's totally permissable in an Infinity Engine game. It's like playing DND but your DM is an idiot, so you can abuse the broken ruleset as much as you want without consequence.
This is all IE-specific. The Infinity Engine games are basically D&D for retards. The Gold Box games had much better gameplay, and the IE games traded that for better presentation.
Maybe for DND2, I wouldn't know, I never played it in tabletop.

I play DND5 weekly though. DND5 sucks in many ways.

Issues include, but are not limited to:

The "Advantage/Disadvantage" system makes a lot of skills useless because there are so many ways to get advantage (like flanking) and they effectively cancel each other out. We play without flanking and even then we almost always have advantage in every encounter for whatever reason, meanwhile skills that give advantage sit unused in fight after fight.

Classes are horribly unbalanced (The default Ranger was so horribly shitty they had to remake it in UA)

Character skills are largely useless outside of combat except for the occasional check and save, so outside of combat the party are basically an amorphous blob of nondescript people. This is partly the DMs fault though, as many good DMs can add flavour by having things like racism within the world that differentiates characters of different races. But DND itself makes no real effort to encourage this sort of play (and the community actively discourages anything that might affect one party member of another), so it never happens.

DND also encourages you to help your party members with checks, which means that it's basically impossible to fail a check, since there should be more than enough skill balance spread among any competent party, and when members can assist each other for advantage (and when the person with the highest skill can do the check), it highly biases favourable results. Checks may as well not exist at this point. Again, this is partly the DMs fault, but again DND actively encourages this sort of play. Saves are far more balanced in this regard and as a result tend to be a lot more interesting.

Alignments are meaningless, as are alignment spells (such as detect good/evil)

Resting is just as borked as it is in IE games. This is partially the DMs fault though, this could be easily mitigated by placing a time limit on objectives so the party can't just rest constantly. In my current party we basically take a long rest after each encounter and always have full health as a result.

I could go on.

DND just sucks.
 
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gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,906
Location
London, UK
Strap Yourselves In
Ive always been a jaded cunt, but I think the last fucks went with Pillars of eternity.
I was there in the thread arguing with half the codex about how shit it was, and nobody fucking saw it, I felt like I was fucking insane. Pointed every fucking flaw months before the game was released and was mocked out of the thread because of it, I saw people like Sensuki and Bester actually try, and I saw them broken for it, I saw their dreams of a good game shattered by the hipster trash, go back to fixing your bike sawyer.

Then the game releases and the fucking jew starts censoring reviews while pushing propaganda, in the fucking codex of all places, trying to gaslight people. It was such a fucking shitshow.

And worse part was that this fucking game was the chance to get a decent game inspired in BG 1 or 2, but no, we got a vanity project from black isles coffee kid.

Fuck you sawyer, fuck you Infinitron , fuck you @Primecunta, fuck the other shills with reviews lined by the jew and especially fuck everyone that still praises that steaming pile of shit, you are less than human to me.

#mygamergate

lol, if you standards are that high then there's plenty to complain about with the Infinity Engine games.
 

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