- A visual style inspired by ’60s fantasy and comic books. All assets are hand drawn.
- Unique sound-processing technology with real degraded film to evoke that special retrofuturistic vibe.
- A story campaign set in the world of I’m Not a Monster. It's just what players have been clamoring for!
- The tangled story of first contact and the secret behind the destruction of the spaceliner Albatross, which the authorities have been covering up for years.
- More than 10 unique and interesting characters. They aren’t all what they seem, and they aren’t all interested in being saved – and we’re not just talking about the monsters.
- Around 20 unique locations ranging from secret compartments in the huge spaceliner, to open space, to the surface of a mysterious planet.
- Over 10 hours of gameplay packed with paranoia, mistrust and desperate attempts to escape the doomed liner.
First Contact tells the story of the very first interaction between humankind and extraterrestrial monsters, and uncovers the secret of the destruction of the spaceliner Albatross, which the authorities have been covering up for years.
Players should expect
treachery and scheming, a cast full of colorful characters with intertwining stories, and the shocking truth behind the reason for the Kaa’raxian attacks.
But none of it will be what you expect; we want to turn these genre clichés on their heads.
I'm not a Monster: First Contact (alfa)
- We successfully made and released two games. So, we know what we do.
- We have a Publisher who is also responsible for keeping Kickstarter promises.
- I’m not a Monster: First Contact - Will use the technologies of the existing I’m Not a Monster project so we will be able to fulfill our main promise and release the project until the end of 2019.
I’m Not a Monster is a turn-based multiplayer strategy game with randomly assigned roles. We’ve fashioned an atmosphere of mistrust and deception by combining the social elements of board games like
Mafia and
Werewolf with classic turn-based gameplay.
I'm not a Monster
I'm not a Monster
We’re also huge fans of
John Carpenter’s The Thing, as well as the trappings of the original
Star Trek. We worked hard to recreate the
retro-futuristic style of the ’60s – and judging by the feedback,
we succeeded.
We’ve
received many suggestions from our players since the launch of
I’m Not a Monster. Nearly everyone has asked us to create a captivating single-player campaign based on the same gameplay.
In truth
(and remember, we write nothing but the truth on Kickstarter), we’d already given this some thought when we started working on the original
I’m Not a Monster multiplayer mode, and had even commenced working on it. We had a huge rough draft of the script – which kept growing and growing – as well as a pile of sketches and prototypes.
The feedback and suggestions from our fans prompted us to rethink our plans.
We want to use Kickstarter to speed up our work on
I’m Not a Monster: First Contact as much as possible so we can release it in
late 2019 – if not earlier!
In essence,
First Contact is a
full-fledged single-player mode that will be
available to every owner of the original I’m Not a Monster FOR FREE.