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The STEAM Sales and Releases Thread

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,402
I know how STEAM works.
I know how GOG works.
I sort of know how GAMERSGATE works.
I don't know how EPICGGAMES work.

I bet there are other stores to purchase from but on the latter two I guess they keep records of your purchases in a cloud account in case you get a new computer. Gamersgate doesn't seem to need SHIT like STEAM but dies EPIC Games. Trying to balance out which to buy from since not all sites carry what i want to try.
 
Joined
Dec 12, 2015
Messages
150
20 cents of support? The chinese make more than that with two posts defending China in the coronavirus thread.

Didn't want to support too much, just enough to ruin the gaming industry.


AIK only RE5 and RE6 have fully fledged coop campaign modes. Correct me if i'm mistaken but ORC is more of a Left 4 Dead type of game with Resident Evil flavour and Revelations 2 i guess didn't have online coop or it was very barebones, with one character barely doing anything.
2P is indeed asymetric with melee stuns instead of firearms, but while it's true that the game lacks online coop the splitscreen is still the full thing (including the Moira DLC). Easily one of the best AA+ "girlfriend games" for that reason and many others, though I still had a blast replaying solo later.

Regarding ORC it's obvious that the game was taking cues from the hyper-popularity of L4D but it still works as a story shooter with linear missions organised in a coherent campaign with dialogues, cutscenes and scripted setpieces.

I don't want to shill it too hard since its reputation as an ugly duckling is far from unwarranted, but if you skipped it because you expected a L4D structure it's actually more of a regular story-driven shooter.

I can only play online unfortunately, so i'll play Relevations 2 single player eventually for sure. Is the shooting better than the first? I liked the gameplay but the shooting sucks, has no impact at all, guess its one vestigial organ from its 3DS roots.

I didn't skip ORC, always had a mild interest but it just did not get cheap enough yet. I had a recent urge to play all RE after playing RE4, RE5 coop, REmake 2 and 3, which were all more or less great, with RE4 and REmake 2 being some of the GOATs, so i wanna play most of if not all of them but let's see when i get to the infamously bad ones if i can keep the pace, like RE 0 and 6.
 
Joined
Oct 1, 2018
Messages
2,323
Location
Illinois
I know how STEAM works.
I know how GOG works.
I sort of know how GAMERSGATE works.
I don't know how EPICGGAMES work.

I bet there are other stores to purchase from but on the latter two I guess they keep records of your purchases in a cloud account in case you get a new computer. Gamersgate doesn't seem to need SHIT like STEAM but dies EPIC Games. Trying to balance out which to buy from since not all sites carry what i want to try.
As far as I'm aware, Epic has a client like Steam (And GoG now I guess). Pretty sure the client needs to be running/launches when you try to play games bought from them. Gamersgate doesn't have an outright client but I seem to recall they have a funky method of downloading, or at least they used to. And that's just for games where they're selling you the game itself and not just spitting out a Steam key. So if Epic's use of a client doesn't bother you then as far as I'm aware that's the only hoop you have to jump through to run stuff from 'em.

Has it really turned around that much? I keep looking at it when it's on sale, but all the superfluous shit with the subscription and atom shop crap and deluxe editions ... make it look pretty garbage still.
Couldn't tell you if it's turned around since I haven't played until just now and I doubt I'll continue playing, but if you want to take a look at it on the cheap it's currently available on Windows game pass assuming you're running Windows 10. Can get a month of it for $1 and play everything on the service as long as you've got a subscription. And in Fallout 76's case I believe your characters/saves will carry over if you buy it elsewhere later since it's tied to your Bethesda account.

https://www.xbox.com/en-US/xbox-game-pass/pc-games
 

Crichton

Prophet
Joined
Jul 7, 2004
Messages
1,220
It's getting harder and harder to give a fuck about the sales but I still ended up with:

Total Warhammer: The Grim and the Grave DLC
War40K: Mechanicus: Heretek DLC
(absolute bloodsuckers, but I can't get enough of this GW-shit)

Prey / Dishonored II Bundle
(best level designers in the business, no holds barred)

and then since I was only a couple bucks short of $30, I sprung for

Deus Ex: Mankind Divided
(I enjoyed giving normies a cybernetic boot up the ass that they didn't ask for in the first game)
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
I don't know how EPICGGAMES work.
srgzr6gq6ui31.jpg
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Re-release of 1985 action game Saboteur! Apparently this was released on Switch few days ago too:



The second game also gets remastered release:



And it gets a brand new sequel.





SabSIOMainGIF.jpg


Saboteur SiO is the official sequel to the classic retro games Saboteur! and Saboteur II: Avenging Angel.
Travel the world in this original ninja mission, created and developed by the original author, Clive Townsend.

SabSIOGIF1.jpg


In 1985 Saboteur! received the prestigious award "The Crash Smash" from Crash magazine and was high-rated with a 93% score. In 1987 Clive made the sequel Saboteur II: Avenging Angel - the first video game to feature a female protagonist - Nina - sister of the ninja from the first game. Now, after over three decades, SimFabric in collaboration with Clive Townsend have prepared the next installment in the Saboteur saga.

SabSIOGIF2.jpg


- 19 Special story-related achievements.
- All new levels, enemies, and story by Clive Townsend.
- Original Soundtrack by: Sean Fountain, Geovarius, Zoltar Dreamusic, and Jeroen Tel.
- Original Retro graphics and extra screen modes for ZX Spectrum, Commodore 64, Amstrad CPC, and Game Boy.
- 9 Language versions - English, Polish, French, Italian, German, Spanish, Russian, Portuguese, Czech.

SabSIOGIF3.jpg


Retro options:
- Scanlines.
- CRT Moire.
- Retro, Modern, and 'Original' title and menu.
- Retro and Modern in-game panel.
- Modern difficulty setting, for players with non-retro skills ;-)
 

Dickie

Arcane
Patron
Joined
Jul 29, 2011
Messages
4,362
Steve gets a Kidney but I don't even get a tag.
Dead Age 2, a sequel to 2016 zombie apocalypse survival RPG:



ss_c47a84bd99a9b8caf9e338411cc16759895b5911.600x338.jpg
ss_678cd50967136f78349aec7f76c17f9ae797a99d.600x338.jpg



With grand wishlist goals.

dead_age_2_wishlist_asset_NOV2019.jpg


I don't think I've ever seen a wishlist campaign with actual, meaty in-game content goals like this. (Bard's Tale 4 did it with a silly Darkest Dungeon torch and price reduction.)

This is out on Early Access now on Steam. I hope it doesn't hit that 100k Wishlist goal of adding women and gays.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,560
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Re-release of 1985 action game Saboteur! Apparently this was released on Switch few days ago too:



The second game also gets remastered release:



And it gets a brand new sequel.





SabSIOMainGIF.jpg


Saboteur SiO is the official sequel to the classic retro games Saboteur! and Saboteur II: Avenging Angel.
Travel the world in this original ninja mission, created and developed by the original author, Clive Townsend.

SabSIOGIF1.jpg


In 1985 Saboteur! received the prestigious award "The Crash Smash" from Crash magazine and was high-rated with a 93% score. In 1987 Clive made the sequel Saboteur II: Avenging Angel - the first video game to feature a female protagonist - Nina - sister of the ninja from the first game. Now, after over three decades, SimFabric in collaboration with Clive Townsend have prepared the next installment in the Saboteur saga.

SabSIOGIF2.jpg


- 19 Special story-related achievements.
- All new levels, enemies, and story by Clive Townsend.
- Original Soundtrack by: Sean Fountain, Geovarius, Zoltar Dreamusic, and Jeroen Tel.
- Original Retro graphics and extra screen modes for ZX Spectrum, Commodore 64, Amstrad CPC, and Game Boy.
- 9 Language versions - English, Polish, French, Italian, German, Spanish, Russian, Portuguese, Czech.

SabSIOGIF3.jpg


Retro options:
- Scanlines.
- CRT Moire.
- Retro, Modern, and 'Original' title and menu.
- Retro and Modern in-game panel.
- Modern difficulty setting, for players with non-retro skills ;-)


c8qbrg8vg6p31.png
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,205
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.


Hell Let Loose is having a free weekend. I have clocked around 300 hours in the game... and well, it's great. It has a nice mix between realism and more arcade gameplay. You die in 1-2 hits, but you respawn fairly quick. The game requires a good SL and communication to win. It's just fun all around. The last patch fixed one big issue I had with the game - ninja spawnspoints. You can no longer build spawn points behind enemy lines, so now you actually have to work with your squad and push forward. It has this nice feeling of accomplishment when you manage to push the front up.
 

Catacombs

Arcane
Patron
Joined
Aug 10, 2017
Messages
6,116


Hell Let Loose is having a free weekend. I have clocked around 300 hours in the game... and well, it's great. It has a nice mix between realism and more arcade gameplay. You die in 1-2 hits, but you respawn fairly quick. The game requires a good SL and communication to win. It's just fun all around. The last patch fixed one big issue I had with the game - ninja spawnspoints. You can no longer build spawn points behind enemy lines, so now you actually have to work with your squad and push forward. It has this nice feeling of accomplishment when you manage to push the front up.


This reminds me of Squad.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,428
Hell Let Loose is having a free weekend. I have clocked around 300 hours in the game... and well, it's great. It has a nice mix between realism and more arcade gameplay. You die in 1-2 hits, but you respawn fairly quick. The game requires a good SL and communication to win. It's just fun all around. The last patch fixed one big issue I had with the game - ninja spawnspoints. You can no longer build spawn points behind enemy lines, so now you actually have to work with your squad and push forward. It has this nice feeling of accomplishment when you manage to push the front up.

Yep, agreed. The game is great and only getting better with each update. Alienman and I have even played a few hours together. I've only played about 10 hours in total, but plan to put in much more.

I decided to wait for it to get a little closer to completion before I got all up in those game guts. After this last update, it's pretty near there for me. Highly recommend anyone interested to give it a try during the free weekend.
 

Latro

Arcane
Joined
Jun 5, 2013
Messages
7,390
Location
Vita umbratilis
Seems like an arcade-y red orchestra
It seems a lot more hardcore than RO.
does it have bullet drop, limb-based damage system, iron sights, recoil, the whole shebang?

True to life ballistics and recoil patterns create satisfying, skillful gunplay.

recoil patterns and ballistics are nice, but I believe RO and RO2 had more in-depth "realism"
 

Anthedon

Arcane
Patron
Joined
Jan 1, 2015
Messages
4,783
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire


Hell Let Loose is having a free weekend. I have clocked around 300 hours in the game... and well, it's great. It has a nice mix between realism and more arcade gameplay. You die in 1-2 hits, but you respawn fairly quick. The game requires a good SL and communication to win. It's just fun all around. The last patch fixed one big issue I had with the game - ninja spawnspoints. You can no longer build spawn points behind enemy lines, so now you actually have to work with your squad and push forward. It has this nice feeling of accomplishment when you manage to push the front up.


Oh my, that doesn't look half bad. I'll still wait until it leaves Early Access.
 

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