Perkel
Arcane
- Joined
- Mar 28, 2014
- Messages
- 16,398
What would they stand to gain by pushing it?
Question from 2004: What would Valve gain by tying Half Life 2 to Steam
What would they stand to gain by pushing it?
What would they stand to gain by pushing it?
Question from 2004: What would Valve gain by tying Half Life 2 to Steam
Perkel is very perkele about steam.What would they stand to gain by pushing it?
Question from 2004: What would Valve gain by tying Half Life 2 to Steam
The 2 situations are very different as far as I can see. Am I missing something here?
He's an EGS fanboy for God knows what reason.The 2 situations are very different as far as I can see. Am I missing something here?
Another game to be published by the new MicroProse, from the devs of Hammerfight.
omfg who do they have cooking up the UI's for devs over there at MicroProse
Urban Strife and now this, just beautiful
In case anyone's interested, EA Play subscription is 80% off ($0.99) for the first-time subscribers. https://store.steampowered.com/subscriptions/ea
The whole bundle is 80% off right now:
Must-play for any Adventure fan.
I doubt they changed the core gameplay, so it likely still is a coffeebreak idle game: the hero walks on a randomly-generated looping path and auto-fights opponents that spawn from locations you put near the path (some buildings are utility ones and/or interact with other buildings), the opponents get progressively stronger with each loop, and you counter that by equipping the hero with new equipment. You can pause to place objects and equip stuff, and unless the dev added a game speed setting, the early game is annoyingly sluggish (later you get towers that increase hero's walking speed and there's enough going on for things to get hectic/fun, but the wait till then is boring).