Unfortunately I requested a refund for this game within an hour. I was really looking forward to it, so I wanted to like it, and thus feel quite disappointed that I had to ask for my money back. But the bottom line is that the game feels like one of those asset flip titles that get more or less universally panned.
Nearly all aspects of the presentation are mediocre to bad. The shooting is bland and lifeless, with underwhelming gun sounds and effects and little sense of impact on enemies--this alone is typically a dealbreaker for me with FPS games. If shooting doesn't feel right in a game that's primarily about shooting stuff, you've got a big problem. (Yes, I know that there are RPG elements in this game too, but they seem to be little more than a way of adding a bit of complexity to what would otherwise be a fairly standard run-and-gunner.) The animations in general are of really low quality (for example, when watching enemies move toward you, their movement looks very floaty, as if they aren't quite in contact with the ground or floor that they're moving along). In light of the trailers and the small amount of time that I played, enemy designs seem to be uninspired--the enemies are mostly large-sized mundane creatures (such as rats and spiders) that all slowly and unthinkingly lumber toward you on a straight line. This doesn't make for fun or exciting combat. The voice actors seem reasonably competent (maybe), but the scripts they were given to work with are so poorly done that they ended up sounding awful, and, in any case, I couldn't help but wince at the lines (and hackneyed tropes). The best I can say about the game's aesthetic is that it reminds me of FEAR (2005), but it's sadly without the awesome animations, sound effects, particle effects, etc., that made FEAR such a great-looking and sounding game.
The developers have made some odd choices, such as filling buildings with "stuck" doors that you need to hit or shoot at to open. Hitting them doesn't seem to work very well unless you're crouched, even though the knife or fists clearly contact the right spot while standing. Once in a while this wouldn't be a problem, but the constant "stuck" doors and hit-to-open mechanic are just tedious and silly. The devs also seem to like making the player run around and find passwords a lot in order to progress, which is about as boring as gameplay gets.
I found many indications of careless work on the game, even having barely played it. When a save is loaded, the screen is black and some white text briefly appears in the lower right-hand corner, giving the time and location (and maybe some other info that I paid so little attention to I forgot it). If you happen to click the left mouse button while this screen is up, your character will start shooting. Obviously this shouldn't be possible, the character shouldn't be active at that point, which suggests a lack of attention to detail on the part of the developers. Also, whether you punch or use a knife on an object, it seems that the same bright orange scratches always appear on it, regardless of the object. Why does punching a steel terminal leave it with bright orange scratches? I started punching a cardboard box at one point and bright orange scratches appeared *around* the box, floating in the air near it, rather than being *on* the box. When I stood up from the crouched position where I was punching the box, the scratches suddenly vanished. Also, when I smashed wooden boxes, sometimes bits of broken wood would be left behind, but other times wouldn't be. If a swinging door makes contact with your player, it will push him along the ground until fully open. I had to go through some doors that swing out at my character, shoving him out of the way in an awkward and immersion-breaking fashion--how did no one notice this ridiculous feature of the game before release? On a related note, NPCs seem able to jam you against a doorframe in a glitchy fashion as they stupidly try to push through the same opening you're moving through. A final bit of jank: at one point when I loaded a save, the only door into the room that I was in, which I had necessarily opened to get in the room, was closed and "stuck" again, as if I'd never opened it. Was this game barely playtested?
With respect to the story, I was given nothing to interest me. It seems to be a generic "a catastrophe happened, humanity is in peril, blah blah save the world" narrative, with the only twist that you seemingly have the option of being a bad guy who betrays mankind.
On the whole, the game is at best dull, and much more likely flat-out bad. It is maybe worth $3-5, max. If the developers want this game to succeed, I strongly suspect that they'd have to pull it from the Steam store for some time and radically overhaul it to give it any chance.