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Incline The Sims 4

Zed

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Codex USB, 2014
It's true it was a buggy piece of shit. Maxis cannot into memory handling.
 

Norfleet

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mod support is limited compared to The Sims 2
I have to disagree with this assertion: The mod support in Sims 3 was considerably better, and HUGE chunks of the game could simply be completely rewritten if I had chosen to do so and was in a particularly masochistic mood. Huge chunks of the game *WERE* simply completely rewritten when I damn well felt like it. I simply never released it because it was maintenance hell with patches. Far more could simply be rewritten completely at whim than Sims 2. Perhaps to you, the support may have seem limited, but as someone who was actually DOING it, I'm telling you that you could do so much more.

Now debugging it, on the other hand, was utter hell.
 

Caim

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Amen to that maintaining your stuff. Sims 3 released a new patch last week, and that game came out in June 200-cunting-9.

And it actually had bug fixes, not just new content that is installed on your drive so it is unlocked when you cough up the dough (but it was on there: how else can you have over 1GB worth of patches?)
 

Caim

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Well at first that was my very reaction, but then I remembered who is behind The Sims 3.

So to cheer myself up, I found myself some Soulja Boy rapping in Simlish:

 

Xor

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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
mod support is limited compared to The Sims 2
I have to disagree with this assertion: The mod support in Sims 3 was considerably better, and HUGE chunks of the game could simply be completely rewritten if I had chosen to do so and was in a particularly masochistic mood. Huge chunks of the game *WERE* simply completely rewritten when I damn well felt like it. I simply never released it because it was maintenance hell with patches. Far more could simply be rewritten completely at whim than Sims 2. Perhaps to you, the support may have seem limited, but as someone who was actually DOING it, I'm telling you that you could do so much more.

Now debugging it, on the other hand, was utter hell.
I was speaking through my experience - that is, it is much easier to find mods for The Sims 2 than The Sim 3, and most of the popular Sims 3 mods that I could find dealt with fixing bugs and cleaning up gameplay to make the game somewhat playable. It might have been more moddable, sure, but I suspect between the overall poor quality of the game and the frequent patches requiring new mod releases, the game just didn't get the modding support TS2 did (and continues to get).

It's been a few years, though; maybe I'll reinstall TS3 and give it another look now that there's more content available.
 

RK47

collides like two planets pulled by gravity
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neva forget

katy-perry-sims-game-cover-art__oPt.jpg
 

Xor

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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Oh right, that's another thing I fucking hated.
 

Kashmir Slippers

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I didn't like limited the vanilla game felt. Maybe it was how hard they pushed the itemized dlc, but it felt like there was less variety in some of the hairstyles/furniture/clothing.
 

Spectacle

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I didn't like limited the vanilla game felt. Maybe it was how hard they pushed the itemized dlc, but it felt like there was less variety in some of the hairstyles/furniture/clothing.
That feeling is pretty much inevitable when you compare the vanilla game with the previous version that has a ton of expansions. Sims 4 will also feel very limited compared to Sims 3 at first.
 

Caim

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One of the problems that I have since the first game is that a good number of times the best items are far from the best looking ones (or they don't fit in with the rest of the house). At least in Sims 3 you can change the colors and patterns of stuff (I bet a dick-patterned wallpaper was modded in on day 1), but still you end up with tacky looking stuff if you want the best furniture.

So I hope they'll add a new function to the game when buying stuff: sliders that allow you to select how comfortable/pretty/relaxing/satisfying objects are (from 1 to 10) and pay accordingly.
 

Spectacle

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One of the problems that I have since the first game is that a good number of times the best items are far from the best looking ones (or they don't fit in with the rest of the house). At least in Sims 3 you can change the colors and patterns of stuff (I bet a dick-patterned wallpaper was modded in on day 1), but still you end up with tacky looking stuff if you want the best furniture.
That feature has been cut for Sims 4 BTW. Which is strange seeing how well it worked in Sims 3, and how many designs it made possible.
 

Angthoron

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I didn't like limited the vanilla game felt.
Limited? But it was the first RPG where I could play a charismatic seducer bum that made his living by seducing women and painting them like his neo-cubist French girls the morning after, then selling the paintings to the highest bidder for thousands of whatever it is...

Maybe it was how hard they pushed the itemized dlc, but it felt like there was less variety in some of the hairstyles/furniture/clothing.
Oh, like that.
 

Caim

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One of the problems that I have since the first game is that a good number of times the best items are far from the best looking ones (or they don't fit in with the rest of the house). At least in Sims 3 you can change the colors and patterns of stuff (I bet a dick-patterned wallpaper was modded in on day 1), but still you end up with tacky looking stuff if you want the best furniture.
That feature has been cut for Sims 4 BTW. Which is strange seeing how well it worked in Sims 3, and how many designs it made possible.
Wait, what? Why on earth did they do that?

I didn't like limited the vanilla game felt.
Limited? But it was the first RPG where I could play a charismatic seducer bum that made his living by seducing women and painting them like his neo-cubist French girls the morning after, then selling the paintings to the highest bidder for thousands of whatever it is...
I see your painting bum lover, and raise you a roboticist whose first robot boned an alien.
 

Spectacle

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One of the problems that I have since the first game is that a good number of times the best items are far from the best looking ones (or they don't fit in with the rest of the house). At least in Sims 3 you can change the colors and patterns of stuff (I bet a dick-patterned wallpaper was modded in on day 1), but still you end up with tacky looking stuff if you want the best furniture.
That feature has been cut for Sims 4 BTW. Which is strange seeing how well it worked in Sims 3, and how many designs it made possible.
Wait, what? Why on earth did they do that?
They claim they couldn't get it to work properly with the new engine.
 

Angthoron

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One of the problems that I have since the first game is that a good number of times the best items are far from the best looking ones (or they don't fit in with the rest of the house). At least in Sims 3 you can change the colors and patterns of stuff (I bet a dick-patterned wallpaper was modded in on day 1), but still you end up with tacky looking stuff if you want the best furniture.
That feature has been cut for Sims 4 BTW. Which is strange seeing how well it worked in Sims 3, and how many designs it made possible.
Wait, what? Why on earth did they do that?
They claim they couldn't get it to work properly with the new engine.
Is it Glassbox? Will they simulate one room instead of an appartment now, but with very accurate air stream simulation and cocroach pathfinding/behavioural AI algorythms?

I see your painting bum lover, and raise you a roboticist whose first robot boned an alien.
Impressive embracement of diversity.
 

Spectacle

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They claim they couldn't get it to work properly with the new engine.
Is it Glassbox? Will they simulate one room instead of an appartment now, but with very accurate air stream simulation and cocroach pathfinding/behavioural AI algorythms?
No idea. I just hope that whatever they do they keep the open neighborhood. If I can't seamlessly walk over to the neighbors I'll just forget about Sims 4.
 

RK47

collides like two planets pulled by gravity
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I'll wait till they have major expansions.
But somehow having 11 expansions installed, the clusterfuck becomes quite unbearable.
 

Metro

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Why bother? The sequels rarely introduce major additions to gameplay. They just bilk idiots into rebuying the two dozen expansion packs all over again with prettier graphics.
 

Spectacle

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Why bother? The sequels rarely introduce major additions to gameplay. They just bilk idiots into rebuying the two dozen expansion packs all over again with prettier graphics.
The change from isolated lots to a contiguous open world from 2 to 3 wasn't a major addition to gameplay!?
 

RK47

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rabbit hole career is one major issue i wish they look into.
 

Keshik

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I'll wait till they have major expansions.
But somehow having 11 expansions installed, the clusterfuck becomes quite unbearable.

Yeah, I'm loathing my sister finding out about a new Sims. Though it makes gift shopping for her easier, I suppose :P What's the 'rabbit hole career' issue ?
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
I'll wait till they have major expansions.
But somehow having 11 expansions installed, the clusterfuck becomes quite unbearable.

Yeah, I'm loathing my sister finding out about a new Sims. Though it makes gift shopping for her easier, I suppose :P What's the 'rabbit hole career' issue ?
It's pretty boring after seeing the promise of having more interactivity at work.
I really hate it when they put in 'more rabbit hole' crap in expansion.
It's just darn lazy and not trying hard enough.
 

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